mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-21 19:41:36 +00:00
worked out the surfaceparms stuff
added visual effect for SURF_SNOW (needs fixing) deleted useless surfaceparms files
This commit is contained in:
parent
c52c9468be
commit
4f04a97fdf
17 changed files with 133 additions and 149 deletions
BIN
baseq3r/gfx/misc/snowpuff3.tga
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BIN
baseq3r/gfx/misc/snowpuff3.tga
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Binary file not shown.
After Width: | Height: | Size: 16 KiB |
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@ -15,5 +15,6 @@
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SURF_GRAVEL 0x800000
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SURF_ICE 0x1000000
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SURF_DIRT 0x2000000
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SURF_METAL 0x4000000
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}
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@ -388,6 +388,18 @@ smokePuffRagePro
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}
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}
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snowPuff
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{
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cull none
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entityMergable // allow all the sprites to be merged together
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{
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map gfx/misc/snowpuff3.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen vertex
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alphaGen vertex
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}
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}
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shotgunSmokePuff
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{
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cull none
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@ -1,54 +0,0 @@
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// Make sure to leave a space between "name" and "{"
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// and between "contents" and "}".
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// Names are limited to 16 characters
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// Max of 64 infoParms
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// name { clearsolid, surfaceflags, contents }
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water { 1 0 32 }
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slime { 1 0 16 } // mildly damaging
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lava { 1 0 8 } // very damaging
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playerclip { 1 0 65536 }
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monsterclip { 1 0 131072 }
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nodrop { 1 0 2147483648 } // don't drop items or leave bodies (death fog, lava, etc)
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nonsolid { 1 16384 0 } // clears the solid flag
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// utility relevant attributes
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origin { 1 0 16777216 } // center of rotating brushes
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trans { 0 0 536870912 } // don't eat contained surfaces
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detail { 0 0 134217728 } // don't include in structural bsp
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structural { 0 0 268435456 } // force into structural bsp even if trnas
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areaportal { 1 0 32768 } // divides areas
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clusterportal { 1 0 1048576 } // for bots
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donotenter { 1 0 2097152 } // for bots
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botclipn { 1 0 4194304 } // for bots
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fog { 1 0 64 } // carves surfaces entering
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sky { 0 4 0 } // emit light from an environment map
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lightfilter { 0 32768 0 } // filter light going through it
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alphashadow { 0 65536 0 } // test light on a per-pixel basis
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hint { 0 256 0 } // use as a primary splitter
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// server attributes
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slick { 0 2 0 } // ice in q3rally
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noimpact { 0 16 0 } // don't make impact explosions or marks
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nomarks { 0 32 0 } // don't make impact marks, but still explode
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ladder { 0 8 0 }
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nodamage { 0 1 0 }
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metalsteps { 0 4096 0 }
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flesh { 0 64 0 }
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nosteps { 0 8192 0 }
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// drawsurf attributes
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nodraw { 0 128 0 } // don't generate a drawsurface (or a lightmap)
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pointlight { 0 2048 0 } // sample lighting at vertexes
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nolightmap { 0 1024 0 } // don't generate a lightmap
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nodlight { 0 131072 0 } // don't ever add dynamic lights
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dust { 0 262144 0 } // leave dust trail when walking on this surface
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// extra q3rally attributes
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grass { 0 524288 0 }
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asphalt { 0 1048576 0 }
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wet { 0 2097152 0 }
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metal { 0 4096 0 } // metal
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ice { 0 2 0 } // same as slick
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dirt { 0 262144 0 }
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@ -6219,7 +6219,7 @@ textures/q3r_ground/snowy04_slick
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textures/q3r_ground/snowy05_slick
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{
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qer_editorimage textures/q3r_ground/snowy05.tga
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surfaceparm SURF_SLICK
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surfaceparm SURF_SNOW
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surfaceparm nolightmap
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cull disable
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{
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@ -1,46 +0,0 @@
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// Make sure to leave a space between "name" and "{"
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// and between "contents" and "}".
