q3rally
7b8af0f21d
reworked the camaro / added black skin for camaro / still needs some work on the camaro shader / reflect still not working
2018-04-30 23:15:10 +00:00
q3rally
2b68d61c8c
- changed version
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- worked on the minimap feature
2018-04-24 17:57:58 +00:00
zturtleman
5312e365e0
Add support for q3rally custom surfaceParms to netradiant config.
2018-01-18 23:08:16 +00:00
zturtleman
14ae23ec80
Fix names not being added to some license plates
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The TGA loader in engine/code/cgame/cg_rally_platetools.c doesn't support Run-Length Encoded TGAs. Convert RLE plates to non-RLE.
2017-11-17 05:29:51 +00:00
zturtleman
d1d77c02f6
Restore compatibility with running on unmodified ioquake3
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Remove additional acos and asin system call traps that I added in r119 (2012-09-15).
Now the implementations in bg_lib.c are used like when Q3Rally was a mod.
acos system call is part of Q3A CGame API. It's still used by Q3Rally CGame.
Attempting to run Q3Rally CGame VMs from Sep-2012 - Nov-2017 will now given an error.
ERROR: Bad cgame system trap: 112
2017-11-17 00:43:27 +00:00
zturtleman
bee86e026b
Rename powerup items weights in botfiles
2017-11-04 14:07:05 +00:00
zturtleman
6d060fea7e
Add missing rocket model image from OpenArena
2017-11-04 13:56:24 +00:00
zturtleman
26fcf173be
Add Q3Rally items to botfiles
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Q3Rally renames some items and adds some items. Bots should try to pick them up now.
2017-11-04 13:51:46 +00:00
zturtleman
e7405e98df
ioquake3 resync to revision 3331 from 3306.
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OpenGL2: Use an OpenGL 3.2 core context if available
OpenGL2: Remove GLSL_ValidateProgram()
OpenGL2: Don't do MSAA resolve/shadow mask/SSAO on shadow views
OpenGL2: "Fix" cg_shadows 4
Fix score bonus for defending the flag carrier in CTF
Restore not giving defense score bonus to flag carrier
Add score bonus for defending the flag carrier in 1 Flag CTF
Move CON_Init ahead of Com_Init to avoid Windows dedicated server crash
Make 'globalservers 0' fetch all masters
OpenGL2: Don't use initialized arrays in glsl shaders
Echo server say/tell/sayto message to console
Don't try to remove non-existant command 'shaderstate'
Update internal curl to 7.54.0
Silence g_util.c warning about set but not read variable
Remove unused imgFlag_t value IMGFLAG_SRGB
Make warmup in Team Deathmatch wait for players to join both teams
Remove CVAR_PROTECTED from cl_renderer
Fix/improve buffer overflow in MSG_ReadBits/MSG_WriteBits
Fix friction in AAS_ClientMovementPrediction
Fix floating point precision loss in renderer
Reject OpenGL contexts w/ software renderer when core context requested
2017-08-07 05:23:43 +00:00
q3rally
5f97bc3e27
Added the viper and the murcielago
2016-08-13 22:29:56 +00:00
q3rally
f39a7cbe57
Added new mapobjects (2 for now)
2016-05-24 20:23:04 +00:00
q3rally
557bdc1c80
Commit for upcoming v0.0.0.4 release.
2016-05-19 15:49:11 +00:00
q3rally
a5d90870db
Commit for upcoming v0.0.0.4 release.
2016-05-19 12:25:00 +00:00
q3rally
70a31b68d4
Commit for upcoming v0.0.0.4 release.
2016-05-18 14:22:47 +00:00
q3rally
4d43253c7e
bots should use all weapons now
2016-05-18 04:18:02 +00:00
q3rally
799400495d
bots should use all weapons now
2016-05-17 21:00:39 +00:00
q3rally
d7a7cbce6a
fixed "bug" where you can select opposite buttons for the same function like left and right arrow for turn left. now you can define only one button for the selected funktion.
2016-05-17 09:43:24 +00:00
zturtleman
a88c9f1746
Resolve invalid shader keywords
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The "light1" issue is from Q3, so just comment it out instead of using "light 1" that would cause q3map2 to emit flares.
Wave isn't a shader keyword, probably meant to use deformVertexes.
Stage containing only a filename is probably meant to be map.
