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that was a bit of a mistake, but it did highlight bugs :)
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@ -717,8 +717,8 @@ CL_ParseServerData (void)
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// save current config
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Host_WriteConfiguration ();
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cflag = true;
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QFS_Gamedir (str);
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}
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QFS_Gamedir (str);
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if (cls.demoplayback2) {
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realtime = cls.basetime = MSG_ReadFloat (net_message);
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