always call QFS_Gamedir on receipt of the server info

This commit is contained in:
Bill Currie 2007-03-23 13:09:09 +00:00 committed by Jeff Teunissen
parent 818756ace5
commit 657baba8a9
2 changed files with 1 additions and 3 deletions

View file

@ -717,9 +717,8 @@ CL_ParseServerData (void)
// save current config
Host_WriteConfiguration ();
cflag = true;
QFS_Gamedir (str);
}
QFS_Gamedir (str);
if (cls.demoplayback2) {
realtime = cls.basetime = MSG_ReadFloat (net_message);

View file

@ -354,7 +354,6 @@ CL_ParseTEnt (void)
}
// sound
Con_Printf ("%s\n", cl_sfx_r_exp3->name);
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
// sprite