Bill Currie
751417ffb2
Rename R_RecursiveWorldNode to R_VisitWorldNodes.
...
Finally, the name reflects its actual purpose.
2013-01-07 19:59:49 +09:00
Bill Currie
a852eeb711
Remove the recursive versions of R_RecursiveWorldNode.
...
They seem to not be needed any more.
2013-01-07 19:57:21 +09:00
Bill Currie
9758302023
Fix sw and sw32's R_RecursiveWorldNode node stack.
...
I guess I had forgotten to make the node stack dynamically allocated for
these renderers. Now ITS works in all four renderers.
2013-01-07 19:51:36 +09:00
Bill Currie
6eb6b6c0ba
Change pointer_t to unsigned and clean up the mess.
...
It doesn't make sense to have negative pointers. The size of the commit is
from enabling gcc's -Wtype-limits warning and cleaning up that mess too.
2012-12-21 21:53:13 +09:00
Bill Currie
a372efee5c
Add a new crosshair.
...
Now all 4 slots of the crosshair table are used :)
Also, fix the offset for pic based crosshairs in glsl, and use just one
func for them.
2012-12-12 19:36:50 +09:00
Ozkan Sezer
6e04fd5ff6
signed int viddef_t members
...
The attached patch (against quakeforge git) changes the [con]width,
[con]height, and most importantly the rowbytes members of viddef_t
from unsigned to signed int, like in q2. This allows for a properly
negative vid.rowbytes which may be needed in, e.g. a DIB sections
windows driver if needed. Along with it, I changed a few places
where unsigned int is used along with comparisons against the relevant
vid.* members.
One thing I am not 100% sure is the signedness requirements of
d_zrowbytes and d_zwidth: q2 has them as unsigned but I am not sure
whether that is because they are needed as unsigned or it was just an
oversight of the id developers. They do look like they should be OK
as signed int to me, though: comments?
==
Note from Bill Currie: I had to do some extra changes as many
signed/unsigned comparisons were somehow missed.
2012-10-21 09:00:50 +09:00
Bill Currie
372defc1be
Support up to 128 dlights.
...
More or less as per MH's tut, but really just finishing something that
should have been done years ago.
2012-07-21 13:58:54 +09:00
Bill Currie
8333e6578c
Fix non-static sw renderer for 32bit x86.
...
Yet another undefined symbol caused by iqm support. This time caused by
asm/not asm.
2012-07-15 22:34:00 +09:00
Bill Currie
dbbd6f4535
Fix a couple of missing particle function pointers.
...
Discovered while getting the location markers working again.
2012-07-06 10:18:05 +09:00
Bill Currie
a8e0bcabf9
Call R_SetFrustum in all renderers.
...
It turns out glsl, sw and sw32 weren't getting any benefit from R_CullBox
because the frustum wasn't setup :P. Get another 8% out of bigass1
(174->184fps). bigass1 now runs 2x as fast as it did before I started this
optimisation run :)
2012-07-03 15:57:33 +09:00
Bill Currie
b2290d92c9
Nuke UNALIGNED_OK.
...
It's not really necessary (and was effectively dead anyway).
2012-06-15 22:02:17 +09:00
Bill Currie
23a38738fc
Massive whitespace cleanup.
...
Lots of trailing whitespace and otherwise blank lines.
2012-05-22 08:23:22 +09:00
Bill Currie
85da69a96a
Transform normals wrt bones in sw and sw32.
...
Better lighting :), though any scaling/shearing will produce funny results,
and sw32's lighting is broken in general.
2012-05-20 15:21:25 +09:00
Bill Currie
d25f39cc7d
Remove pskindesc from affinetridesc_t.
...
It's never used after being set.
2012-05-19 09:29:05 +09:00
Bill Currie
be9c0697a2
Give sw iqm its own transform setup.
...
IQMs don't need to be scaled or offset. This fixes iqms not rendering,
though they actually were: just super tiny.
2012-05-19 00:43:26 +09:00
Bill Currie
c0517b1d97
Factor out the blend palette creation.
