Commit Graph

3389 Commits

Author SHA1 Message Date
Bill Currie db4a463727 Remove VISIBLE from the files that will go into the plugins. 2012-04-11 14:58:54 +09:00
Bill Currie eb536dc995 Remove D_BeginDirectRect and D_EndDirectRect from gl/glsl.
They were never really needed anyway (they're for the sw renderer).
2012-04-11 14:58:54 +09:00
Bill Currie e991c1fed3 Make a bit of progress cleaning up vid for plugins. 2012-04-11 14:58:54 +09:00
Bill Currie 80f5cc59e9 Plug a memory leak.
Allocating (and not freeing) rects every frame... ouch.
2012-04-11 14:58:54 +09:00
Bill Currie 96b80433d8 Make some progress in getting static plugins to link.
Still many redefined symbols (and I expect more to come), and many
undefined symbols too.
2012-04-11 14:58:54 +09:00
Bill Currie 5f5305d61d Map vr_data/funcs to vid_render_data/funcs. 2012-04-11 14:58:54 +09:00
Bill Currie ad61c7a30c Start working on creating the render plugins.
Things blow up quite nicely. :)
2012-04-11 14:58:53 +09:00
Bill Currie 8530959752 Link the model libs to the render plugins. 2012-04-11 14:58:53 +09:00
Bill Currie 8e91fb7bc1 Get the basics linking.
Still, nothing will work: no plugins are loaded and they're all broken
anyway.

glx, sgl, glslx etc are going away, just the basics will be built: fbdev
(probably go away eventually), sdl, x11 and hopefully someday win. That's
actually the only reason anything links.
2012-04-11 14:58:53 +09:00
Bill Currie a4c280f2b2 Take the first step towards render plugins.
No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
Bill Currie 1cbabf72c9 Fix a buffer overflow.
gcc 4.7 found it :)
2012-04-11 14:56:49 +09:00
Bill Currie 39e1ccc506 Don't try to process skins in GL without a player model.
If the client receives a skin updated message from the server before having
loaded the player model (shouldn't happen, but some servers have very
strange programmers), no skin data is avaible for updating, so just bail
out.
2012-03-14 16:08:48 +09:00
Bill Currie 82679066cc Run a vacuum cleaner over the diffs between x11 and glx init.
X11 and GLX init are nowhere near as scary as I thought they were, once
they've been tidied up.
2012-02-18 21:33:54 +09:00
Bill Currie eff8ebd9ba Fix a snafu.
In all that, I forgot to test non-asm builds.
2012-02-18 14:54:20 +09:00
Bill Currie 72fb96245f Cleanup global symbols for the sw and sw32 renderers.
Names not mangled, but those symbols that could be made static have been.
Also, many dead variables have been removed.
2012-02-18 14:34:14 +09:00
Bill Currie ef37ed39a9 Clean up global symbols for the glsl renderer.
Where possible, symbols have been made static, prefixed with glsl_/GLSL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing. The moving was done via the gl
commit.
2012-02-18 11:48:52 +09:00
Bill Currie 447ff2f2f5 Clean up global symbols for the gl renderer.
Where possible, symbols have been made static, prefixed with gl_/GL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing.
2012-02-18 11:48:52 +09:00
Bill Currie 057da55385 Fix the incorrect linkage of libQFrenderer*
They're now currently not installed, but they were still building as shared
libs, and thus the installed bins were broken.
2012-02-18 11:46:46 +09:00
Bill Currie 78789a6833 Add support for blender's environment maps.
QF will now load a single image with (${skyname}_map.*) using blender's
layout. That is, 3x2 with the top row being back, right, front and the
bottom row being bottom, top, left.
2012-02-16 20:47:38 +09:00
Bill Currie bfdb2b20d5 Clearify skybox layout.
Turns out quake skynames have left and right backwards.
2012-02-16 20:42:49 +09:00
Bill Currie ce6ab908a5 Don't include the specific plugin headers in plugin.h.
This lets files that use plugins not depend on plugins they don't use.
2012-02-13 22:02:07 +09:00
Bill Currie 699ab70482 Fix audio again.
Bah, even though audio no longer needs models, it was still linking with
it :P
2012-02-13 16:44:30 +09:00
Bill Currie 2ab1367245 Update to reflect the new dependency status. 2012-02-13 16:25:22 +09:00
Bill Currie 3cb4cb59b5 Link QFgamecode directly into QFruamoko.
First step in the library "merge down".

QFgamecode is now a convenience library. The only things that mention it
directly now are ruamoko and qfcc.
2012-02-13 15:05:31 +09:00
Bill Currie 9a91aff93c Move the ambient level check out of the sound renderer.
Instead, the client gets the current leaf and passes ambient_sound_level
from the leaf to S_Update.
2012-02-13 13:44:29 +09:00
Bill Currie d8a37bc791 Correct the usage of gzFile.
Thanks to spirit for pointing that QF wasn't compiling with zlib 1.2.6
(archlinux, not yet in debian).

I was using gzFile as "gzFile *gzfile", but gzFile is already a pointer. In
older versions of zlib (including the 1.2.3 that's in debian), gzFile is
declared as a void *, and it seems that gcc is happy with assigning void **
to void *. However, in recent zlib, gzFile is now struct gzFile_s *, which
gcc is most definitely unhappy about assigning to struct gzFile **.

I just hope that either I had misread the type back when I wrote quakeio,
or that nobody is using such an ancient zlib.
2012-02-13 09:00:31 +09:00
Bill Currie 02d24189ef Use QF_NEED for plugins.
At the moment, the selection of the default sound driver etc is broken.
2012-02-12 11:37:25 +09:00
Bill Currie 4707706f5d Use QF_NEED for the renderer and model libraries.
This breaks RPM building, but I can fix that later.
2012-02-10 13:29:45 +09:00
Bill Currie 7a8f91edda Move bi_gib.c from ruamoko to gib.
This makes gib depend on gamecode, but removes the dependency on gib from
ruamoko. Unfortunately, carne now needs to be linked against gamecode even
though it never uses it.
2012-02-09 10:00:54 +09:00
Bill Currie da4fb6178c Correct the client console plugin's dependencies. 2012-02-09 09:51:50 +09:00
Bill Currie e34f0178b6 Build GLSL clients for SDL.
Just about to do a release, and I realized windows users wouldn't have any
way of checking out the new renderer. I'll add wglsl when I get a chance to
do some testing.
2012-02-08 22:05:58 +09:00
Bill Currie fe3f0fa7ce Remove snax' object module.
We don't use it for anything. If we ever want it again, we can just pull
it from history.
2012-02-08 15:21:57 +09:00
Bill Currie b59ffd4cf1 Fix win32 (mingw) builds. 2012-02-07 20:18:23 +09:00
Bill Currie 0a277376ed Fix static builds. 2012-02-07 20:17:32 +09:00
Bill Currie 8ecf74753c Refer to local libs without a path.
I'm sure I've been here before... Anyway, using $(top_builddir)/... to
refer to a local lib confuses make and breaks parallel builds.
2012-02-07 18:45:55 +09:00
Bill Currie 9fbff2f4d5 Do an audit of the Makefile.am files.
o All instances of LIBADD/LDADD have a corresponding DEPENDENCIES
    specificatiion.
  o libraries now use a lib_ldflags macro to keep things consistent
  o duplication of source/lib names has been minimized (particularly in
    the libraries; more work needs to be done for the executables)
  o automake spec blocks have been organized (again, more work needs to be
    done for the executables)
2012-02-07 16:04:19 +09:00
Bill Currie b5019c8e33 Nuke the engine dicrectory from gamecode.
Not the contents, of course :) Anyway, finally, that totally useless
directory is gone.
2012-02-06 23:44:52 +09:00
Bill Currie a694eed968 Add Draw_Picf to allow smooth placement on low-res consoles. 2012-02-06 19:32:30 +09:00
Bill Currie 14c0e22494 Tweak Draw_MakePic to be a little more usable. 2012-02-06 15:50:32 +09:00
Bill Currie c98ffa4eda Create a message buffer API for Ruamoko
The api hides all the gory details of message buffer setup and usage
(particularly the differences between writing and reading). Most
importantly, the api provides a safe way to read and write binary data
(always little endian).
2012-02-06 15:50:32 +09:00
Bill Currie 042f310ed7 Add MSG_WriteBytes to match MSG_ReadBytes. 2012-02-06 15:04:01 +09:00
Bill Currie 42b87ee80c Fix the memory leak in rua Draw_CachePic. 2012-02-06 12:49:57 +09:00
Bill Currie be9f05ea14 Catch progs zone errors and give a stack dump. 2012-02-06 12:48:22 +09:00
Bill Currie cef004fc15 Fix a type mismatch on android. 2012-02-05 14:28:23 +09:00
Bill Currie 4bd6bca6f2 Fix a prototype/definition mismatch. 2012-02-05 14:27:48 +09:00
Bill Currie 8c3db9a10d Fix regex.c for android.
Android's headers declare bcmp etc in strings.h, but don't the functions
don't exist in the libs.
2012-02-05 14:26:23 +09:00
Bill Currie 201532ea7e Fix missing library references when linking. 2012-02-05 14:25:22 +09:00
Bill Currie 3bd75cefd8 Autoconfiscate log2f.
Android doesn't supply log2f for us (though it does have all the other
float calls ruamoko wants).
2012-02-05 14:23:33 +09:00
Bill Currie 6f10f0cea6 Fix the x86 sw renderer (intel asm).
I'd forgotten about assembly code versions when I was doing my testing
when I redid skins. Thanks to Sander for pointing it out.
2012-02-02 17:32:27 +09:00
Sander van Dijk 49453b690f glsl_main.c: initialize t[] to silence compiler warning. 2012-02-02 16:55:33 +09:00
Sander van Dijk 82adc67a67 glsl_bsp.c: __builtin_expect() to avoid compiler warnings. 2012-02-02 16:55:25 +09:00
Bill Currie f800e79a38 Make the init process more dependency based.
Most subsystems that depend on other subsystems now call the init functions
themselves. This makes for much cleaner client initialization (more work
needs to be done for the server).
2012-02-01 21:52:47 +09:00
Bill Currie b9bb7d95bb Remove calls to Sbar_Changed from the libraries.
If this breaks things, we'll have to sort something out, but again, no libs
reaching into the exe.
2012-02-01 20:06:14 +09:00
Bill Currie 5efc78b920 Move the call to R_Particles_Init_Cvars into R_Init_Cvars. 2012-02-01 20:05:11 +09:00
Bill Currie 4b390909f2 Move r_gravity to it's rightful home.
r_part.c makes much more sense.
2012-02-01 20:03:16 +09:00
Bill Currie fa0ff96533 Clean up the mess with host_basepal and vid_colormap.
Libs should not be reaching into the exe :P
2012-02-01 19:52:13 +09:00
Bill Currie d76e4608ab Rewrite the ruamoko draw api internals.
Update for using resources, and add wrappers for Draw_MakePic and
Draw_DestroyPic/Draw_UncachePic.
2012-02-01 18:19:54 +09:00
Bill Currie bc2aca53c3 Add functions to create/destroy qpics.
The creation uses raw 8-bit data (and the system palette). Destroying a
qpic loaded via other means will probably produce nasal demons.
2012-02-01 17:46:15 +09:00
Bill Currie 2b6adaa2d4 Do some more const correctness. 2012-02-01 17:44:55 +09:00
Bill Currie 7e406c20e5 Allow uncaching of qpics.
qpics loaded via Draw_CachePic can now be uncached via Draw_UncachePic.
2012-02-01 16:55:35 +09:00
Bill Currie a849cf7698 Fix a stale include problem.
Thanks to iku for pointing it out.
2012-02-01 14:13:00 +09:00
Bill Currie a131a7ab9d Fix the gl test... again :/
Actually, it probably doesn't make any difference, but making it look
right is still important.
2012-02-01 13:01:24 +09:00
Bill Currie 706f09b247 Put the transparent surfaces on the water chain.
I'd actually done this the first time, but then got confused and forgot the
waterchain works with multiple textures. This is actually the right place
as all transparent surfaces need to be sorted irrespective to their
textures. Really, waterchain needs to be renamed.
2012-01-31 18:08:06 +09:00
Bill Currie b286a35281 Sort transparent surfaces back to front.
This allows overlapping transparent surfaces to look like they are
overlapping each other rather than only the nearest one showing.
2012-01-31 16:17:09 +09:00
Bill Currie 1052bd2624 Fix the segfault on leaving e1m2.
Problem and solution found by Deek, reason by me.
2012-01-31 09:51:44 +09:00
Bill Currie c3d2365bd8 Fix a missed default_color init.
Wish I'd caught this earlier :/
2012-01-30 21:02:13 +09:00
Bill Currie c01255a387 Fix a case&paste error.
Doesn't fix the color problem for water surfaces on my eeepc, though :(
2012-01-30 20:31:58 +09:00
Bill Currie 8f0ce733ff Sanitize color handling a little. 2012-01-30 20:31:37 +09:00
Bill Currie 4b948de225 Ensure the lightmap gets rebuilt when the dlights disappear.
I didn't realize what that line was for when I copied the code from GL :/
2012-01-30 18:41:27 +09:00
Bill Currie e4f63fba6c Fix some integer shift overflows.
Thanks to Ozkan Sezer for pointing them out.
2012-01-30 09:13:06 +09:00
Bill Currie f8dfee6de7 Merge branch 'master' into glsl 2012-01-29 22:36:35 +09:00
Bill Currie 497718cc40 Plug the memory/texture/vbo leaks.
QF still leaks about 3MB/run on demo1, but even 100 runs didn't show any
render issues.
2012-01-29 22:32:35 +09:00
Bill Currie b03e937b67 Implement brush entity alpha.
http://www.celephais.net/board/view_thread.php?id=60157& has a good map for
testing (you see an example straight away if you look up). (+set max_edicts
2048)
2012-01-29 16:56:50 +09:00
Bill Currie 8f869c001b Fix the missing world on map reload.
If the map got reloaded but the current leaf didn't change the world (and
most entities) didn't get drawn. Forcing a vis update by first setting
r_viewleaf to null and marking surfaces does the trick :)
2012-01-29 16:09:35 +09:00
Bill Currie 462a9047c6 Fix the missing fog on particles and sprites.
Bah, definitely need a metter method of parameter interrogation.
2012-01-29 10:35:23 +09:00
Bill Currie 731236ee07 Implement global fog.
Sprites and particles don't seem to be getting fogged correctly, but bsp
and alias models are working.
2012-01-29 10:27:28 +09:00
Bill Currie 4734c5b64a Implement water alpha. 2012-01-28 21:20:34 +09:00
Bill Currie 7e078c7f9c Revamp cshifts and implement in glsl.
The renderer should now be free of any direct access to client code. Even
3d rendering is now done via a function pointer.

