Tweak the size of point particles.

This looks fairly reasonable, but should probably be tweaked further to
base the point size on resolution.
This commit is contained in:
Bill Currie 2012-01-21 22:05:24 +09:00
parent 5080a6f37e
commit 76cb60461d

View file

@ -14,6 +14,6 @@ void
main (void)
{
gl_Position = mvp_mat * vec4 (vertex, 1.0);
gl_PointSize = max (1, 32768.0 * abs (1.0 / gl_Position.z));
gl_PointSize = max (1, 1024.0 * abs (1.0 / gl_Position.z));
color = vcolor;
}