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2007-03-24 10:42:34 +00:00
debian more build-deps 2007-03-09 10:28:52 +00:00
doc Update FAQ so people who get stumped by trying to build svn and get configure syntax errors will know what to do. Hikaru 2007-03-24 10:17:05 +00:00
hw Mostly whitespace. 2003-02-13 00:06:24 +00:00
include make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
libs I'm tired of the cache bug, but it hides nicely behind gamedir changes, so I'll just leave it for now with a FIXME 2007-03-24 10:42:34 +00:00
nq most of the hacking needed to break out the common code from snd_dma.c 2007-03-17 03:10:45 +00:00
pkg-config more extractable config info that might be of use to the user 2007-03-08 11:33:03 +00:00
qtv hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
qw that was a bit of a mistake, but it did highlight bugs :) 2007-03-24 10:38:16 +00:00
RPM fix some unpackaged files 2007-03-08 13:25:21 +00:00
ruamoko add controls settings (don't know if they work, or are used, but again, don't want to lose it) 2007-02-09 09:25:03 +00:00
tools patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
vc2005 patch from phrosty to fix the borked svn update 2007-03-23 13:39:02 +00:00
.gitignore ignore some files that show up in darwin 2002-12-20 22:33:32 +00:00
acinclude.m4 beginnings of flac support. compiles but untested. if this doesn't crash, 2005-06-15 10:02:50 +00:00
bootstrap zap more files in "bootstrap clean" 2006-05-24 11:15:40 +00:00
configure.ac client side of http transfer support (untested) 2007-03-20 14:16:43 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL add some comments about documentation (what little there is:/) 2007-03-07 04:58:21 +00:00
Makefile.am (initial) pkg-config stuff for the main package 2007-03-07 06:43:21 +00:00
NEWS more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
quakeforge.lsm.in more mailing list corrections 2003-07-12 21:50:22 +00:00
README.cygwin strip the \r from the line endings 2003-04-16 01:27:38 +00:00
TODO Fixes -x11 target on x86-64. Shouldn't break anything on other supported architectures. 2005-09-03 03:31:02 +00:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge only supplies our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003