mirror of
https://git.code.sf.net/p/quake/quakeforge-old
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Merging debian/ from stable
This commit is contained in:
parent
ba7ab28fe4
commit
392ba79ded
18 changed files with 100 additions and 13 deletions
2
debian/changelog
vendored
2
debian/changelog
vendored
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@ -1,4 +1,4 @@
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quakeforge (0.1-20000117-1) frozen unstable; urgency=HIGH
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quakeforge (0.1.0-1) frozen unstable; urgency=HIGH
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* "0.0.9-1" was actually "0.1-20000103-1"
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* Fixed the sig4's in the SVGALib-using targets
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14
debian/control
vendored
14
debian/control
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@ -6,7 +6,7 @@ Standards-Version: 3.0.1
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Package: quake-svga
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Architecture: i386
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Depends: ${shlibs:Depends}, quake-lib (>= 1.06-5) | quake-lib-stub
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Depends: ${shlibs:Depends}, quake-game
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Replaces: squake, quake-common
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Provides: quake
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Description: First person shooting game - SVGALib version
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@ -20,7 +20,7 @@ Description: First person shooting game - SVGALib version
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Package: quake-x11
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Architecture: any
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Replaces: xquake, quake-common
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Depends: ${shlibs:Depends}, quake-lib (>= 1.06-5) | quake-lib-stub
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Depends: ${shlibs:Depends}, quake-game
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Provides: quake
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Description: First person shooting game - X11 version
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QuakeForge is a source port of Quake, the successor to Id Software's very
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@ -31,7 +31,7 @@ Description: First person shooting game - X11 version
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Package: quake-ggi
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Architecture: any
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Depends: ${shlibs:Depends}, quake-lib (>= 1.06-5) | quake-lib-stub
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Depends: ${shlibs:Depends}, quake-game
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Provides: quake
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Description: First person shooting game - GGI version
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QuakeForge is a source port of Quake, the successor to Id Software's very
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@ -42,7 +42,7 @@ Description: First person shooting game - GGI version
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Package: quake-gl
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Architecture: any
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Depends: ${shlibs:Depends}, quake-lib (>= 1.06-5) | quake-lib-stub
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Depends: ${shlibs:Depends}, quake-game
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Provides: quake
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Replaces: glquake-glx, quake-common
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Description: First person shooting game - GL version
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@ -54,7 +54,7 @@ Description: First person shooting game - GL version
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Package: quake-3dfx
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Architecture: any
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Depends: ${shlibs:Depends}, mesag3-glide2 (>= 3.1-1), libglide2, quake-lib (>= 1.06-5) | quake-lib-stub
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Depends: ${shlibs:Depends}, mesag3-glide2 (>= 3.1-1), libglide2, quake-game
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Provides: quake
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Replaces: glquake-3dfxgl, quake-common
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Description: First person shooting game - 3dfx GL version
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@ -66,7 +66,7 @@ Description: First person shooting game - 3dfx GL version
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Package: quake-sdl
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Architecture: any
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Depends: ${shlibs:Depends}, quake-lib (>= 1.06-5) | quake-lib-stub
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Depends: ${shlibs:Depends}, quake-game
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Provides: quake
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Description: First person shooting game - SDL version
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QuakeForge is a source port of Quake, the successor to Id Software's very
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@ -77,7 +77,7 @@ Description: First person shooting game - SDL version
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Package: quake-server
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Architecture: any
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Depends: ${shlibs:Depends}, quake-lib (>= 1.06-5) | quake-lib-stub
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Depends: ${shlibs:Depends}, quake-game
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Provides: quake
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Description: First person shooting game - dedicated server
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QuakeForge is a source port of Quake, the successor to Id Software's very
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1
debian/quake-3dfx.docs
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1
debian/quake-3dfx.docs
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@ -2,3 +2,4 @@ INSTALL
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README
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TODO
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doc
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NEWS
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2
debian/quake-3dfx.files
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2
debian/quake-3dfx.files
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@ -1,2 +1,4 @@
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usr/games/qw-client-3dfx.real
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usr/games/quake-3dfx.real
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usr/games/qw-client-3dfx
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usr/games/quake-3dfx
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1
debian/quake-ggi.docs
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1
debian/quake-ggi.docs
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@ -2,3 +2,4 @@ INSTALL
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README
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TODO
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doc
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NEWS
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2
debian/quake-ggi.files
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2
debian/quake-ggi.files
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@ -1,2 +1,4 @@
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usr/games/qw-client-ggi.real
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usr/games/quake-ggi.real
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usr/games/qw-client-ggi
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usr/games/quake-ggi
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1
debian/quake-gl.docs
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1
debian/quake-gl.docs
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@ -2,3 +2,4 @@ INSTALL
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README
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TODO
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doc
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NEWS
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2
debian/quake-gl.files
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2
debian/quake-gl.files
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@ -1,2 +1,4 @@
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usr/games/qw-client-gl.real
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usr/games/quake-gl.real
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usr/games/qw-client-gl
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usr/games/quake-gl
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1
debian/quake-sdl.docs
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1
debian/quake-sdl.docs
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@ -2,3 +2,4 @@ INSTALL
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README
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TODO
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doc
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NEWS
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2
debian/quake-sdl.files
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2
debian/quake-sdl.files
