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Fix the x86 sw renderer (intel asm).
I'd forgotten about assembly code versions when I was doing my testing when I redid skins. Thanks to Sander for pointing it out.
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1 changed files with 4 additions and 4 deletions
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@ -658,17 +658,17 @@ R_AliasDrawModel (alight_t *plighting)
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r_affinetridesc.drawtype = (currententity->trivial_accept == 3) &&
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r_recursiveaffinetriangles;
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if (!acolormap)
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acolormap = vid.colormap8;
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if (r_affinetridesc.drawtype) {
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D_PolysetUpdateTables (); // FIXME: precalc...
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} else {
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#ifdef USE_INTEL_ASM
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D_Aff8Patch (currententity->colormap);
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D_Aff8Patch (acolormap);
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#endif
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}
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if (!acolormap)
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acolormap = vid.colormap8;
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if (currententity != r_view_model)
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ziscale = (float) 0x8000 *(float) 0x10000;
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else
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