Joseph Carter
25f297ded2
A little more work trying to get the tree back to normal..
2000-01-28 03:19:57 +00:00
Zephaniah E. Hull
63978c73c6
uquake compile updates..
2000-01-28 01:03:09 +00:00
Bill Currie
3012055a7b
this was meant to be gone a while ago
2000-01-28 00:28:12 +00:00
Bill Currie
b733915e6a
these should not be here (yet)
2000-01-27 22:56:15 +00:00
Nelson Rush
7de2302a6c
mentioned some neato stuff
2000-01-27 21:57:00 +00:00
Bill Currie
8298748791
more work on the merge
2000-01-27 19:27:33 +00:00
Zephaniah E. Hull
fdec8fa33a
Quick fixup for compiling without the gl headers..
2000-01-27 19:10:22 +00:00
Jeff Teunissen
bbec99182c
Added Makefile to .gitignore
2000-01-27 19:08:46 +00:00
Jeff Teunissen
6ccfe788c9
Removed unnecessary #include "glquake.h"
2000-01-27 19:05:44 +00:00
Zephaniah E. Hull
75731706a0
Whoops, included glquake.h instead of cvars.h..
2000-01-27 17:28:49 +00:00
Zephaniah E. Hull
f18b3bcf02
HUGE changes..
...
Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Joseph Carter
d38c50700e
sbar now works exactly like it does in stable, HUD and all for both UQ and
...
for QW. sbar.c is STILL a mess and will continue to be such until I can
check at runtime for QW/UQ.. When that happens the merge can move MUCH
faster for everybody (so somebody do it! hehe)
2000-01-27 07:54:49 +00:00
Bill Currie
335a822d3f
new files. not yet complete so the old ones have not been deleted.
2000-01-27 05:18:39 +00:00
Loring Holden
88344ef21a
glquake.h now included from only the files that use OpenGL, and not from
...
common_quakedef.h (and thus all files)
This solves a build break when the OpenGL includes are not in /usr/include,
since the OpenGL include path is only used when compiling files that use
OpenGL.
2000-01-26 19:00:36 +00:00
Loring Holden
4b42baa382
#ifdef _EXPERIMENTAL did not include all unz* references
2000-01-26 18:56:26 +00:00
Eric Windisch
cc6e32b3f2
Added a few things to NEWS/TESTIFY/TODO
2000-01-26 18:42:06 +00:00
Eric Windisch
7940ad28cd
Fixed waterwarp bug; athough entities no longer warp underwater.
...
for those interested, someone had added additional conditions which
waterwarp is applied that caused problems.
--
Eric Windisch
2000-01-26 18:15:18 +00:00
Eric Windisch
fb124072be
Adding unzip.h, note: unzip.h and unzip.c are directly copied from
...
aftershock. Several functions added to common.c were copied and
modified from aftershock as well. The rest of common.c's pak3 code (so far)
was written by me. All the standard disclaimers apply.
--
Eric W.
2000-01-26 04:22:33 +00:00
Eric Windisch
29d8ba0b55
Needed for pak3 support, btw. this uses Zlib so possibly not portable.
...
-- Eric Windisch
2000-01-26 02:08:47 +00:00
Eric Windisch
4440ef4090
Quake3 Pak file support in EXPERIMENTAL, we need -lz and unzip.c included
...
for this to work.
--
Eric Windisch
2000-01-26 02:06:38 +00:00
Joseph Carter
8e85621d15
A few of Mercury's local changes and things I've done to stable.. We're
...
attempting to get a build WITHOUT GL to work again...
2000-01-25 05:59:19 +00:00
Joseph Carter
392ba79ded
Merging debian/ from stable
2000-01-25 05:57:50 +00:00
Bill Currie
ba7ab28fe4
merge in changes from the Release_0_1 branch
2000-01-25 04:45:07 +00:00
Marcus Sundberg
56a753d763
Don't include menu.h if SERVERONLY is defined.
2000-01-24 00:10:39 +00:00
Marcus Sundberg
79a286c45b
A '&' before an array variable is at best ignored, at worst it could do weird stuff.