...
gl, sw and sw32 use blend palettes, so share the code. This also abandons
the optimization for transforming verts in sw (had all sorts of problems
anyway). sw still doesn't work, though.
2012-05-19 00:34:15 +09:00
Bill Currie
e069757ceb
Refactor the skin setup code.
2012-05-19 00:18:03 +09:00
Bill Currie
fb10f38fd4
SW now tries (but fails miserably) to render iqm models.
...
Something seems to be very wrong with the transforms.
2012-05-18 23:31:14 +09:00
Bill Currie
da87ac0ce5
Remove some unused parameters.
2012-05-17 21:33:22 +09:00
Bill Currie
a43bd755ca
Fix the 32-bit x86 build of the software renderer.
...
I really need to remove the sledge-hammer approach, but this at least gets
QF working out-of-the-box on 32-bit x86 systems.
2012-04-28 13:02:36 +09:00
Bill Currie
bc1b483525
Nuke the rcsid stuff.
...
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
525dbcc13e
Ensure code paths stay within the one renderer.
...
The gl renderer calling sw functions is bad news. Still all black, but I
think that's because palette setting is disabled.
2012-04-11 22:45:23 +09:00
Bill Currie
d62772e9cc
Separate render module loading from initialization.
...
This allows the vid module to load the render module and access render
specific functions before the renderer initializes, which happens to need
an initialized vid module...
2012-04-11 14:58:56 +09:00
Bill Currie
07ab5600c9
Recache viddef in *D_InitCaches.
...
sw32 now at least doesn't seg, but doesn't draw any 3d. sw renderer seems
to work.
2012-04-11 14:58:55 +09:00
Bill Currie
6ea4e6617a
Connect up viddef properly.
...
Or mostly so, anyway. sw32 is actually putting stuff on the screen.
2012-04-11 14:58:55 +09:00
Bill Currie
6f7b4276e9
Move VID_InitBuffers back from the renderer to targets.
...
First, it was nearly identical between sw and sw32 (one paranoia line in
sw32), and second, it's common enough.
2012-04-11 14:58:55 +09:00
Bill Currie
a093e6af97
Move palette setting into viddef_t.
2012-04-11 14:58:55 +09:00
Bill Currie
7865f6afe1
Rename sw's R_Init to sw_R_Init.
...
For now, the only symbol I'll bother messing with in the sw renderer.
2012-04-11 14:58:54 +09:00
Bill Currie
772af29cb3
Move the gl cvars into gl.
...
That gets rid of the gl_overbrite_f clash. They were put in r_cvar for
saving to the config file, but that was before seta existed.
2012-04-11 14:58:54 +09:00
Bill Currie
65bd29353c
Make a start on putting the pieces together.
...
Still many undefined and multiply defined symbols, but there seems to be a
light in this darkness. I just hope it's not an oncoming train :)
2012-04-11 14:58:54 +09:00
Bill Currie
36504547a8
Rename the public symbols for gl, glsl and sw32.
...
Evil hack, but it does the job.
2012-04-11 14:58:54 +09:00
Bill Currie
f7007825e4
Run the vacuum cleaner over sw32's global variables.
...
This seems to be everything that can be made static.
2012-04-11 14:58:54 +09:00
Bill Currie
db4a463727
Remove VISIBLE from the files that will go into the plugins.
2012-04-11 14:58:54 +09:00
Bill Currie
e991c1fed3
Make a bit of progress cleaning up vid for plugins.
2012-04-11 14:58:54 +09:00
Bill Currie
96b80433d8
Make some progress in getting static plugins to link.
...
Still many redefined symbols (and I expect more to come), and many
undefined symbols too.
2012-04-11 14:58:54 +09:00
Bill Currie
a4c280f2b2
Take the first step towards render plugins.
...
No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
Bill Currie
eff8ebd9ba
Fix a snafu.
...
In all that, I forgot to test non-asm builds.
2012-02-18 14:54:20 +09:00
Bill Currie
72fb96245f
Cleanup global symbols for the sw and sw32 renderers.
...
Names not mangled, but those symbols that could be made static have been.
Also, many dead variables have been removed.
