Bill Currie
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8d5b5fdf04
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cleanup of channel stopping and fix cd_file's pause/resume
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2007-03-27 06:15:57 +00:00 |
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Bill Currie
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f2dc7bd02c
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Cleanup SND_StaticSound a bit.
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2007-03-27 04:12:04 +00:00 |
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Bill Currie
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5d73a80887
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use ch->sfx in one place only. doesn't really fix anything though.
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2007-03-27 03:49:42 +00:00 |
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Bill Currie
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72a1aeb74b
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d'oh
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2007-03-27 03:43:52 +00:00 |
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Bill Currie
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e994e622b5
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I'm getting pretty annoyed with this cache-release bug :P
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2007-03-27 03:42:11 +00:00 |
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Bill Currie
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3bc7921a99
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plug a potential channel leak
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2007-03-27 00:50:08 +00:00 |
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Bill Currie
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522b069433
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wow, wasn't thinking well with that one. fixes the seg with the default renderer
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2007-03-27 00:49:20 +00:00 |
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Bill Currie
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b987d5e887
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mixer is a bit more reliable, but still getting cut-offs :(
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2007-03-26 13:30:56 +00:00 |
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Bill Currie
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970408769f
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opps, that wasn't meant to go in
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2007-03-26 11:49:54 +00:00 |
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Bill Currie
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f2e524491d
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reduce a lot of duplicated code. should have done it this way in the first place. anyway, now I can get on with fixing the cut-off bug (I hope).
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2007-03-26 11:44:52 +00:00 |
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Bill Currie
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fd8f530656
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make valgrind stop crying wolf
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2007-03-26 09:06:50 +00:00 |
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Bill Currie
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b93615940e
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remove some debug
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2007-03-25 08:30:06 +00:00 |
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Bill Currie
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1d1982fddf
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more improvements to the sound offsetting
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2007-03-25 08:12:43 +00:00 |
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Bill Currie
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2f7d686a3c
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make things a little quieter (less likely to clip)
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2007-03-25 08:11:52 +00:00 |
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Bill Currie
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f2d7630ac1
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better sound offsetting
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2007-03-25 07:45:13 +00:00 |
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Bill Currie
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33a7c395dc
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allow initially silent channels to be active incase they are later audible
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2007-03-25 06:48:19 +00:00 |
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Bill Currie
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0a142265cc
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ensure silent channels get freed
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2007-03-25 06:42:14 +00:00 |
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Bill Currie
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ab11912f93
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fix the scrag = fiend bug
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2007-03-25 05:47:53 +00:00 |
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Bill Currie
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c20a553e1a
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free entities that didn't get initialized (lost this in the format conversion)
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2007-03-25 04:15:18 +00:00 |
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Bill Currie
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d5f886c334
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forgot to read lightstyles
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2007-03-25 03:50:18 +00:00 |
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Bill Currie
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6e77198b6f
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handle the new save files properly
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2007-03-25 02:01:10 +00:00 |
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Bill Currie
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4a421dbb49
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scaning the new save files needs a lot more memory
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2007-03-25 02:00:38 +00:00 |
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Bill Currie
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6678e67f05
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clamp the default renderer to 44100 too, and spew messages when running out of channels.
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2007-03-25 01:02:03 +00:00 |
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Bill Currie
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3609a2215e
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forgot this
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2007-03-24 14:20:36 +00:00 |
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Bill Currie
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12535ec1f9
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error checking :)
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2007-03-24 14:20:20 +00:00 |
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Bill Currie
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a4f9363566
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get the basics of http download working. need error checking.
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2007-03-24 13:57:07 +00:00 |
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Bill Currie
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d7b84e3ca3
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http redirect is similar to file not found
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2007-03-24 13:56:14 +00:00 |
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Bill Currie
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58112a6407
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fix a couple of missed VISIBLE tags
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2007-03-24 12:28:47 +00:00 |
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Bill Currie
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cc6ec57772
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fix a weird naming issue that caused uninitialized error (weird mostly because it snuck past me)
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2007-03-24 11:46:41 +00:00 |
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Bill Currie
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8871765491
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require gcc4 for the inline limit stuff (doesn't work in certain 3.4 versions)
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2007-03-24 11:43:08 +00:00 |
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Bill Currie
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932c9e7330
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fix incorrect braces
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2007-03-24 11:33:21 +00:00 |
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Bill Currie
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dc09b6e5ec
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this should fix the jack test
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2007-03-24 11:28:22 +00:00 |
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Bill Currie
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605d7bde6a
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fix Hikaru's broken build (older gcc)
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2007-03-24 11:11:42 +00:00 |
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Bill Currie
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984d42df3b
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fix an unitialized variable (won't fix the bug, though)
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2007-03-24 11:11:19 +00:00 |
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Bill Currie
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da1b11ff3b
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I'm tired of the cache bug, but it hides nicely behind gamedir changes, so I'll just leave it for now with a FIXME
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2007-03-24 10:42:34 +00:00 |
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Bill Currie
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32c1127b57
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that was a bit of a mistake, but it did highlight bugs :)
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2007-03-24 10:38:16 +00:00 |
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Timothy C. McGrath
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784673aa16
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Update FAQ so people who get stumped by trying to build svn and get configure syntax errors will know what to do. Hikaru
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2007-03-24 10:17:05 +00:00 |
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Bill Currie
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02c41feabc
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make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
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2007-03-24 10:13:10 +00:00 |
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Bill Currie
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54139a1742
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don't try to release an sfx when the cache has been flushed: our held sfx gets ripped out from underneath us.
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2007-03-24 08:37:04 +00:00 |
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Bill Currie
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e6c4817c92
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fix lack of rendering in demos
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2007-03-23 14:52:10 +00:00 |
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Bill Currie
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b8c11cc7ec
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bah, that line was needed after all. still don't know why (it shouldn't be)
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2007-03-23 14:41:53 +00:00 |
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Bill Currie
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7add93e3ce
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forgot to make Cache_ReadLock visible
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2007-03-23 14:22:59 +00:00 |
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Bill Currie
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407e362d1c
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patch from phrosty to fix the borked svn update
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2007-03-23 13:39:02 +00:00 |
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Ragnvald Maartmann-Moe IV
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6ff7c0516c
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shamblerdimension lart
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2007-03-23 13:13:26 +00:00 |
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Bill Currie
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657baba8a9
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always call QFS_Gamedir on receipt of the server info
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2007-03-23 13:09:09 +00:00 |
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Bill Currie
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818756ace5
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add a debug function
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2007-03-23 12:36:55 +00:00 |
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Bill Currie
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4ccb6675a6
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fix the "Cache_Release: already released!" error
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2007-03-23 12:33:04 +00:00 |
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Bill Currie
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81a57bb3fa
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patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years.
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2007-03-22 23:20:57 +00:00 |
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Bill Currie
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9d165f317f
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fix lost channels (fixes both running out of channels and non-stop loops)
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2007-03-22 08:27:54 +00:00 |
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Bill Currie
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f71d3da578
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rename http to download is the spec is fairly generic
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2007-03-22 07:37:18 +00:00 |
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