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@ -1,2 +1,4 @@
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usr/games/qw-client-sdl.real
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usr/games/quake-sdl.real
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usr/games/qw-client-sdl
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usr/games/quake-sdl
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1
debian/quake-server.docs
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1
debian/quake-server.docs
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@ -2,3 +2,4 @@ INSTALL
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README
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TODO
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doc
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NEWS
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1
debian/quake-server.files
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1
debian/quake-server.files
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@ -1 +1,2 @@
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usr/games/qw-server.real
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usr/games/qw-server
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1
debian/quake-svga.docs
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1
debian/quake-svga.docs
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@ -2,3 +2,4 @@ INSTALL
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README
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TODO
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doc
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NEWS
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2
debian/quake-svga.files
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2
debian/quake-svga.files
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@ -1,2 +1,4 @@
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usr/games/qw-client-svga.real
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usr/games/quake-svga.real
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usr/games/qw-client-svga
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usr/games/quake-svga
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1
debian/quake-x11.docs
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1
debian/quake-x11.docs
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@ -2,3 +2,4 @@ INSTALL
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README
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TODO
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doc
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NEWS
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2
debian/quake-x11.files
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2
debian/quake-x11.files
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usr/games/qw-client-x11.real
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usr/games/quake-x11.real
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usr/games/qw-client-x11
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usr/games/quake-x11
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17
debian/rules
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17
debian/rules
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@ -17,7 +17,8 @@ build-stamp:
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dh_testdir
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./configure --prefix=/usr --mandir=\$${prefix}/share/man \
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--enable-release --with-3dfxgl-name=GL
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--bindir=/usr/games --enable-release \
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--with-3dfxgl-name=GL --enable-newstyle
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$(MAKE)
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touch build-stamp
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$(MAKE) install DESTDIR=$(PWD)/debian/tmp
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for i in debian/tmp/usr/games/*; do \
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mv $$i $$i.real ;\
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install -m 755 debian/wrapper $$i ;\
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done
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dh_movefiles
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install -m 644 gamedata/quakeworld/qwprogs.dat \
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debian/quake-server/usr/share/games/quake/qw
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dh_compress
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dh_fixperms
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# need to make -svga and -3dfx bins suid for svgalib
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chmod 4755 debian/quake-svga/usr/games/quake-svga
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chmod 4755 debian/quake-svga/usr/games/qw-client-svga
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chmod 4755 debian/quake-3dfx/usr/games/quake-3dfx
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chmod 4755 debian/quake-3dfx/usr/games/qw-client-3dfx
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chmod 4755 debian/quake-svga/usr/games/quake-svga.real
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chmod 4755 debian/quake-svga/usr/games/qw-client-svga.real
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chmod 4755 debian/quake-3dfx/usr/games/quake-3dfx.real
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chmod 4755 debian/quake-3dfx/usr/games/qw-client-3dfx.real
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dh_suidregister
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dh_installdeb
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dh_shlibdeps
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60
debian/wrapper
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Executable file
60
debian/wrapper
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Executable file
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@ -0,0 +1,60 @@
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#!/bin/sh
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quakedir=/usr/share/games/quake # Where quake is installed
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symtree=$HOME/.quake # Where to put the symlink tree
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# returns what symlink actually points to
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readlink () {
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perl -e '
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$l = shift;
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exit 1 unless -l $l;
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$r = readlink $l;
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exit 1 unless $r;
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print "$r\n"
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' $1;
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}
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if test \! -d "$quakedir"; then
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echo "$0: directory \"$quakedir\" not found" >&2
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exit 2
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fi
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if test \! -d $symtree; then
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mkdir -p $symtree
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fi
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# Remove all old symlinks in $symtree directory.
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cd $symtree
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for i in `find -type l`; do
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if test "x`readlink $i | grep $quakedir`" != x; then
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echo "Removing symlink $i"
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rm -f $i
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fi
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done
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# build the symlink tree
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cd $quakedir
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for i in `find -type d -maxdepth 1`; do
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files=`find $i \! -type d`
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for j in $files; do
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oldj=$j
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j=`echo "$j" | tr A-Z a-z`
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mkdir -p $symtree/`dirname $j`
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ln -s "$quakedir/$oldj" $symtree/$j
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done
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done
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# Remove any empty directories.
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cd $symtree
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find -type d | xargs rmdir 2>/dev/null
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# base is special, we need to handle that ourselves
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rm -f base
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ourbase=`readlink /etc/alternatives/quake-game-base`
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echo "ourbase $ourbase"
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echo "basename of ourbase `basename $ourbase`"
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ln -s `basename $ourbase` base
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$0.real $@
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