2012-02-18 14:34:14 +09:00
Bill Currie
447ff2f2f5
Clean up global symbols for the gl renderer.
...
Where possible, symbols have been made static, prefixed with gl_/GL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing.
2012-02-18 11:48:52 +09:00
Bill Currie
4707706f5d
Use QF_NEED for the renderer and model libraries.
...
This breaks RPM building, but I can fix that later.
2012-02-10 13:29:45 +09:00
Bill Currie
a694eed968
Add Draw_Picf to allow smooth placement on low-res consoles.
2012-02-06 19:32:30 +09:00
Bill Currie
6f10f0cea6
Fix the x86 sw renderer (intel asm).
...
I'd forgotten about assembly code versions when I was doing my testing
when I redid skins. Thanks to Sander for pointing it out.
2012-02-02 17:32:27 +09:00
Bill Currie
f800e79a38
Make the init process more dependency based.
...
Most subsystems that depend on other subsystems now call the init functions
themselves. This makes for much cleaner client initialization (more work
needs to be done for the server).
2012-02-01 21:52:47 +09:00
Bill Currie
b9bb7d95bb
Remove calls to Sbar_Changed from the libraries.
...
If this breaks things, we'll have to sort something out, but again, no libs
reaching into the exe.
2012-02-01 20:06:14 +09:00
Bill Currie
bc2aca53c3
Add functions to create/destroy qpics.
...
The creation uses raw 8-bit data (and the system palette). Destroying a
qpic loaded via other means will probably produce nasal demons.
2012-02-01 17:46:15 +09:00
Bill Currie
7e406c20e5
Allow uncaching of qpics.
...
qpics loaded via Draw_CachePic can now be uncached via Draw_UncachePic.
2012-02-01 16:55:35 +09:00
Bill Currie
e4f63fba6c
Fix some integer shift overflows.
...
Thanks to Ozkan Sezer for pointing them out.
2012-01-30 09:13:06 +09:00
Bill Currie
f8dfee6de7
Merge branch 'master' into glsl
2012-01-29 22:36:35 +09:00
Bill Currie
8f869c001b
Fix the missing world on map reload.
...
If the map got reloaded but the current leaf didn't change the world (and
most entities) didn't get drawn. Forcing a vis update by first setting
r_viewleaf to null and marking surfaces does the trick :)
2012-01-29 16:09:35 +09:00
Bill Currie
7e078c7f9c
Revamp cshifts and implement in glsl.
...
The renderer should now be free of any direct access to client code. Even
3d rendering is now done via a function pointer.
The cshift code is done as a 2d screen function.
2012-01-28 20:45:14 +09:00
Bill Currie
7bfddd7ffe
Gut most of the old skin code.
...
Custom skins are smashed on most targets. Player colors don't work, etc.
However, this will let me do a much cleaner implementation.
2012-01-23 16:16:30 +09:00
Bill Currie
470500f79d
Fix an oopsie between pahdr and paliashdr.
...
I understand the reasons, but ooh, the sw renderer is ugly in places.
2012-01-17 21:00:19 +09:00
Bill Currie
3669e3aa2e
Make alias model caching optional.
...
For now, only the glsl loader disables caching, but it stores the frame
vertices in GL memory, so its hunk usage is relatively lower (and will be
lower still when I get skins sorted out).
2012-01-17 19:31:50 +09:00
Bill Currie
0abb8a7554
Merge the particle physics.
2012-01-15 20:14:36 +09:00
Bill Currie
ece78f7605
Clean out some useless functions.
...
D_Start/EndParticles in the sw renderers will likely never have any
content, so no point in calling or even having them.
2012-01-15 09:34:10 +09:00
Bill Currie
ec7d01f9b2
Merge out R_TextureAnimation.
2012-01-08 10:21:08 +09:00
Bill Currie
2ae044effd
Split out vrect_t to its own file and add support functions.
...
The rest is cleanup after removing a wart from one of the field names.
2012-01-06 09:52:14 +09:00
Bill Currie
423e08ce21
Add demo to "movie" conversion.
...
