Commit graph

312 commits

Author SHA1 Message Date
q3rally
c16d8e6e49 fixed bug in bot path creation system (thx zturtleman)
added discordlogo.tga
added reflect image for babel (by insellium)
2021-05-05 18:38:41 +00:00
q3rally
c83d372dbd shotgun bullet missing bug fixed 2021-05-03 19:22:06 +00:00
q3rally
aa1d5aa0c7 added discord button to main menu
(still needs work for hyperlinking)
version number upcount
2021-05-03 14:46:16 +00:00
q3rally
176e27e1ab fixed headmodel in options bug
version number upcount
2021-04-28 04:20:12 +00:00
q3rally
af34652a43 finally fixed interface bug
version number upcount
2021-04-27 21:28:14 +00:00
q3rally
d429a7ced4 added flameball explosion sound 2021-04-27 19:25:29 +00:00
q3rally
7dcf020d87 fixed interface bug with overlapping icons 2021-04-25 20:46:11 +00:00
q3rally
7df4038c2f changed code for the new flamersounds
changed flashcolor
2021-04-25 16:53:25 +00:00
q3rally
211c5e546c added live stats (still have to refine)
kicked out sdk message
version upcount
2021-04-21 13:58:24 +00:00
q3rally
a56979818c small fix in the spectator menu
version upcount
2021-04-15 21:55:52 +00:00
q3rally
629909b230 removed more useless "crosshair" code
version number upcount
2021-04-12 21:33:56 +00:00
q3rally
cafe7d3f32 removed the useless "crosshair" code
version number upcount
2021-04-12 17:47:32 +00:00
q3rally
65ffc81230 2021-04-11 09:51:15 +00:00
q3rally
c42c0bdb40 fixed bug where the laptime line switched one digit left instead of right when going over 10 minutes
fixed fullbright shader
version number upcount
2021-04-07 07:48:47 +00:00
q3rally
5f36034b3b added skid sound for cars
version number count up
2021-04-06 13:38:59 +00:00
q3rally
67fa01cd4c new aas file for q3r_dm02
updated version number
2021-04-04 21:31:22 +00:00
q3rally
4f04a97fdf worked out the surfaceparms stuff
added visual effect for SURF_SNOW (needs fixing)
deleted useless surfaceparms files
2021-04-03 23:31:23 +00:00
q3rally
03eb3cc489 maap q3r_david4 updated
little menu fix for demo record
2021-03-29 19:13:42 +00:00
q3rally
8666c811e6 fixed missing icon 2021-03-28 20:21:50 +00:00
q3rally
56a952364a fixed menu items for start/stop demo recording 2021-03-27 18:29:09 +00:00
zturtleman
6d1235628a Fix demo start/stop bind drawing in controls menu. 2021-03-27 06:29:59 +00:00
q3rally
3c91df6fca tweaked the speedometer 2021-03-26 22:43:44 +00:00
q3rally
62c09831da Changed years in file headers 2021-03-24 20:13:01 +00:00
q3rally
f898d41f1d start/stop demorecording key binding in menu
needs fixing / don´t show up right
2021-03-21 23:46:40 +00:00
q3rally
6ac080d361 minimap can now switched on/off via q3roptions menu 2021-03-21 21:17:56 +00:00
q3rally
511e6d79f0 fixed a little bug in start server screen
added insellium in the credits properly
2021-03-21 12:07:19 +00:00
q3rally
eab7719a54 map preview is now widescreen
new unknownmap.tga by insellium in widescreen
2021-03-19 05:15:44 +00:00
zturtleman
a57f21e4e8 Make dedicated server use new icon. 2021-03-17 18:33:02 +00:00
zturtleman
89da51f883 Add ability to change window dedicated server executable icon 2021-03-17 18:29:24 +00:00
q3rally
745959cb54 New icon for Q3Rally 2021-03-15 18:39:56 +00:00
q3rally
d4f45f9e60 added new/tweaked headmodels by insellium
changed gauntlet to chainsaw
code changes for chainsaw
fixed q3r_david4 map
tweaked flag models again
new unknownmap image
2021-03-14 22:13:21 +00:00
q3rally
e15489102f added new flags by insellium 2021-03-09 20:10:36 +00:00
q3rally
026b2a877d new nightly 2021-03-02 22:29:01 +00:00
q3rally
a43f8f2c3e fixed broken shader (thx insellium)
added new dm map by insellium
2021-03-02 20:01:57 +00:00
q3rally
398e860694 added new skins from Bloody Rally
thx insellium
2021-02-28 19:44:30 +00:00
q3rally
48d29fc343 added more plates
colors from camaro tweaked
thx insellium
2021-02-25 17:49:08 +00:00
q3rally
e42db69cdb removed RLE-Compression prevents plates from working ingame 2021-02-24 22:22:28 +00:00
q3rally
