quakeforge/libs/video/renderer/sw
Bill Currie d62772e9cc Separate render module loading from initialization.
This allows the vid module to load the render module and access render
specific functions before the renderer initializes, which happens to need
an initialized vid module...
2012-04-11 14:58:56 +09:00
..
d_copy.S Make some progress in getting static plugins to link. 2012-04-11 14:58:54 +09:00
d_draw.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
d_edge.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
d_fill.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
d_init.c Connect up viddef properly. 2012-04-11 14:58:55 +09:00
d_modech.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
d_part.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
d_parta.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
d_polysa.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
d_polyse.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
d_scan.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
d_scana.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
d_sky.c Run the vacuum cleaner over sw32's global variables. 2012-04-11 14:58:54 +09:00
d_spr8.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
d_sprite.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
d_surf.c Recache viddef in *D_InitCaches. 2012-04-11 14:58:55 +09:00
d_vars.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_varsa.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
d_zpoint.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
draw.c Move palette setting into viddef_t. 2012-04-11 14:58:55 +09:00
fpu.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
fpua.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
Makefile.am Make some progress in getting static plugins to link. 2012-04-11 14:58:54 +09:00
nonintel.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
screen.c Remove VISIBLE from the files that will go into the plugins. 2012-04-11 14:58:54 +09:00
surf8.S lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
sw_graph.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
sw_raclip.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
sw_raclipa.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
sw_ralias.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
sw_raliasa.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
sw_rbsp.c Run the vacuum cleaner over sw32's global variables. 2012-04-11 14:58:54 +09:00
sw_rdraw.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
sw_rdrawa.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
sw_redge.c Make a bit of progress cleaning up vid for plugins. 2012-04-11 14:58:54 +09:00
sw_redgea.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
sw_rmain.c Separate render module loading from initialization. 2012-04-11 14:58:56 +09:00
sw_rmisc.c Run the vacuum cleaner over sw32's global variables. 2012-04-11 14:58:54 +09:00
sw_rpart.c Make a start on putting the pieces together. 2012-04-11 14:58:54 +09:00
sw_rsky.c Run the vacuum cleaner over sw32's global variables. 2012-04-11 14:58:54 +09:00
sw_rsprite.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
sw_rsurf.c Run the vacuum cleaner over sw32's global variables. 2012-04-11 14:58:54 +09:00
sw_rvarsa.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
transform.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
vid_common_sw.c Move VID_InitBuffers back from the renderer to targets. 2012-04-11 14:58:55 +09:00