It currently writes a series of png files (QF/qfmvNNNNNN.png), at a fixed
rate of 30fps, with no sound recording.
2012-01-05 19:19:37 +09:00
Bill Currie
b13a2b6dbd
Move screenshots to $fs_userpath/QF.
...
I got tired of screenshots getting scatter across the tree. ShotsPath in
the dirconf can override this.
2012-01-05 17:07:27 +09:00
Bill Currie
297a4e2756
Put the D_FlushCaches mess back.
...
It turns out that when it is called is highly timing sensitive :(
However, the rest of R_ClearState remains.
2012-01-05 15:50:20 +09:00
Bill Currie
454047ab92
Make r_novis 0 take effect immediately.
2012-01-03 23:17:49 +09:00
Bill Currie
0797183201
Merge R_MarkLeaves from gl, sw, and sw32.
...
Other than novis, they're functionally identical. Now sw and sw32 have
novis as well.
2012-01-03 21:09:13 +09:00
Bill Currie
72e3a8d507
Merge sw and sw32 alias frame selection.
...
I'm leaving GL for later because lerping complicates things. I'll sort it
out when I implement lerping in GLSL.
2012-01-02 17:47:22 +09:00
Bill Currie
1c480bf75e
Merge the alias skin selection code.
...
We really don't need 4 copies of identical code when 1 will do :P
2012-01-02 15:57:43 +09:00
Bill Currie
8ee13ef8c2
Do some clipping in the draw routines.
...
After fixing Maraakate's crash, I thought it would be a good idea to put
the fixes into QF, too.
2011-12-28 19:20:18 +09:00
Bill Currie
53d89bf85a
Clean up the mess around D_FlushCaches.
...
Create an R_ClearState and call that from the clients. It calls any
necessary functions itself.
2011-12-23 12:51:47 +09:00
Bill Currie
3eb859a88f
Move the entity transform setup into the clients.
...
This has several benifits:
o The silly issue with alias model pitches being backwards is kept out
of the renderer (it's a quakec thing: entites do their pitch
backwards, but originally, only alias models were rotated. Hipnotic
did brush entity rotations in the correct direction).
o Angle to frame vector conversions are done only when the entity's
angles vector changes, rather than every frame. This avoids a lot of
unnecessary trig function calls.
o Once transformed, an entity's frame vectors are always available.
However, the vectors are left handed rather than right handed (ie,
forward/left/up instead of forward/right/up): just a matter of
watching the sign. This avoids even more trig calls (flag models in
qw).
o This paves the way for merging brush entity surface rendering with the
world model surface rendering (the actual goal of this patch).
o This also paves the way for using quaternions to represent entity
orientation, as that would be a protocol change.
2011-12-15 17:09:01 +09:00
Bill Currie
91e65b6c80
Rename mplane_t to plane_t and clean up the mess.
...
I got rather tired of there being multiple definitions of mostly compatible
plane types (and I need a common type anyway). dplane_t still exists for
now because I want to be careful when messing with the actual bsp format.
2011-11-28 20:54:34 +09:00
Bill Currie
8e30d3098e
Fix asm ilnking in mingw.
...
It seems that recent binutils/libtool doesn't like exporting symbols that
don't begin with a _.
2011-09-10 17:49:14 +09:00
Bill Currie
efa0105748
Rename some headers to fix doxygen warnings.
2011-07-23 15:58:45 +09:00
Bill Currie
0f7390dd60
Clean up all the "set but not used" warnings.
...
gcc on my system is failing to treat this specific warning as an error :/
2011-06-19 10:48:02 +09:00
Bill Currie
74a7e07dfc
Use AM_CFLAGS instead of CFLAGS.
...
CFLAGS is meant to be reserved for the user.
2011-05-10 12:44:44 +09:00
Bill Currie
14480fd1b4
Move the call to R_ClearEnts to the renderer.
...
This fixes the hang on certain maps in qw-client.
2010-12-25 19:59:34 +09:00
Bill Currie
ce96e6b055
The beginnings of fog support.
...
gl_fog.c is taken from fitzquake with only minor modifications to get it
into QF. Other than worldspawn/network parsing, it's not used yet.
2010-12-10 17:17:30 +09:00
Bill Currie
a4b97e9e2e
Dynamic entity allocation. Unlimited static entities.
...
Entities can now be allocated dynamically. They are freed whenever a new
map is loaded.
Use the dynamic entities for static entities.
2010-12-03 21:01:52 +09:00
Bill Currie
a6941e27ef
Eliminate MAX_VISEDICTS. Unlimited visible entities.
...
The renderer can now render as many entities as can be crammed into the
currently visible set of nodes.
2010-12-03 14:59:02 +09:00
Bill Currie
f98b002f9e
Make R_StoreEfrags const-correct.
...
R_StoreEfrags does not need to modify its parameter or anything to which
it directly refers, so make the pointer single-level and constant.
2010-12-03 13:30:49 +09:00
Bill Currie
085b0f4448
Remove R_SplitEntityOnNode2
...
When R_AddEfrags is used (as is the case in nq), this function is
redundant. Brush models in qw are currently broken (invisible), but that's
just a matter of getting qw to use R_AddEfrags instead of R_NewEntity.
This removal should speed up the software renderers a little bit.
2010-12-02 08:31:48 +09:00
Bill Currie
31c13d92a2
Protocol 666/large map support from FitzQuake.
...
Alpha and lerping aren't implemented yet, but things seem to be working. I
can load and play oms2.bsp (Conflagrant Rodent).
2010-11-26 16:20:05 +09:00
Bill Currie
8c4fe2f844
Rename Sys_DPrintf to Sys_MaskPrintf.
...
We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie
a51e888a1b
Nuke MAX_OSPATH and clean up the mess.
2010-08-25 13:31:08 +09:00
Bill Currie
0dfff8fd58
ignore stuff
2010-08-07 10:42:09 +00:00
Bill Currie
997102fea8
audit the usage of "only"
...
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
018a0b3bb6
fix the missing crosshair
2009-12-23 01:26:14 +00:00
Bill Currie
28601c8ea4
more screen size cleanup
2009-12-22 13:12:03 +00:00
Bill Currie
b6a4fc1b58
fix the glaring error of the sw renderer's aspect ratio. still not quite right for non-4:3 screens, but it's better.
2009-12-21 10:10:45 +00:00
Bill Currie
4ff2cb88cf
bigscreen patch from Philippe Troin
2009-12-20 05:34:41 +00:00
Bill Currie
e3b47c9c6d
This should make stdint stuff work better in general (can't test properly due to my mingw setup being borked)
2007-11-25 04:44:53 +00:00
Bill Currie
d66934942d
nuke Con_Printf and Con_DPrintf and use Sys_* instead
2007-11-06 10:17:14 +00:00
Bill Currie
d1e2b6b7d2
make the raw particle creation functions available and use them for creating the location marker effect rather than WizSpikeEffect
2007-09-15 04:20:45 +00:00
Bill Currie
93ee2e489b
more vc2005 patches from phrosty
2007-04-11 22:03:36 +00:00
Bill Currie
02c41feabc
make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
2007-03-24 10:13:10 +00:00
Bill Currie
99c0954b47
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
Bill Currie
5062930bad
bit more cleanup and some documentation
2006-12-03 06:25:57 +00:00
Bill Currie
7bca4cf8af
clean up the draw interface a bit
2006-12-02 10:07:08 +00:00
Bill Currie
3fb03fc2be
hah, should have been using __attribute__((used)) all that time (rather
...
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
0bfac8dd88
win32 compile fixes
...
This is an imperfect revision of history.
2004-11-06 02:21:00 +00:00
Bill Currie
b36569eb9f
grievre's patch to make entity minlight and fullbright fields work properly
2004-07-11 00:37:48 +00:00
Bill Currie
57ffcae9fe
remove some dead code
2004-05-03 04:52:00 +00:00
Bill Currie
1f9d75a7c7
add r_norefresh support to sw and sw32 and rename the console side of the
...
cvar to get around the evil in customtf
2004-04-16 03:24:10 +00:00