57d3c2b6b2 did a little workaround for the grenade launcher
still wip
2021-02-23 22:02:53 +00:00
q3rally
a69dfd5687 changed the serverinfo menu
was q3a style
now it is also q3rally style
2021-02-23 04:36:36 +00:00
q3rally
6dd218d1de Changed masterserver 2021-02-22 19:56:04 +00:00
q3rally
931f952063 fixed grenade launcher physics 2021-02-19 22:13:57 +00:00
q3rally
7cb3f10b46 lightning gun effects tweaked
blood marks replaced by sparks
widescreen levelshots added
2021-02-19 21:04:56 +00:00
q3rally
61bc4442c0 fixed incorrect shaders for lightning gun and railgun 2021-02-18 17:57:20 +00:00
q3rally
0c12a85206 new modern ui
hd arrows
new cursor
new botskill icons
fixed wrong rocket ammo
2021-02-18 16:10:49 +00:00
q3rally
f2a09788b6 menu transitions now a bit faster 2021-02-18 13:39:47 +00:00
q3rally
58ba3168dd lowered the power of the railgun 2021-02-18 11:46:04 +00:00
q3rally
441369523f fixed plates bug
fixed splash screen bug in HUD
2021-02-18 08:12:12 +00:00
q3rally
39eba38af0 New widescreen levelshots by insellium
added insellium to the credits
2021-02-17 22:30:49 +00:00
q3rally
81a4148fa6 Updated some files. More to come. 2021-02-16 09:39:49 +00:00
q3rally
44aaf52fce base layout of q3r_citydom is ready 2020-07-26 08:50:31 +00:00
q3rally
317d472472 new map on the road 2020-07-12 20:32:58 +00:00
zturtleman
0a5535d81a Fix team ranks and ScoreIsTied() in Game VM
There was an off-by-one when checking team scores array. Red checked FFA
team, blue checked red team, and so on for green and yellow teams.

So when blue was winning the game thought score was tied (FFA and red
scores at 0) and did not check if blue reached the capture limit.
2020-07-12 00:01:32 +00:00
q3rally
a1f51691c2 map and code changes 2020-07-11 21:34:27 +00:00
q3rally
fd63699a3c new flags
added missing mapmodels
2020-07-08 21:34:58 +00:00
q3rally
4564867539 changed version and year numbers 2020-07-08 18:16:59 +00:00
q3rally
277ac2f654 reworked shaders and ammo boxes 2020-07-04 20:40:00 +00:00
zturtleman
9b86138351 ioquake3 resync to revision 3550 from 3534.
Fix IQM quat normalize fail case
Remove erroneous newlines from Com_Error in sdl_glimp.c
Restore OpenGL 1.1 support (GL_CLAMP)
q3rcc: Allow to override build date
Fix lightning gun handling for corpses and single player podiums
Fix for macOS Catalina screen resolution issue
Fix team orders menu not listing clients with lower clientnums
Fix duplicate team join center print for bots and g_teamAutoJoin
E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option
2020-03-15 19:40:23 +00:00
q3rally
06cbdb679a some changes 2019-08-14 08:14:31 +00:00
zturtleman
381d8f3fab Add initial value for capture/time limit and cg_sigilLocation for domination to menu and misc fixes. 2019-05-22 00:16:33 +00:00
zturtleman
d1c5c322ed Don't add points in domination after intermission starts. 2019-05-22 00:13:39 +00:00
zturtleman
b053cc7144 Count down health to 100 in DM/CTF/DOM too. 2019-05-21 05:02:07 +00:00
zturtleman
ec32109571 Show domination icons on hud relative to camera instead of car forward. 2019-05-21 04:43:32 +00:00
zturtleman
ee81ee56d9 Fix crash starting domination gamemode and misc issues
Fix warning not being printed when there are no domination sigil entities.
Fix out-of-bounds crash at map load due to setting negative status for all sigil at once.
Fix setting pointers to teamgame.sigil[].entity (entity name check was case sensitive and test map is different).
Fix ignoring third sigil and later spawning an extra one later.
Fix check for modified status in Team_SetSigilStatus().
Fix null pointer crash if domination map doesn't have at least two sigil entities.
2019-05-21 04:24:24 +00:00
zturtleman
83cd2f1ae9 ioquake3 resync to revision 3534 from 3522.
Make Team Arena prevTeamMember command loop around player list
Prevent Q_IsColorString from asserting on negative ascii chars
Add .gitignore for misc/msvc12
OpenGL2: r_cubemapping 2 for box cubemap parallax.
Add r_parallaxMapShadows.
