import gl_mesh.c from newtree

This commit is contained in:
Bill Currie 2000-08-26 21:30:05 +00:00
parent 103918c7a4
commit d4d2afe26f

View file

@ -1,7 +1,7 @@
/*
gl_mesh.c
@description@
gl_mesh.c: triangle model functions
Copyright (C) 1996-1997 Id Software, Inc.
@ -27,14 +27,30 @@
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
# include <config.h>
#endif
#include <string.h>
#include <stdio.h>
#include "qendian.h"
#include "quakefs.h"
#include "bspfile.h" // needed by: glquake.h
#include "vid.h"
#include "sys.h"
#include "mathlib.h" // needed by: protocol.h, render.h, client.h,
// modelgen.h, glmodel.h
#include "wad.h"
#include "draw.h"
#include "cvar.h"
#include "net.h" // needed by: client.h
#include "protocol.h" // needed by: client.h
#include "cmd.h"
#include "sbar.h"
#include "render.h" // needed by: client.h, model.h, glquake.h
#include "client.h" // need cls in this file
#include "model.h" // needed by: glquake.h
#include "console.h"
#include "model.h"
#include "glquake.h"
/*
=================================================================
@ -215,7 +231,7 @@ void BuildTris (void)
int i, j, k;
int startv;
float s, t;
int len, bestlen, besttype=-1;
int len, bestlen, besttype = 0;
int bestverts[1024];
int besttris[1024];
int type;
@ -335,8 +351,16 @@ void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr)
//
// save out the cached version
//
sprintf (fullpath, "%s/%s", com_gamedir, cache);
snprintf (fullpath, sizeof(fullpath), "%s/%s", com_gamedir, cache);
f = fopen (fullpath, "wb");
if (!f) {
char gldir[MAX_OSPATH];
snprintf (gldir, sizeof(gldir), "%s/glquake", com_gamedir);
Sys_mkdir (gldir);
f = fopen (fullpath, "wb");
}
if (f)
{
fwrite (&numcommands, 4, 1, f);