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mentioned some neato stuff
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24
TODO
24
TODO
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@ -3,12 +3,13 @@ QuakeForge project. If you'd like to add something to this list or point
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out that something has been done we forgot to remove, please send an email
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to quake-devel@lists.sourceforge.net with details.
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* On unix systems /etc/quakerc should be read as a system-wide config
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* On unix systems /etc/qfrc should be read as a system-wide config
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file which should be able to specify console commands and other things
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like where to find the id1, qw, and other -game specified dirs
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* On unix systems ~/.quake should overlay a shared data directory. Files
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in a user's ~/.quake directory should take precedence over files in the
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shared data dir and all files written should be placed into ~/.quake
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* On unix systems ~/.quakeforge should overlay a shared data directory.
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Files in a user's ~/.quakeforge directory should take precedence over
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files in the shared data dir and all files written should be placed
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into ~/.quakeforge
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* Devise and implement a way to ensure original gameplay compatibility
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while still letting us expand and extend the quake engine
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* Audio support for more platforms
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@ -51,8 +52,9 @@ to quake-devel@lists.sourceforge.net with details.
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* C equivalents of the SVGALib target's asm (Linux Alpha has SVGALib)
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* Wheel mouse support (make it bindable so that it can be bound to
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anything, ie. previous weapon/next weapon)
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* add threading support
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* add tty target (text quake) someone mentioned there is a text svgalib
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* add threading support (ie. network code)
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* add tty target (Nelson is working on this, it's done, I just need to
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make a target for it.)
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* add walls that emit light
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* port to Amiga (someone is working on this)
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* port to MacOS (this has already been done as a seperate project, ala
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@ -65,3 +67,13 @@ to quake-devel@lists.sourceforge.net with details.
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* bullets leave "holes" in walls, and disappear as threshold is reached
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* make explosions also leave marks, but dynamic marks, ie. blast can
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affect multiple surfaces.
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* implement pak3 loading support (in progress)
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* make a pak conversion tool
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* allow fire (ie. torches) to burn the player when touched.
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* allow projectiles from weapons to pass through teleporters
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* allow water to "move", ie. if the water is behind glass and the glass
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is shot, the water flows out onto the floor.
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* add breakable objects, ie. glass
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* allow user to switch video modes while running the engine.
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* add ladders and vines on walls so the user can climb to another part of
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the level.
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