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https://git.code.sf.net/p/quake/quakeforge
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Fix static builds.
This commit is contained in:
parent
8ecf74753c
commit
0a277376ed
4 changed files with 15 additions and 9 deletions
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@ -6,5 +6,5 @@ AUTOMAKE_OPTIONS= foreign
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# models depends on image
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# video depends on models(?), image(?) and gamecode
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# console depends on video, ruamoko and audio
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SUBDIRS=util gib gamecode ruamoko audio image models video console \
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SUBDIRS=util gib gamecode ruamoko image models audio video console \
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net qw
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@ -59,6 +59,7 @@ cd_xmms_la_SOURCES= cd_xmms.c
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sound_libs= \
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@SND_PLUGIN_STATIC_LIBS@ \
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@SND_REND_STATIC_LIBS@ \
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$(top_builddir)/libs/models/libQFmodels.la \
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$(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/util/libQFutil.la
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@ -1,6 +1,7 @@
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AUTOMAKE_OPTIONS= foreign
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AM_CFLAGS= @PREFER_PIC@ @VORBIS_CFLAGS@ @OGG_CFLAGS@ @SAMPLERATE_CFLAGS@
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AM_CFLAGS= @PREFER_PIC@ \
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$(VORBIS_CFLAGS) $(OGG_CFLAGS) $(SAMPLERATE_CFLAGS) $(JACK_CFLAGS)
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INCLUDES= -I$(top_srcdir)/include
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plugin_ldflags= @plugin_ldflags@ -avoid-version -module -rpath $(plugindir)
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plugin_libadd= @plugin_libadd@
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@ -34,20 +35,23 @@ endif
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have_wav_src=$(wav_src)
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format_src=$(have_flac_src) $(have_midi_src) $(have_vorbis_src) $(have_wav_src)
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format_libs= \
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$(SAMPLERATE_LIBS) $(VORBISFILE_LIBS) $(VORBIS_LIBS) $(FLAC_LIBS) \
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$(OGG_LIBS) $(WM_LIBS)
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extra_format_src=flac.c midi.c vorbis.c wav.c
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snd_common=snd_channels.c snd_mem.c snd_mix.c snd_resample.c snd_sfx.c
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snd_libs=$(SAMPLERATE_LIBS) $(VORBISFILE_LIBS) $(VORBIS_LIBS) $(FLAC_LIBS) \
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$(OGG_LIBS) $(WM_LIBS)
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snd_deps=$(top_builddir)/libs/util/libQFutil.la
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snd_libs= \
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$(top_builddir)/libs/models/libQFmodels.la \
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$(top_builddir)/libs/util/libQFutil.la
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snd_render_default_la_LDFLAGS= $(plugin_ldflags)
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snd_render_default_la_SOURCES= snd_dma.c $(snd_common) $(format_src)
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snd_render_default_la_LIBADD= $(snd_deps) $(snd_libs)
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snd_render_default_la_DEPENDENCIES= $(snd_deps)
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snd_render_default_la_LIBADD= $(snd_libs) $(format_libs)
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snd_render_default_la_DEPENDENCIES= $(snd_libs)
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EXTRA_snd_render_default_la_SOURCES=$(extra_format_src)
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snd_render_jack_la_LDFLAGS= $(plugin_ldflags)
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snd_render_jack_la_SOURCES= snd_jack.c $(snd_common) $(format_src)
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snd_render_jack_la_LIBADD= $(snd_deps) $(snd_libs)
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snd_render_jack_la_DEPENDENCIES= $(snd_deps)
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snd_render_jack_la_LIBADD= $(snd_libs) $(format_libs) $(JACK_LIBS)
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snd_render_jack_la_DEPENDENCIES= $(snd_libs)
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EXTRA_snd_render_jack_la_SOURCES= $(extra_format_src)
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@ -8,6 +8,7 @@ EXTRA_PROGRAMS= testsound
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test_libs= \
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$(top_builddir)/libs/audio/libQFsound.la \
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$(top_builddir)/libs/models/libQFmodels.la \
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$(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/util/libQFutil.la
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