more uquake -> nuq changes

This commit is contained in:
Bill Currie 2000-08-20 05:51:42 +00:00
parent 16d7581fc6
commit 4957bd7633
4 changed files with 11 additions and 11 deletions

View file

@ -9,19 +9,19 @@ fi
rm -rf BUILD SPECS RPMS SOURCES SRPMS
mkdir -p BUILD SPECS RPMS/{noarch,i386,i686} SOURCES SRPMS
rm -rf ${temp_dir}/quakeforge-${version}
cp -a $srcdir ${temp_dir}/quakeforge-${version}
rm -rf ${temp_dir}/nuq-${version}
cp -a $srcdir ${temp_dir}/nuq-${version}
dest_dir=$PWD
cd ${temp_dir}/quakeforge-${version}
cd ${temp_dir}/nuq-${version}
# this is needed to ensure there is a makefile
./bootstrap
./configure
make distclean
cd ${temp_dir}
tar zcf ${dest_dir}/SOURCES/quakeforge-${version}.tar.gz quakeforge-${version}
tar zcf ${dest_dir}/SOURCES/nuq-${version}.tar.gz nuq-${version}
cd ${dest_dir}
rm -rf ${temp_dir}/quakeforge-${version}
rm -rf ${temp_dir}/nuq-${version}
cat > rpmmacros <<EOF
%_topdir $PWD
EOF
rpm -ba quakeforge.spec --rcfile rpmrc
rpm -ba nuq.spec --rcfile rpmrc

View file

@ -1,4 +1,4 @@
%define name quakeforge
%define name nuq
%define version @VERSION@
%define release 1
%define builddir $RPM_BUILD_DIR/%{name}-%{version}
@ -20,7 +20,7 @@ Summary: 3D game engine based on id Software's Quake engine
%description
3D game engine based on id Software's Quake engine
@configure_input@
Please edit quakeforge.spec.in to add several more lines of description
Please edit nuq.spec.in to add several more lines of description
here if appropriate, and to delete these instructions.
%prep

View file

@ -6,7 +6,7 @@ AM_CONFIG_HEADER(include/config.h)
AC_CANONICAL_SYSTEM
dnl This is the only place where the package version appears
AM_INIT_AUTOMAKE(uquake, 0.2.99alpha0)
AM_INIT_AUTOMAKE(nuq, 0.2.99alpha0)
dnl Define the proper name and extra version numbers for package
PROGRAM="QuakeForge: UQuake"
@ -974,7 +974,7 @@ AC_SUBST(TARGETS)
dnl Output files
AC_OUTPUT(
RPM/uquake.spec
RPM/nuq.spec
RPM/build_rpm
doc/Makefile
doc/texinfo/Makefile
@ -983,7 +983,7 @@ AC_OUTPUT(
include/win32/version.h
source/Makefile
Makefile
uquake.lsm,
nuq.lsm,
chmod +x RPM/build_rpm
)
AC_MSG_RESULT([