2000-01-24 00:09:59 +00:00
Zephaniah E. Hull
eae2220a78
Making things even more generic, and a fix for compiling without GL support.
2000-01-23 04:42:43 +00:00
Jeff Teunissen
620ccc3e84
Updates to assist in merging...
2000-01-23 03:52:06 +00:00
Jeff Teunissen
9be70be1b0
Preliminary (probably nonfunctional) support for QW's HUD in UQ. Beware!
2000-01-22 22:21:46 +00:00
Jeff Teunissen
6f01303711
Created cl_sbar definitions for UQ in client.h
2000-01-22 22:09:54 +00:00
Marcus Sundberg
90655dcadd
Changed sys_wina to sys_dosa
2000-01-22 16:45:23 +00:00
Marcus Sundberg
595d38cb89
Removed for the second time. If there is a problem with sys_dosa.s and Win32 - fix it right.
2000-01-22 16:43:42 +00:00
Zephaniah E. Hull
427b74299d
No more -DGLQUAKE!!!
...
Took me 9+ hours straight to do it, but its done!
2000-01-22 12:54:51 +00:00
Jeff Teunissen
2930814d25
r_main.c cosmetic changes ("Globals missaligned" -> "Globals misaligned"),
...
cleaned up a couple #if's
2000-01-22 11:22:28 +00:00
Jeff Teunissen
35169e2b94
Merged r_main.c -- it wasn't the chore it looked like it was going to be.
...
It's still #ifdef'ed all over the place, but there are max. 100 lines that
aren't common.
2000-01-22 10:51:27 +00:00
Joseph Carter
fd5c61e51a
Multiple dirs may be specified on cmdline now. -game dir1,dir2,...,dirN
...
Use commas, not spaces or quotes or anything---the function used to do the
parsing is ... unintelligent. ;> Something better than the current
method will appear when we migrate to a better cmdline parser.
2000-01-22 09:16:19 +00:00
Joseph Carter
1cc41775a7
Fixed r_wateralpha...
2000-01-22 03:41:35 +00:00
Joseph Carter
e4056d6d24
Added the NEWS file.
2000-01-22 03:20:25 +00:00
Nelson Rush
1b5ce392b9
merged identical categories
2000-01-21 06:29:30 +00:00
Nelson Rush
58af7440fe
mentioned that marcus added the mingw32 support
2000-01-20 17:58:13 +00:00
Eric Windisch
c2ac36e5ca
r_fog now specifies the fog density, and i moved the color back to white.
...
This is a minor change, I wasn't gonna do it but several users wanted it..
-- Eric Windisch
2000-01-20 04:11:12 +00:00
Eric Windisch
28a832f5ac
Disabled all waterwarp effects for the release, perhaps we will renable it
...
after we fix it. (r_waterwarp now defaults to 0)
-- Eric Windisch
2000-01-20 03:15:11 +00:00
Zephaniah E. Hull
ed009f1449
Ok, no more false triggers..
2000-01-19 22:51:34 +00:00
Zephaniah E. Hull
488423edb7
Tweak a bit..
2000-01-19 18:14:28 +00:00
Zephaniah E. Hull
b5034f28d6
The real speed cheat fix!
2000-01-19 16:35:26 +00:00
Zephaniah E. Hull
34391442c7
Merged render.h, to fix compile warnings..
...
No more compile warnings! A completely clean build on my system!
Wrapped all the unistd.h includes with #ifdef HAVE_UNISTD_H.
Seems like there is more, but that looks like it..
2000-01-19 11:01:04 +00:00
Bill Currie
9f7c061fb0
find ... rm should not be needed now
2000-01-19 10:53:38 +00:00
Bill Currie
4ce6fd0de1
make distclean now does a better clean
2000-01-19 10:41:18 +00:00
Bill Currie
77ef82b00a
forgot this stuff in the rpm stuff move
2000-01-19 10:34:31 +00:00
Bill Currie
9ab2718e56
moved build_rpm.in and quakeforge.spec.in to the rpm directory
2000-01-19 10:31:53 +00:00
Zephaniah E. Hull
1b35ce2acc
Zapped.
2000-01-19 09:47:45 +00:00