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// Names are limited to 16 characters
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// Max of 64 infoParms
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// name { clearsolid, surfaceflags, contents }
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water { 1 0 32 }
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slime { 1 0 16 } // mildly damaging
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lava { 1 0 8 } // very damaging
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playerclip { 1 0 65536 }
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monsterclip { 1 0 131072 }
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nodrop { 1 0 2147483648 } // don't drop items or leave bodies (death fog, lava, etc)
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nonsolid { 1 16384 0 } // clears the solid flag
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// utility relevant attributes
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origin { 1 0 16777216 } // center of rotating brushes
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trans { 0 0 536870912 } // don't eat contained surfaces
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detail { 0 0 134217728 } // don't include in structural bsp
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structural { 0 0 268435456 } // force into structural bsp even if trnas
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areaportal { 1 0 32768 } // divides areas
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clusterportal { 1 0 1048576 } // for bots
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donotenter { 1 0 2097152 } // for bots
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botclipn { 1 0 4194304 } // for bots
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fog { 1 0 64 } // carves surfaces entering
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sky { 0 4 0 } // emit light from an environment map
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lightfilter { 0 32768 0 } // filter light going through it
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alphashadow { 0 65536 0 } // test light on a per-pixel basis
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hint { 0 256 0 } // use as a primary splitter
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// server attributes
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slick { 0 2 0 }
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noimpact { 0 16 0 } // don't make impact explosions or marks
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nomarks { 0 32 0 } // don't make impact marks, but still explode
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ladder { 0 8 0 }
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nodamage { 0 1 0 }
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metalsteps { 0 4096 0 }
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flesh { 0 64 0 }
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nosteps { 0 8192 0 }
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// drawsurf attributes
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nodraw { 0 128 0 } // don't generate a drawsurface (or a lightmap)
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pointlight { 0 2048 0 } // sample lighting at vertexes
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nolightmap { 0 1024 0 } // don't generate a lightmap
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nodlight { 0 131072 0 } // don't ever add dynamic lights
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dust { 0 262144 0 } // leave dust trail when walking on this surface
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@ -197,6 +197,7 @@ typedef struct centity_s {
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int trailTime; // so missile trails can handle dropped initial packets
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int dustTrailTime;
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int snowTrailTime;
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int miscTime;
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int snapShotTime; // last time this entity was found in a snapshot
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@ -387,7 +388,7 @@ typedef struct {
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int defendCount;
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int assistCount;
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int captures;
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qboolean perfect;
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qboolean perfect;
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int team;
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// Q3Rally Code Start
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int damageDealt;
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@ -1062,6 +1063,8 @@ typedef struct {
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// special effects models
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qhandle_t teleportEffectModel;
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qhandle_t teleportEffectShader;
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qhandle_t dustPuffShader;
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qhandle_t snowPuffShader;
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#ifdef MISSIONPACK
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qhandle_t kamikazeEffectModel;
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qhandle_t kamikazeShockWave;
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@ -1075,11 +1078,12 @@ typedef struct {
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qhandle_t invulnerabilityJuicedModel;
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qhandle_t medkitUsageModel;
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qhandle_t dustPuffShader;
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qhandle_t snowPuffShader;
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qhandle_t heartShader;
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qhandle_t invulnerabilityPowerupModel;
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// Q3Rally Code Start
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#endif
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qhandle_t dustPuffShader;
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//#endif
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// Q3Rally Code END
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@ -1344,7 +1348,7 @@ typedef struct {
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// Q3Rally Code END
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int redflag, blueflag; // flag status from configstrings
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int flagStatus;
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int sigil[MAX_SIGILS];
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int sigil[MAX_SIGILS];
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qboolean newHud;
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//
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@ -1499,6 +1503,7 @@ extern vmCvar_t cg_oldRocket;
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extern vmCvar_t cg_oldPlasma;
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extern vmCvar_t cg_trueLightning;
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extern vmCvar_t cg_sigilLocator;
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extern vmCvar_t cg_enableSnow;
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#ifdef MISSIONPACK
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extern vmCvar_t cg_redTeamName;
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extern vmCvar_t cg_blueTeamName;
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@ -223,6 +223,7 @@ vmCvar_t cg_oldRocket;
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vmCvar_t cg_oldPlasma;
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vmCvar_t cg_trueLightning;
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vmCvar_t cg_sigilLocator;
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vmCvar_t cg_enableSnow;
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#ifdef MISSIONPACK
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vmCvar_t cg_redTeamName;
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vmCvar_t cg_blueTeamName;
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@ -403,6 +404,7 @@ static cvarTable_t cvarTable[] = {
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{ &cg_currentSelectedPlayerName, "cg_currentSelectedPlayerName", "", CVAR_ARCHIVE},
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{ &cg_singlePlayer, "ui_singlePlayerActive", "0", CVAR_USERINFO},
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{ &cg_enableDust, "g_enableDust", "0", CVAR_SERVERINFO},
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{ &cg_enableSnow, "g_enableSnow", "0", CVAR_SERVERINFO},
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{ &cg_enableBreath, "g_enableBreath", "0", CVAR_SERVERINFO},
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{ &cg_singlePlayerActive, "ui_singlePlayerActive", "0", CVAR_USERINFO},
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{ &cg_recordSPDemo, "ui_recordSPDemo", "0", CVAR_ARCHIVE},
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@ -1024,7 +1026,8 @@ static void CG_RegisterGraphics( void ) {
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cgs.media.scoreboardPing = trap_R_RegisterShaderNoMip( "menu/tab/ping.tga" );
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cgs.media.scoreboardScore = trap_R_RegisterShaderNoMip( "menu/tab/score.tga" );
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cgs.media.scoreboardTime = trap_R_RegisterShaderNoMip( "menu/tab/time.tga" );
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cgs.media.snowPuffShader = trap_R_RegisterShader("snowPuff" );
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cgs.media.hastePuffShader = trap_R_RegisterShader("hasteSmokePuff" );
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cgs.media.smokePuffShader = trap_R_RegisterShader( "smokePuff" );
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cgs.media.smokePuffRageProShader = trap_R_RegisterShader( "smokePuffRagePro" );
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cgs.media.shotgunSmokePuffShader = trap_R_RegisterShader( "shotgunSmokePuff" );
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@ -1074,7 +1077,6 @@ static void CG_RegisterGraphics( void ) {
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cgs.media.battleWeaponShader = trap_R_RegisterShader("powerups/battleWeapon" );
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cgs.media.invisShader = trap_R_RegisterShader("powerups/invisibility" );
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cgs.media.regenShader = trap_R_RegisterShader("powerups/regen" );
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cgs.media.hastePuffShader = trap_R_RegisterShader("hasteSmokePuff" );
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#ifdef MISSIONPACK
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if ( cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) {
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@ -1142,6 +1144,7 @@ static void CG_RegisterGraphics( void ) {
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// Q3Rally Code Start
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#endif
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cgs.media.dustPuffShader = trap_R_RegisterShader("hasteSmokePuff" );
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cgs.media.snowPuffShader = trap_R_RegisterShader("snowPuff" );
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//#endif
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// Q3Rally Code END
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@ -2018,15 +2018,6 @@ static void CG_DustTrail( centity_t *cent ) {
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return;
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}
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// STONELANCE - UPDATE: use this instead of my dust function?
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/*
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anim = cent->pe.legs.animationNumber & ~ANIM_TOGGLEBIT;
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if ( anim != LEGS_LANDB && anim != LEGS_LAND ) {
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return;
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}
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*/
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// END
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cent->dustTrailTime += 40;
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if ( cent->dustTrailTime < cg.time ) {
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cent->dustTrailTime = cg.time;
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@ -2055,6 +2046,51 @@ static void CG_DustTrail( centity_t *cent ) {
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#endif
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/*
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===============
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CG_SnowTrail
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===============
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*/
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static void CG_SnowTrail( centity_t *cent ) {
