Nelson Rush
28d134d096
added vid_sdl.c and cd_sdl.c which are part of Maas patch for the SDL merge.
2000-01-03 06:26:49 +00:00
Nelson Rush
a841b90d2d
SDLQuake merge with our tree made possible by Sam Lantinga and Maas van den Berg, currently the video and cdrom audio are supported.
2000-01-03 06:18:32 +00:00
Joseph Carter
d0674e837c
pandr's pr_* merge..
2000-01-03 04:45:54 +00:00
Joseph Carter
d5217418ec
QW's crosshair 2 and crosshaircolor now work in UQ. Also because I felt
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like adding a gratuitious feature, GL target users can crosshair 3 for a
completely new crosshair and higher resolution crosshair (oooh!) Software
renderer doesn't have it because...well look at Draw_Crosshair() in
draw.c, it's truly a nightmare! You have to plot each pixel individually,
makes you feel like you're coding in Applesoft BASIC. If you want it,
figure out how to do it sanely.
2000-01-03 04:33:43 +00:00
Joseph Carter
cfa702ec38
pr_comp.h's identical, moved to common
2000-01-03 02:24:26 +00:00
Zephaniah E. Hull
47e85cdd29
Version cleanup, not completely happy with it yet..
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Removed the registered game checking, but added a little back for
backword compatibility..
2000-01-03 01:40:54 +00:00
Joseph Carter
590b4c1c58
crosshair 2 now works in UQ, as does crosshaircolor
2000-01-03 00:08:03 +00:00
Joseph Carter
91226eac59
Forgot to move the file...
2000-01-02 16:26:14 +00:00
Joseph Carter
8ee8699d16
Sound cleanups from Marcus: snd_linux.c -> snd_oss.c, the OSS API is used
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on a lot more than just Linux. Updated Autoconf to check for OSS rather
than check for Linux and just assume OSS is there.
2000-01-02 16:18:22 +00:00
Joseph Carter
6d9ae5f2ef
Merged gl_draw.c! Yes, the version string is unscaled.
2000-01-02 15:53:47 +00:00
Joseph Carter
e02e3a8982
The stupid scaled version text is gone. Under QW's GL targets (only under
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those targets) the version string was rendered using the standard console
font, unscaled. All software renderer targets now benefit from this.
2000-01-02 15:52:45 +00:00
Joseph Carter
d7d4a3dcd6
Removed all traces of the useless gl_reporttjunctions cvar
2000-01-02 12:00:43 +00:00
Joseph Carter
ecac4a1474
Marcus' patch for the beginnings of mingw32 support in the tree
2000-01-02 11:32:21 +00:00
Joseph Carter
2417b5129b
Oops, the GGI target won't work too well without this file...
2000-01-02 10:07:08 +00:00
Joseph Carter
365a1c144f
draw.[ch] merge
2000-01-02 10:06:17 +00:00
Joseph Carter
b75354555d
chase_active in uquake is now cl_chasecam like in qw-client
2000-01-02 05:46:52 +00:00
Joseph Carter
81121d7d44
Marcus' mdfour fix... Perhaps this should be sent to the rsync people?
2000-01-02 05:10:08 +00:00
Eric Windisch
0606295105
This is the first file I am adding, it should be in /common.
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One step further into a merged qw/uquake tree :)
This code was submitted by Taniwha.
2000-01-02 04:31:53 +00:00
Eric Windisch
797b93f871
Taniwha pointed out that qw didn't compile, i put cvar_t r_waterwarp in a non-common file. I moved it to r_glmain.c, everything _SHOULD_ work now (I hope!).
2000-01-02 04:04:17 +00:00
Eric Windisch
2bfc08ccde
Preliminary Volumetric fog :)
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fixed problem where r_fog, r_waterwarp were not defined for quakeworld.
2000-01-02 03:12:59 +00:00
Eric Windisch
abf1fae788
Didn't realize that quakeworld shouldn't use r_mirror (yet), added #ifdef so nobody encounters any segfaults :)
2000-01-02 02:57:59 +00:00
Eric Windisch
84d05a1c59
Removed some #ifdef and #ifundef's that didn't make much sense.
2000-01-02 02:52:38 +00:00
Joseph Carter
946bc3c79d
Some recommended changes for win32 sound
2000-01-01 23:07:06 +00:00
Joseph Carter
233d0af85f
Added autoheader support. Also added ./bootstrap to go from a freshly
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checked out tree to something ./configure'able.
2000-01-01 20:45:27 +00:00
Jeff Teunissen
81d5367062
Grr...teach me not to test before committing...
2000-01-01 16:37:03 +00:00
Jeff Teunissen
c2827bb3d7
Test changes in net_com.c for bad connects...
2000-01-01 16:35:48 +00:00
Jeff Teunissen
4abffbc7bb
gl_ztrick is now saved in the config.cfg file
2000-01-01 16:20:38 +00:00
Jeff Teunissen
ee7164d21b
Repaired UQuake gl_rmail.c mess, commented out gl_reporttjunctions refs,
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since they are apparently unused by either QW or UQuake.
2000-01-01 15:03:44 +00:00
Jeff Teunissen
87419fbacc
Fixed my slight GLX screwup with _windowed_mouse -- thanks to Marcus
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Sundberg for supplying patch.
2000-01-01 12:31:54 +00:00
Jeff Teunissen
2c533427e5
Whoops! Forgot to add the declarations file for mdfour's unsigned int hack.
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Here it is! :)
2000-01-01 11:19:32 +00:00
Jeff Teunissen
7d08fbe4fe
Replaced RSA MD4 source with GPLed mdfour.[ch] source, and net_com.c to
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connect it all. Also modified Makefile.in for qw-(client|server) to use
them.