Fix PRINT_ERROR print level missing from CL_RefPrintf
OpenGL2: Fix compiling lightall GLSL on OpenGL 2.1
Add current (custom) resolution to Q3 UI video mode list
Override video mode list in Team Arena UI
OpenGL2: Disable r_cubeMapping if not OpenGL 3.0+
Fix rendering IQM models between model frames
Fix warnings that IQM blendWeights may not be initialized
2019-05-21 02:42:43 +00:00
q3rally
7deab10e2c some small fixes 2019-05-17 06:26:18 +00:00
zturtleman
dd1c25ea9e Fix flame thrower model (Linux), flash, ammo, and explosion
Convert TGA to tga in flamethrower.md3 so it works on Linux (case sensitive) when data is not zipped.
Add flame thrower muzzel flash shader to it doesn't have a black background (copied machine gun's flash shader).
Fix flame thrower using BFG ammo model name in code/game/bg_misc.c.
Fix flame thrower ammo shader (filename typo).
Fix flame explosion in code/cgame/cg_weapons.c.
Rename gfx/color/black.tga to gfx/colors/black.tga like explosion (and other) shaders expect.
2019-05-16 23:11:02 +00:00
q3rally
e8d2946d6c New gametype - Domination
*** still needs some fixes ***
2019-04-26 08:33:54 +00:00
q3rally
c4133be8b7 small changes 2019-04-14 17:41:14 +00:00
zturtleman
6bc3b33eab ioquake3 resync to revision 3522 from 3511.
Fix axis returned by IQM's LerpTag
Calculate bounds for unanimated IQM models
Fix loading favorites as initial source in server browser
Improve finding obelisk entitynum for bot AI
Fix SDL audio playback with surround sound
Fix predicting entity origin on rotating mover
Allow binds to use hex values for all key codes
Disable pulseaudio capture regardless of SDL version
Fix SDL audio playback with 16-bit stereo sound
Make s_info command display channels instead of stereo
Fix cross-compiling using mingw-w64 on Ubuntu 18.04
2018-10-16 17:48:51 +00:00
q3rally
d0f6099cc1 not changed anything, just some tryouts 2018-09-07 23:39:04 +00:00
q3rally
ee67e01490 removed unused shaders and tga´s 2018-08-31 18:44:17 +00:00
q3rally
4c7503d798 working on surfaceparms 2018-08-27 20:46:43 +00:00
zturtleman
4c104a26a6 Convert Makefile back to Unix line endings. 2018-08-23 02:35:14 +00:00
q3rally
9083b36b55 fixed version to 0.0.1.3
added testrim in "high res" 330x330px instead of 64x64px
2018-08-22 23:05:59 +00:00
zturtleman
c9f50d970f Update qvm.pk3 checksum for v0.0.1.2 release 2018-08-08 19:57:37 +00:00
zturtleman
38590e1acd Fix adding svn revision to version for newer subversion client (only has .svn directory in top-level) 2018-08-08 19:53:46 +00:00
zturtleman
6848f66d73 Update QVMs for Q3Rally v0.0.1.2. 2018-08-08 19:26:41 +00:00
zturtleman
ff6d8a51c8 Update maxOS app bundle build script and icon for Q3Rally 2018-08-08 17:52:20 +00:00
zturtleman
15a0720966 Fix SDL2 macppc headers. 2018-08-08 16:40:01 +00:00
zturtleman
9cbd0064af Add macOS libSDL2main.a that I missed importing from ioquake3 2018-08-08 16:23:21 +00:00
zturtleman
5405ce69d4 Restore .x86 to Linux and macOS client/server executable names. 2018-08-08 15:57:53 +00:00
zturtleman
463403094a Fix detecting minimum glibc version for linux binaries 2018-08-07 22:13:30 +00:00
zturtleman
7e8d7867e6 Update version in Makefile to v0.0.1.2 2018-08-07 21:48:43 +00:00
q3rally
97dfa7bbe2 preparing new release 2018-08-07 07:48:28 +00:00
q3rally
e6ba9b8044 preparing new release 2018-08-07 07:45:36 +00:00
q3rally
0631f5837e preparing new release 2018-08-07 07:24:33 +00:00
q3rally
b3823f33e4 preparing new release 2018-08-06 23:51:20 +00:00
q3rally
9f5045f979 worked on ammo shaders
added flame_ammo to entities.def
2018-08-06 22:52:24 +00:00
zturtleman
b8de73c963 Make shell scripts executable and use Unix line endings. 2018-07-30 14:26:43 +00:00
zturtleman
bcb911f1e8 Update make-linux-portable.sh 2018-07-30 13:54:33 +00:00
zturtleman
96a9e2a9aa ioquake3 resync to revision 3511 from 3444.