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// int anim;
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vec3_t end, vel;
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trace_t tr;
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if (!cg_enableSnow.integer)
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return;
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if ( cent->snowTrailTime > cg.time ) {
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return;
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}
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cent->snowTrailTime += 40;
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if ( cent->snowTrailTime < cg.time ) {
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cent->snowTrailTime = cg.time;
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}
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VectorCopy(cent->currentState.pos.trBase, end);
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end[2] -= 64;
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CG_Trace( &tr, cent->currentState.pos.trBase, NULL, NULL, end, cent->currentState.number, MASK_PLAYERSOLID );
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if ( !(tr.surfaceFlags & SURF_SNOW) )
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return;
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VectorCopy( cent->currentState.pos.trBase, end );
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end[2] -= 16;
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VectorSet(vel, 0, 0, -30);
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CG_SmokePuff( end, vel,
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24,
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.8f, .8f, 0.7f, 0.33f,
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500,
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cg.time,
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0,
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0,
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cgs.media.snowPuffShader );
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}
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// #endif
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/*
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===============
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CG_TrailItem
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@ -2891,6 +2927,10 @@ static void CG_SurfaceEffects( centity_t *cent, vec3_t curOrigin, vec3_t up, int
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shader = cgs.media.SMDirtShader;
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colorIndex = 1;
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}
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else if (tr.surfaceFlags & SURF_SNOW){
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shader = cgs.media.SMDirtShader;
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colorIndex = 1;
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}
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else if (tr.surfaceFlags & SURF_DIRT) {
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shader = cgs.media.SMDirtShader;
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colorIndex = 1;
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@ -2926,14 +2966,13 @@ static void CG_SurfaceEffects( centity_t *cent, vec3_t curOrigin, vec3_t up, int
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return;
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}
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// trap_S_AddRealLoopingSound( cent->currentState.clientNum, origin, cent->currentState.pos.trDelta, trap_S_RegisterSound( "sound/rally/car/skid.wav", qfalse ) );
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/*
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trap_S_AddRealLoopingSound( cent->currentState.clientNum, origin, cent->currentState.pos.trDelta, trap_S_RegisterSound( "sound/rally/car/skid.wav", qfalse ) );
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if( cent->skidSoundTime + 500 < cg.time )
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{
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trap_S_StartSound( origin, cent->currentState.clientNum, CHAN_VOICE, trap_S_RegisterSound( "sound/rally/car/skid.wav", qfalse ) );
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cent->skidSoundTime = cg.time;
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}
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*/
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VectorMA(curOrigin, 1/2.0F, delta, origin);
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VectorNormalize(delta);
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@ -98,10 +98,12 @@ extern float CP_GEAR_RATIOS[];
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#define CP_DIRT_KCOF 0.8f
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#define CP_GRASS_SCOF 1.05f // short grass
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#define CP_GRASS_KCOF 0.7f
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#define CP_GRAVEL_SCOF 1.22f // gravel
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#define CP_GRAVEL_KCOF 0.85f
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#define CP_SNOW_SCOF 0.7f // packed snow
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#define CP_SNOW_KCOF 0.5f
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#define CP_GRAVEL_SCOF 1.22f // gravel
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#define CP_GRAVEL_KCOF 0.85f
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#define CP_SNOW_SCOF 0.4f // packed snow
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#define CP_SNOW_KCOF 0.27f
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//#define CP_SNOW_SCOF 0.7f // packed snow
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//#define CP_SNOW_KCOF 0.5f
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#define CP_OIL_SCOF 0.3f // oil
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#define CP_OIL_KCOF 0.2f
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@ -956,6 +956,7 @@ extern vmCvar_t pmove_fixed;
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extern vmCvar_t pmove_msec;
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extern vmCvar_t g_rankings;
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extern vmCvar_t g_enableDust;
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extern vmCvar_t g_enableSnow;
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extern vmCvar_t g_enableBreath;
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extern vmCvar_t g_singlePlayer;
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extern vmCvar_t g_proxMineTimeout;
