mirror of
https://git.code.sf.net/p/quake/nuq
synced 2025-03-17 08:20:44 +00:00
remove all references to qw (nuq is not quakeworld :)
This commit is contained in:
parent
ed64e1a0a2
commit
d6d6aff0aa
1 changed files with 0 additions and 10 deletions
|
@ -837,9 +837,6 @@ COM_Gamedir (char *dir)
|
|||
|
||||
if (strcmp (dir, fs_basegame->string) == 0)
|
||||
return;
|
||||
if (strcmp (dir, "qw") == 0
|
||||
&& strcmp (fs_basegame->string, "id1") == 0)
|
||||
return;
|
||||
|
||||
COM_AddGameDirectory (dir);
|
||||
}
|
||||
|
@ -907,13 +904,6 @@ COM_InitFilesystem ( void )
|
|||
fs_basegame->string));
|
||||
COM_AddGameDirectory(fs_basegame->string);
|
||||
|
||||
// If we're dealing with id1, use qw too
|
||||
if (stricmp (fs_basegame->string, "id1") == 0)
|
||||
{
|
||||
COM_CreatePath (va("%s/qw/dummy", fs_userpath->string));
|
||||
COM_AddGameDirectory ("qw");
|
||||
}
|
||||
|
||||
// any set gamedirs will be freed up to here
|
||||
com_base_searchpaths = com_searchpaths;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue