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always call QFS_Gamedir on receipt of the server info
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2 changed files with 1 additions and 3 deletions
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@ -717,9 +717,8 @@ CL_ParseServerData (void)
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// save current config
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Host_WriteConfiguration ();
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cflag = true;
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QFS_Gamedir (str);
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}
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QFS_Gamedir (str);
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if (cls.demoplayback2) {
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realtime = cls.basetime = MSG_ReadFloat (net_message);
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@ -354,7 +354,6 @@ CL_ParseTEnt (void)
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}
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// sound
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Con_Printf ("%s\n", cl_sfx_r_exp3->name);
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S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
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// sprite
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