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@ -86,6 +86,7 @@ vmCvar_t pmove_msec;
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vmCvar_t g_rankings;
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vmCvar_t g_listEntity;
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vmCvar_t g_localTeamPref;
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vmCvar_t g_enableSnow;
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#ifdef MISSIONPACK
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vmCvar_t g_obeliskHealth;
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vmCvar_t g_obeliskRegenPeriod;
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@ -199,6 +200,7 @@ static cvarTable_t gameCvarTable[] = {
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{ &g_allowVote, "g_allowVote", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &g_listEntity, "g_listEntity", "0", 0, 0, qfalse },
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{ &g_enableSnow, "g_enableSnow", "0", CVAR_SERVERINFO, 0, qtrue, qfalse },
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#ifdef MISSIONPACK
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{ &g_obeliskHealth, "g_obeliskHealth", "2500", 0, 0, qfalse },
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@ -705,7 +705,10 @@ void SP_worldspawn( void ) {
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G_SpawnString( "enableDust", "0", &s );
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trap_Cvar_Set( "g_enableDust", s );
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G_SpawnString( "enableSnow", "0", &s );
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trap_Cvar_Set( "g_enableSnow", s );
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G_SpawnString( "enableBreath", "0", &s );
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trap_Cvar_Set( "g_enableBreath", s );
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@ -67,7 +67,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define BASETA "missionpack"
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#ifndef PRODUCT_VERSION
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#define PRODUCT_VERSION "v0.0.3.0_r339"
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||||
#define PRODUCT_VERSION "v0.0.3.0_r347"
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#endif
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||||
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||||
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@ -33,13 +33,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define CONTENTS_SLIME 16
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#define CONTENTS_WATER 32
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#define CONTENTS_FOG 64
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#define CONTENTS_NOTTEAM1 0x0080
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#define CONTENTS_NOTTEAM2 0x0100
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#define CONTENTS_NOBOTCLIP 0x0200
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#define CONTENTS_AREAPORTAL 0x8000
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#define CONTENTS_PLAYERCLIP 0x10000
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#define CONTENTS_MONSTERCLIP 0x20000
|
||||
//bot specific contents types
|
||||
|
@ -49,9 +46,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#define CONTENTS_DONOTENTER 0x200000
|
||||
#define CONTENTS_BOTCLIP 0x400000
|
||||
#define CONTENTS_MOVER 0x800000
|
||||
|
||||
#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
|
||||
|
||||
#define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game
|
||||
#define CONTENTS_CORPSE 0x4000000
|
||||
#define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp
|
||||
|
@ -79,8 +74,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map
|
||||
#define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies)
|
||||
#define SURF_DUST 0x40000 // leave a dust trail when walking on this surface
|
||||
|
||||
// STONELANCE
|
||||
#define SURF_GRASS 0x80000
|
||||
#define SURF_ASPHALT 0x100000
|
||||
#define SURF_WET 0x200000
|
||||
|
@ -89,5 +82,4 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#define SURF_ICE 0x1000000
|
||||
#define SURF_DIRT 0x2000000
|
||||
#define SURF_METAL 0x4000000
|
||||
// END
|
||||
|
||||
|
|
|
@ -95,7 +95,7 @@ q3rallycode
|
|||
engine\code\botlib\l_utils.h
|
||||
engine\code\botlib\lcc.mak
|
||||
engine\code\botlib\linux-i386.mak
|
||||
-cgame
|
||||
+cgame
|
||||
engine\code\cgame\cg_atmospheric.c
|
||||
engine\code\cgame\cg_consolecmds.c
|
||||
engine\code\cgame\cg_draw.c
|
||||
|
@ -863,15 +863,21 @@ q3rallycode
|
|||
2=engine\code\q3_ui\ui_rally_options.c
|
||||
3=engine\code\cgame\cg_rally_hud.c
|
||||
4=engine\code\cgame\cg_draw.c
|
||||
5=engine\code\sdl\sdl_icon.h
|
||||
6=engine\code\sdl\sdl_glimp.c
|
||||
7=engine\code\game\bg_physics.c
|
||||
8=engine\code\qcommon\surfaceflags.h
|
||||
5=engine\code\game\bg_physics.c
|
||||
6=engine\code\qcommon\surfaceflags.h
|
||||
7=engine\code\cgame\cg_players.c
|
||||
8=engine\code\cgame\cg_main.c
|
||||
9=engine\code\game\g_local.h
|
||||
10=engine\code\game\g_main.c
|
||||
11=engine\code\game\g_spawn.c
|
||||
12=engine\code\cgame\cg_event.c
|
||||
13=engine\code\cgame\cg_rally_tools.c
|
||||
14=engine\code\game\bg_physics.h
|
||||
[Selected Project Files]
|
||||
Main=
|
||||
Selected=engine\code\qcommon\q_shared.h
|
||||
Selected=engine\code\cgame\cg_main.c
|
||||
[engine\code\qcommon\q_shared.h]
|
||||
TopLine=1073
|
||||
TopLine=52
|
||||
Caret=39,70
|
||||
[engine\code\q3_ui\ui_rally_controls.c]
|
||||
TopLine=333
|
||||
|
@ -885,15 +891,33 @@ Caret=108,806
|
|||
[engine\code\cgame\cg_draw.c]
|
||||
TopLine=434
|
||||
Caret=1,449
|
||||
[engine\code\sdl\sdl_icon.h]
|
||||
TopLine=113
|
||||
Caret=28,137
|
||||
[engine\code\sdl\sdl_glimp.c]
|
||||
TopLine=366
|
||||
Caret=38,390
|
||||
[engine\code\game\bg_physics.c]
|
||||
TopLine=632
|
||||
Caret=1,671
|
||||
TopLine=640
|
||||
Caret=29,655
|
||||
[engine\code\qcommon\surfaceflags.h]
|
||||
TopLine=13
|
||||
Caret=1,86
|
||||
TopLine=66
|
||||
Caret=1,80
|
||||
[engine\code\cgame\cg_players.c]
|
||||
TopLine=2034
|
||||
Caret=1,2054
|
||||
[engine\code\cgame\cg_main.c]
|
||||
TopLine=1132
|
||||
Caret=56,1147
|
||||
[engine\code\game\g_local.h]
|
||||
TopLine=939
|
||||
Caret=34,959
|
||||
[engine\code\game\g_main.c]
|
||||
TopLine=199
|
||||
Caret=79,203
|
||||
[engine\code\game\g_spawn.c]
|
||||
TopLine=666
|
||||
Caret=39,707
|
||||
[engine\code\cgame\cg_event.c]
|
||||
TopLine=830
|
||||
Caret=1,815
|
||||
[engine\code\cgame\cg_rally_tools.c]
|
||||
TopLine=320
|
||||
Caret=1,324
|
||||
[engine\code\game\bg_physics.h]
|
||||
TopLine=89
|
||||
Caret=27,104
|
||||
|
|
Loading…
Reference in a new issue