2000-01-01 11:18:00 +00:00
Joseph Carter
509647ba1d
Added .gitignore files. Added clean-autoconf target to Makefile.in and
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made distclean remove *~ files
2000-01-01 08:10:02 +00:00
Nelson Rush
23df922429
Turns out that common_quakedef.h was right, and I goofed.
2000-01-01 07:17:04 +00:00
Nelson Rush
6f366830de
All the files in common include "quakedef.h" not "common_quakedef.h", I think someone inappropriately renamed it without checking.
2000-01-01 06:45:22 +00:00
Nelson Rush
c5e3135714
I optimized the math routines, they're faster and more compact.
2000-01-01 06:41:15 +00:00
Zephaniah E. Hull
2d821cdda6
Applied patch from Bill Currie to merge gl_rmain.c
2000-01-01 06:26:03 +00:00
Zephaniah E. Hull
a1d7ee772b
More merging work..
2000-01-01 04:41:14 +00:00
Zephaniah E. Hull
555871f7e2
Some GL fixes in configure.in
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Merged the uquake and qw_client gl_vidlinux.c into common/gl_vidlinux_3dfx.c
2000-01-01 04:21:44 +00:00
Jeff Teunissen
e902071cbb
Made OpenGL targets in X remove the cursor when _windowed_mouse 1 is set.
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Also, committed patch from Marcus Sundberg <mackan@stacken.kth.se> or
1999-12-31 13:22:02 +00:00
Joseph Carter
94dae8608e
Moved config.h.in to common/, updated Makefile.in's so configure works
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from any dir, and removed a couple of autoconf errors when extensions that
aren't required happen to be unavailable.
1999-12-31 06:54:05 +00:00
Nelson Rush
c1fb59b9b1
added snd_mme.c for MME sound system support (DUnix)
1999-12-31 05:55:26 +00:00
Zephaniah E. Hull
ea9c2f09b8
Whoops, one more..
1999-12-31 05:10:16 +00:00
Zephaniah E. Hull
b416d81046
Tweaked the authors, missed a few .s files..
1999-12-31 05:09:06 +00:00
Zephaniah E. Hull
f5c91c88af
Compile fix on some stuff..
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Mass movement of completely common files between qw_client and uquake.
1999-12-31 04:39:06 +00:00
Zephaniah E. Hull
e468985ee1
Added common/config.h.in, moving the version and a few other variables
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there, more will be added later as needed..
Added -Wall to the cflags on a few things, may have missed some stuff..
Changed the tests on HAVE_GL_COLOR_INDEX8_EXT to actually function..
(Fixes the GL texture problem..)
Added tests for GLAPIENTRY and APIENTRY, there will alweys be
something..
Fixed the check for the 3dfxgl lib..
Some makefile tweaking..
Changed VERSION into a string so it can easily be 0.1.0..
Removed the generated configure script, does not merge sanely..
1999-12-31 02:59:25 +00:00
Joseph Carter
69168b6695
pandr's autoconf cleanup. Now uses common/cd_wrapper.c to replace some of
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the things autoconf was doing before but really shouldn't have been.
1999-12-31 02:10:33 +00:00
Joseph Carter
46c70038b4
Ryan C. Gordon provided a small cleanup for snd_dma.c which fixes a crash
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if sound could not be started properly for some reason.
1999-12-30 06:46:29 +00:00
Joseph Carter
e3ac6357dc
Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock!
1999-12-29 13:58:47 +00:00
Zephaniah E. Hull
55891f5a7e
s/APIENTRY/GLAPIENTRY/
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We now REQUIRE mesa 3.1 to compile the GL stuff....
1999-12-29 05:38:57 +00:00
Jeff Teunissen
4a5ba0bcb1
Repaired undefined VID_UpdatePlanarScreen.
1999-12-29 04:58:08 +00:00
Zephaniah E. Hull
10d6962af3
:%s/GLAPIENTRY/APIENTRY/g
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Again, who changed it back?
Also undid my change to the changelog..
1999-12-29 02:21:17 +00:00
Jeff Teunissen
b0bf08dad6
Nothing of note...
1999-12-28 11:39:14 +00:00
Zephaniah E. Hull
20ebd99a48
s/APIENTRY/GLAPIENTRY/, and some tweaking with uquake..
1999-12-27 17:57:03 +00:00
Zephaniah E. Hull
d322adc60d
POQ now actually works!!
1999-12-26 11:40:24 +00:00
Zephaniah E. Hull
7e9e2f177a
QW Server, QW Client, and POQ all compile now..
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(Provided you don't run out of disk space well compiling..)
1999-12-26 10:07:10 +00:00
Zephaniah E. Hull
13fbae68ce
Erm, frogot to cvs add something..
1999-12-26 07:36:21 +00:00
Zephaniah E. Hull
5765f7fe5d
BIG merge work, POQ now compiles, though at least glquake.3dfx has, err, issues..
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Hopefully QW will still compile and work, thats the next commit I think..
1999-12-26 06:37:28 +00:00
Zephaniah E. Hull
5bb26adda5
Moved keys.h into common, wrapped 3 quakeworld specific lines with
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#ifdef QUAKEWORLD
1999-12-25 22:30:22 +00:00
Zephaniah E. Hull
6ba933cf80
Added the KP_* symbols, for the keys on the keypad..
1999-12-25 21:50:55 +00:00
Zephaniah E. Hull
570ede5076
Changed the root makefile so any rule will be passed along, not just 'all'.
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Removed qw_client/gl_vidlinux_svga.c, nothing uses it and its almost a exact duplicate of gl_vidlinux.c.
Cleaned up ALL the compile time warnings..
1999-12-25 19:37:15 +00:00
Jeff Teunissen
ff0aeecd3a
Initial revision
1999-12-25 05:32:39 +00:00