2016-05-16 06:53:32 +00:00
zturtleman
feaf0d2757
Fix ctf.shader failing newer ioq3 syntax check
2016-05-16 06:20:31 +00:00
q3rally
dbff748b0c
Added missing files. Replaced outdated files. Two new maps. Need some overhauling.
2016-05-05 11:17:03 +00:00
q3rally
0bd82cbdc2
Added missing content for the next release
2016-04-30 21:48:45 +00:00
q3rally
5b4f66a669
Added 2 new mapmodels. The sidepipe and a new one. A Camaro. And this one will come as the new car for Q3Rally v0.0.0.4
2016-04-26 23:08:52 +00:00
q3rally
33426352c9
Added new rims.
2012-03-30 10:04:48 +00:00
q3rally
0ffb7fdab2
Changed masterserver to master.q3rally.com
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Added missing textures for the added maps
2011-08-15 10:11:24 +00:00
q3rally
e6ec39cbd6
Deleted all bots except the default one. Preparing for own bots.
2011-08-11 18:27:37 +00:00
q3rally
a1670788ff
Reverted Q3Rally back to ioq3 revision 2105. 2139 didn´t run.
2011-08-09 15:30:56 +00:00
q3rally
3b1c9dbf41
Added textures and other stuff for the next release
2011-08-06 18:19:23 +00:00
q3rally
944c72c101
Added new default.cfg created by PaniC
2011-08-06 17:11:51 +00:00
q3rally
b5502ce432
Added the missing maps and scripts for them. Removed unused textures and other stuff
2011-08-06 16:54:36 +00:00
q3rally
3ded564747
Added the missing 3 cars promised for v0.0.0.2
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Updated the bots.txt
2011-07-31 11:51:06 +00:00
q3rally
309cbceb0b
- Added CVAR_SYSTEMINFO to cvars that need it.
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- Changed SpecifyServer Menu to Q3Rally style, removed OpenArena graphics
2011-07-31 03:33:17 +00:00
zturtleman
3aaef409a2
- Removed out of date game binaries (they probably shouldn't be in svn at all).
2011-07-29 19:27:47 +00:00
q3rally
ce012035e1
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-24 09:16:19 +00:00
q3rally
70a22a9a8b
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 22:25:45 +00:00
q3rally
78e5ece4a6
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 22:24:18 +00:00
q3rally
54d5471e65
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 22:06:51 +00:00
q3rally
9201ccdb46
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 22:03:04 +00:00
q3rally
6cc8f1e68f
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 21:58:09 +00:00
q3rally
9d76dcb00b
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 20:57:38 +00:00
q3rally
ca248d70f2
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 14:44:11 +00:00
q3rally
204d70aaac
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 14:33:04 +00:00
q3rally
819ce8462f
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 14:16:04 +00:00
q3rally
8c2183bd44
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 14:06:54 +00:00
q3rally
0545bc6ceb
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 13:48:42 +00:00
q3rally
7c98c70ca8
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 13:23:23 +00:00
q3rally
38b3991cec
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 12:17:32 +00:00
q3rally
7e03d16418
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 11:35:58 +00:00
q3rally
4087883390
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 11:34:24 +00:00
zturtleman
70dfabaa8e
- Updated README
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- Removed baseq3r/license.txt, it's the same as baseq3r/COPYING
- Shell script should start with hashbang
2011-07-22 00:17:43 +00:00
q3rally
c76cec2847
Added md4 support. Increased polylimits for md3 models. changed many entities to entityplus style. Thanks to eraser for his great work.
2011-07-15 17:02:36 +00:00
q3rally
1830e2817f
Added Stone Debris.
2011-06-21 22:21:46 +00:00
q3rally
652ce63a15
Added missing debris models.
2011-06-18 03:51:38 +00:00
q3rally
a20eee32be
Added debris models. Added Entities.def. target_debrisemitter schould work now.
2011-05-01 09:45:56 +00:00
q3rally
cd03dd5642
Commit for Prealpha release
2011-03-12 21:16:14 +00:00
q3rally
e1b1424f0d
Added music files as wav
2011-03-08 04:49:47 +00:00
q3rally
f6cd078ace
Removed much useless oa stuff
2011-03-05 05:14:42 +00:00
q3rally
dcdc537bfa
Added files
2011-02-18 14:31:32 +00:00