The cshift code is done as a 2d screen function.
2012-01-28 20:45:14 +09:00
Bill Currie 315db554b5 Add some instrumentation to check render speeds. 2012-01-28 14:10:47 +09:00
Bill Currie 2595251162 Do not update every visible lightmap every frame.
This takes nq from ~25fps to 65-72 fps on Unforgiven's start map.
2012-01-27 21:48:25 +09:00
Bill Currie d18aa2fe3e Do not try to unregister ports with a lost jackd.
libjack seems to get stuck when unregistering ports with a broken
connection.
2012-01-27 19:58:03 +09:00
Bill Currie 8ac9ff0134 Link libQFmodels* agains libQFimage.
This is the correct fix for server linking wrt LoadPCX. Sort of. Really, it
would be better to disconnect the dependencies.
2012-01-27 19:55:30 +09:00
Bill Currie 03c7441265 Fix server linking wrt skin stuff. 2012-01-27 17:37:52 +09:00
Bill Currie ca2c861671 Fix team colors in GL NQ. 2012-01-26 13:53:52 +09:00
Bill Currie 5dcaeae97b Fix custom skins in GL for QW. 2012-01-26 12:50:37 +09:00
Bill Currie df87cffe15 Start working on the new GL skin code. 2012-01-24 23:06:07 +09:00
Bill Currie 695b38e5e5 Fix a segfault when merging rects. 2012-01-24 19:56:59 +09:00
Bill Currie d8d21b00f4 Fix some issues found found by valgrind.
Buffer underflow and though strcpy has always been safe there, change to
memmove. Had the added benefit of helping me create more test cases for
better coverage.
2012-01-24 19:54:21 +09:00
Bill Currie 6104db50e1 Fix a gl matrix stack overflow.
I'd missed a couple of places for glPopMatrix (worse, one was push!).
2012-01-24 12:10:37 +09:00
Bill Currie 1ef24e0404 Fix a gl matrix stack overflow.
I'd missed a couple of places for glPopMatrix (worse, one was push!).
2012-01-24 12:08:12 +09:00
Bill Currie 6df8867d69 Implement custom skins for glsl. 2012-01-24 10:27:05 +09:00
Bill Currie d6683711f4 Clean up some redundant defines. 2012-01-24 09:37:46 +09:00
Bill Currie 19dc579a5a Fix custom player skins for the sw renderers. 2012-01-23 23:38:32 +09:00
Bill Currie 3dbb5724db Rename Skin_SetColormap_ to Skin_SetupSkin. 2012-01-23 21:40:12 +09:00
Bill Currie 08990ebb5a Make top/bottom color work for GLSL.
Works quite nicely (love those colormaps).
2012-01-23 19:24:12 +09:00
Bill Currie 9a4b065eaf Fix top/bottom colors for the SW renderers. 2012-01-23 17:33:19 +09:00
Bill Currie e3f76de898 Avoid a division by zero.
Doing a cache profile on an unused cache wasn't nice.
2012-01-23 16:46:52 +09:00
Bill Currie 7bfddd7ffe Gut most of the old skin code.
Custom skins are smashed on most targets. Player colors don't work, etc.
However, this will let me do a much cleaner implementation.
2012-01-23 16:16:30 +09:00
Bill Currie 61c127abc0 Make a start on skin support.
I had this lying around for a while since it was more important to get
other things working first.
2012-01-22 15:49:01 +09:00
Bill Currie 76cb60461d Tweak the size of point particles.
This looks fairly reasonable, but should probably be tweaked further to
base the point size on resolution.
2012-01-21 22:05:24 +09:00