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2007-03-24 11:11:42 +00:00
debian more build-deps 2007-03-09 10:28:52 +00:00
doc Update FAQ so people who get stumped by trying to build svn and get configure syntax errors will know what to do. Hikaru 2007-03-24 10:17:05 +00:00
hw
include make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
libs fix an unitialized variable (won't fix the bug, though) 2007-03-24 11:11:19 +00:00
nq
pkg-config more extractable config info that might be of use to the user 2007-03-08 11:33:03 +00:00
qtv
qw that was a bit of a mistake, but it did highlight bugs :) 2007-03-24 10:38:16 +00:00
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ruamoko
tools patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
vc2005 patch from phrosty to fix the borked svn update 2007-03-23 13:39:02 +00:00
.gitignore
acinclude.m4 fix Hikaru's broken build (older gcc) 2007-03-24 11:11:42 +00:00
bootstrap
configure.ac fix Hikaru's broken build (older gcc) 2007-03-24 11:11:42 +00:00
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INSTALL
Makefile.am (initial) pkg-config stuff for the main package 2007-03-07 06:43:21 +00:00
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quakeforge.lsm.in
README.cygwin
TODO

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge only supplies our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003