This updates from SDL 2.0.4 to SDL 2.0.8.

Fix nullptr dereference in front of nullptr check in FS_CheckPak0
Fix undefined behaviour due to shifting signed in snd_mem.c
Fix shifting bits out of byte in tr_font.c
Fix shift into sign in cl_cin.c
Fix signed bit operations in MSG_ReadBits
Add missing address operator in cm_polylib.c
OpenGL1: Decay float[8] to float * in tr_marks.c
Avoid srcList[-1] in snd_openal.c
Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars
Maximize cURL buffer size
Fix mouse grab after toggling fullscreen
Fix q3history buffer not cleared between mods and OOB-access
Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything."
Fix displayed color/depth/stencil bits values
Restore setting r_colorbits in q3_ui
Make setting r_stencilbits more consistent in Team Arena UI
Fix map list in Team Arena start server menu after entering SP menu
Support SDL audio devices that require float32 samples.
sdl_snd.c should just initialize SDL audio without checking SDL_WasInit().
There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio().
Added audio capture support to SDL backend.
Use the SDL2 audio device interface instead of the legacy 1.2 API.
Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8.
Update SDL2 to 2.0.8
Add SDL 2.0.1 headers for macOS PPC
Make macOS Universal Bundle target 10.6 for x86 and x86_64
Fix possible bot goal state NULL pointer dereference
Fix uninitialized bot_goal_t fields
Remove unnecessary NULL pointer check in Cmd_RemoveCommand
Make UI_DrawProportionalString handle NULL string
Fix compiling against macOS system OpenAL and SDL2 frameworks
Fix array index in CanDamage() function - discovered by MARTY
Fix compiling Makefile (broke in macOS frameworks commit)
Fix clearing keys for control in Team Arena UI
Make s_useOpenAL be CVAR_LATCH
Improvements for dedicated camera followers (team follow1/2)
Fix not closing description.txt and fix path seperator
Fix duplicate bots displayed in Team Arena ingame add bot menu
OpenGL2: Fix parsing specularScale in shaders
Don't allow SDL audio capture using pulseaudio
Isolate the Altivec code so non-Altivec PPC targets can use the same binary.
Limit -maltivec to specific source files on OpenBSD too (untested)
Use SDL 2.0.1 headers for macOS ppc64
Fix console offset while Team Arena voiceMenu is open
OpenGL2: Readd r_deluxeSpecular.
Fix client kicked as unpure when missing the latest cgame/ui pk3s
Don't create multiple windows when GL context creation fails
Require OpenGL 1.2 for GL_CLAMP_TO_EDGE
Fix Linux uninstaller requiring Bash
Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh
Reported by @illwieckz.
Fix in_restart causing fatal error while video is shutdown
Allow pkg-config binary to be overridden with PKG_CONFIG
Make testgun command without argument disable test gun model
Remove unused renderer_buffer variable
Don't upload 8 bit grayscale images as 16 bit luminance
OpenGL1: Use RE_UploadCinematic() instead of duplicate code
Don't load non-core GL functions for OpenGL 3.2 core context
Load OpenGL ES 2.0 function procs
Don't check fixed function GL extensions when using shader pipeline
OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short
OpenGL2: Misc fixes and cleanup
Fix IQM root joint backlerp when joint number is more than 0
Improve IQM loading
Improve IQM CPU vertex skinning performance
OpenGL2: Add GPU vertex skinning for IQM models
2018-07-30 11:35:12 +00:00
q3rally
e6471c1d1d - changed the default Bots
- new ctf map
- new levelshots
- minimaps added
2018-05-24 21:48:06 +00:00
q3rally
dca76b9516 Added brown camaro skin
fixed the misplaced backlites
2018-05-09 23:18:27 +00:00
q3rally
333b56165a Added grey and white skin for the camaro 2018-05-08 21:52:27 +00:00
zturtleman
e059428dae Make Camaro reflective and add wheel to fix warning in menu. 2018-05-03 22:53:37 +00:00
zturtleman
48c243de89 Fix sv_master1 and 2 both being master.ioquake3.org 2018-05-02 03:34:17 +00:00
zturtleman
1ef365cca8 Fix error parsing q3r_platforms.arena 2018-05-02 03:07:07 +00:00
zturtleman
9d8633c712 Restore data fixes that were reverted in r214
r149: Fix ctf.shader failing newer ioq3 syntax check
r150: Resolve invalid shader keywords
r190: Fix names not being added to some license plates
2018-05-02 03:04:25 +00:00
q3rally
a6a3f51bc5 code typo cleared 2018-05-02 00:47:41 +00:00
q3rally
0d9f6f1534 Some small changes...modified some stuff... 2018-05-02 00:34:14 +00:00