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Fix a missed default_color init.
Wish I'd caught this earlier :/
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@ -953,6 +953,7 @@ sky_begin (void)
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mat4_t mat;
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quat_t fog;
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default_color[3] = 1;
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last_color = default_color;
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Mat4Mult (glsl_projection, glsl_view, bsp_vp);
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