Bill Currie
aa61894cd6
Makefile.am:
...
don't moan about ChangeLog
configure.in:
enable sld
vid.h:
prototype VID_SetCaption
vid_sdl.c:
snarf from newtree
2000-08-28 20:08:34 +00:00
Bill Currie
a6b179571f
com.c:
...
fix endian detection
quakefs.c:
don't create the gamedir if userpath is .
2000-08-28 16:14:42 +00:00
Bill Currie
39920968d8
quakeNN.{tga,pcx} -> nuqNNN.{tga,pcx}
...
another external mention of quake goes away and also gives us 1000 screenshots
instead of 100
2000-08-28 02:53:06 +00:00
Bill Currie
76e84b6995
support rogue and hypnotic
2000-08-28 02:29:43 +00:00
Bill Currie
53ddca7a8e
an even better fix (thanks, LordHavoc)
2000-08-28 02:03:55 +00:00
Forest Hale
64b7080691
Changed model light clamping.
2000-08-28 01:47:41 +00:00
Bill Currie
2b76b57a0b
fix this bug:) for (i...) { for (i...) }
...
dumb, dumb, dumb
2000-08-28 01:46:37 +00:00
Bill Currie
63f498fdeb
fix a typo
2000-08-28 01:41:17 +00:00
Forest Hale
d1cecd1018
fb model fixups, optimizations, spaced indents fixed, minor cleanup
2000-08-28 01:38:16 +00:00
Bill Currie
bf1a322439
it helps if dlights aren't black :/
2000-08-28 01:08:07 +00:00
Brian Koropoff
a4a7abb902
Adds GIB, an experimental scripting language for QF, and a few compile fixes.
2000-08-28 00:45:40 +00:00
Bill Currie
86a0a6aa3e
bring over gl_screen (sort of). world is now much brighter, but dlights and
...
weapon models still aren't working properly
2000-08-27 22:13:48 +00:00
Bill Currie
ab1ac381ea
add outb for when optimisations are turned off
2000-08-27 22:03:46 +00:00
Bill Currie
738cd437b5
remove GLQUAKE and IDGODS #ifdefs
2000-08-27 16:53:07 +00:00
Bill Currie
8659864267
slight optimisation (thanks, LordHavoc)
2000-08-27 11:05:08 +00:00
Bill Currie
737925f295
sprintf -> snprintf
...
bash and sed rule! :)
2000-08-27 10:30:17 +00:00
Bill Currie
8302413276
that's most of newtree's gl stuff ported over. Three bugs: wound up with
...
newtree's slow skys, some models are not getting lit, and dlights don't seem
to be working :(
2000-08-27 10:03:31 +00:00
Bill Currie
8538ec49d1
bring over gl_rlight from newtree
...
sys_unix.c:
remove #ifdef GLQUAKE
2000-08-27 07:46:54 +00:00
Bill Currie
10a7fbb00a
port over the interesting bits of gl_model.c from newtree
2000-08-27 06:55:07 +00:00
Bill Currie
d4d2afe26f
import gl_mesh.c from newtree
2000-08-26 21:30:05 +00:00
Bill Currie
103918c7a4
port over gl_draw.c from newtree
2000-08-26 21:23:07 +00:00
Bill Currie
c1e78e5021
don't need this
2000-08-26 19:17:37 +00:00
Bill Currie
85dc32f2b6
nuq.conf is now read and +set foo on the command line is supported
2000-08-26 06:13:07 +00:00
Bill Currie
1ddf60ea24
finally, nuq-glx works. Still needs lots of work, but getting there :)
2000-08-26 05:48:38 +00:00
Bill Currie
438a2bbcd2
getting closer to nuq-glx. just some linking issues
2000-08-25 07:18:23 +00:00
Bill Currie
e2efff9dde
nuq-glx almost builds. just some last problems with gl_part.c and gl_view.c
2000-08-25 06:42:29 +00:00
Bill Currie
d6d6aff0aa
remove all references to qw (nuq is not quakeworld :)
2000-08-25 01:34:11 +00:00
Bill Currie
ed64e1a0a2
makes more sense to have this in tools
2000-08-25 01:30:09 +00:00
Jeff Teunissen
cfb568ef0f
Added preliminary indent profile, for automatically applying (again,
...
preliminary) QF code style to source.
2000-08-23 20:28:00 +00:00
Bill Currie
41fc6fb942
nuq-svga and nuq-x11 now run again.
2000-08-23 06:03:57 +00:00
Bill Currie
6f396a55ea
nuq-x11 now compiles and links
2000-08-23 05:56:33 +00:00
Bill Currie
7b52e8b908
nuq-svga now links
2000-08-23 05:53:17 +00:00
Bill Currie
9f8660c30e
header revamp almost done. it now tries (but fails) to link
2000-08-23 04:45:16 +00:00
Bill Currie
98340d8e00
don't need this anymore. it's been subsumed into qdefs.h
2000-08-22 06:29:37 +00:00
Bill Currie
7147e89b21
more header work. getting there, but still no compile
2000-08-22 06:28:42 +00:00
Bill Currie
42baa553f3
some more. no worky yet. more tomorrow night
2000-08-21 05:47:08 +00:00
Bill Currie
7f5868530f
more header fixups. still doesn't compile
2000-08-21 05:39:54 +00:00
Bill Currie
a55935a091
more bits needed for the header change. still no buildy
2000-08-21 03:53:35 +00:00
Bill Currie
2718705414
prelim header changes. doesn't build yet
2000-08-21 03:52:28 +00:00
Bill Currie
0a132a2933
gotta put it somewhere safe :)
2000-08-21 01:04:24 +00:00
Bill Currie
b39fa5ac8a
New cvar system. -svga and -x11 still compile, link and run!! :)
2000-08-21 00:54:21 +00:00
Bill Currie
a6415d5601
enable -Werror and clean up the resulting mess
2000-08-20 06:23:17 +00:00
Bill Currie
5745025a85
still more uquake->nuq
2000-08-20 05:55:02 +00:00
Bill Currie
4957bd7633
more uquake -> nuq changes
2000-08-20 05:51:42 +00:00
Bill Currie
16d7581fc6
source/Makefile.am:
...
rename bins from uquake-* to nuq-*
configure.in:
rename uquake.conf to quakeforge.conf (undecided about this one)
2000-08-20 05:38:30 +00:00
Bill Currie
1c362eca61
copyright header stuff
2000-08-20 05:25:28 +00:00
Bill Currie
737d401095
remove duplicate config.h inclusions
2000-08-20 04:58:49 +00:00
Bill Currie
3c09f92653
shiver me timbers, uquake-x11 works!!!!!!
...
include/.gitignore:
ignore stamp-h
include/stamp-h:
shouldn't be in cvs
source/Makefile.am:
comment out the `if ASM_ARCH' and corresponding endif as there seems
to be either a bug or a misunderstanding in automake snd_mixa.o is
now built
2000-08-20 04:18:37 +00:00
Bill Currie
111c1b0d4c
un-dosify
2000-08-20 01:33:10 +00:00
Bill Currie
4047bd947f
include config.h
...
convert #if USE_INTEL_ASM to #ifdef USE_INTEL_ASM
add cl_math.S to math_ASM
unfortunatly, snd_mixa.o isn't being built. Haven't figured that one out yet
2000-08-20 00:38:32 +00:00