mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-25 05:11:00 +00:00
ioquake3 resync to revision 3534 from 3522.
Make Team Arena prevTeamMember command loop around player list Prevent Q_IsColorString from asserting on negative ascii chars Add .gitignore for misc/msvc12 OpenGL2: r_cubemapping 2 for box cubemap parallax. Add r_parallaxMapShadows. Fix PRINT_ERROR print level missing from CL_RefPrintf OpenGL2: Fix compiling lightall GLSL on OpenGL 2.1 Add current (custom) resolution to Q3 UI video mode list Override video mode list in Team Arena UI OpenGL2: Disable r_cubeMapping if not OpenGL 3.0+ Fix rendering IQM models between model frames Fix warnings that IQM blendWeights may not be initialized
This commit is contained in:
parent
7deab10e2c
commit
83cd2f1ae9
17 changed files with 643 additions and 195 deletions
|
@ -44,7 +44,7 @@ ifndef BUILD_DEFINES
|
|||
endif
|
||||
|
||||
# ioquake3 svn version that this is based on
|
||||
IOQ3_REVISION = 3522
|
||||
IOQ3_REVISION = 3534
|
||||
|
||||
#############################################################################
|
||||
#
|
||||
|
|
|
@ -151,7 +151,7 @@ void CG_SelectNextPlayer( void ) {
|
|||
|
||||
void CG_SelectPrevPlayer( void ) {
|
||||
CG_CheckOrderPending();
|
||||
if (cg_currentSelectedPlayer.integer > 0 && cg_currentSelectedPlayer.integer < numSortedTeamPlayers) {
|
||||
if (cg_currentSelectedPlayer.integer > 0 && cg_currentSelectedPlayer.integer <= numSortedTeamPlayers) {
|
||||
cg_currentSelectedPlayer.integer--;
|
||||
} else {
|
||||
cg_currentSelectedPlayer.integer = numSortedTeamPlayers;
|
||||
|
|
|
@ -3088,8 +3088,10 @@ static __attribute__ ((format (printf, 2, 3))) void QDECL CL_RefPrintf( int prin
|
|||
Com_Printf ("%s", msg);
|
||||
} else if ( print_level == PRINT_WARNING ) {
|
||||
Com_Printf (S_COLOR_YELLOW "%s", msg); // yellow
|
||||
} else if ( print_level == PRINT_ERROR ) {
|
||||
Com_Printf (S_COLOR_RED "%s", msg); // red
|
||||
} else if ( print_level == PRINT_DEVELOPER ) {
|
||||
Com_DPrintf (S_COLOR_RED "%s", msg); // red
|
||||
Com_DPrintf (S_COLOR_RED "%s", msg); // red - developer only
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -430,6 +430,7 @@ static int resToRatio[ MAX_RESOLUTIONS ];
|
|||
|
||||
static char resbuf[ MAX_STRING_CHARS ];
|
||||
static const char* detectedResolutions[ MAX_RESOLUTIONS ];
|
||||
static char currentResolution[ 20 ];
|
||||
|
||||
static const char** resolutions = builtinResolutions;
|
||||
static qboolean resolutionsDetected = qfalse;
|
||||
|
@ -559,7 +560,7 @@ GraphicsOptions_GetResolutions
|
|||
*/
|
||||
static void GraphicsOptions_GetResolutions( void )
|
||||
{
|
||||
Q_strncpyz(resbuf, UI_Cvar_VariableString("r_availableModes"), sizeof(resbuf));
|
||||
trap_Cvar_VariableStringBuffer("r_availableModes", resbuf, sizeof(resbuf));
|
||||
if(*resbuf)
|
||||
{
|
||||
char* s = resbuf;
|
||||
|
@ -573,11 +574,26 @@ static void GraphicsOptions_GetResolutions( void )
|
|||
}
|
||||
detectedResolutions[ i ] = NULL;
|
||||
|
||||
if( i > 0 )
|
||||
// add custom resolution if not in mode list
|
||||
if ( i < ARRAY_LEN(detectedResolutions)-1 )
|
||||
{
|
||||
resolutions = detectedResolutions;
|
||||
resolutionsDetected = qtrue;
|
||||
Com_sprintf( currentResolution, sizeof ( currentResolution ), "%dx%d", uis.glconfig.vidWidth, uis.glconfig.vidHeight );
|
||||
|
||||
for( i = 0; detectedResolutions[ i ]; i++ )
|
||||
{
|
||||
if ( strcmp( detectedResolutions[ i ], currentResolution ) == 0 )
|
||||
break;
|
||||
}
|
||||
|
||||
if ( detectedResolutions[ i ] == NULL )
|
||||
{
|
||||
detectedResolutions[ i++ ] = currentResolution;
|
||||
detectedResolutions[ i ] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
resolutions = detectedResolutions;
|
||||
resolutionsDetected = qtrue;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -24,6 +24,28 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
// q_shared.c -- stateless support routines that are included in each code dll
|
||||
#include "q_shared.h"
|
||||
|
||||
// ^[0-9a-zA-Z]
|
||||
qboolean Q_IsColorString(const char *p) {
|
||||
if (!p)
|
||||
return qfalse;
|
||||
|
||||
if (p[0] != Q_COLOR_ESCAPE)
|
||||
return qfalse;
|
||||
|
||||
if (p[1] == 0)
|
||||
return qfalse;
|
||||
|
||||
// isalnum expects a signed integer in the range -1 (EOF) to 255, or it might assert on undefined behaviour
|
||||
// a dereferenced char pointer has the range -128 to 127, so we just need to rangecheck the negative part
|
||||
if (p[1] < 0)
|
||||
return qfalse;
|
||||
|
||||
if (isalnum(p[1]) == 0)
|
||||
return qfalse;
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
float Com_Clamp( float min, float max, float value ) {
|
||||
if ( value < min ) {
|
||||
return min;
|
||||
|
|
|
@ -387,6 +387,8 @@ typedef vec_t vec3_t[3];
|
|||
typedef vec_t vec4_t[4];
|
||||
typedef vec_t vec5_t[5];
|
||||
|
||||
typedef vec_t quat_t[4];
|
||||
|
||||
typedef int fixed4_t;
|
||||
typedef int fixed8_t;
|
||||
typedef int fixed16_t;
|
||||
|
@ -460,7 +462,7 @@ extern vec4_t colorMdGrey;
|
|||
extern vec4_t colorDkGrey;
|
||||
|
||||
#define Q_COLOR_ESCAPE '^'
|
||||
#define Q_IsColorString(p) ((p) && *(p) == Q_COLOR_ESCAPE && *((p)+1) && isalnum(*((p)+1))) // ^[0-9a-zA-Z]
|
||||
qboolean Q_IsColorString(const char *p); // ^[0-9a-zA-Z]
|
||||
|
||||
#define COLOR_BLACK '0'
|
||||
#define COLOR_RED '1'
|
||||
|
@ -633,6 +635,8 @@ typedef struct {
|
|||
|
||||
#define Byte4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
|
||||
|
||||
#define QuatCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
|
||||
|
||||
#define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));}
|
||||
// just in case you don't want to use the macros
|
||||
vec_t _DotProduct( const vec3_t v1, const vec3_t v2 );
|
||||
|
|
|
@ -589,6 +589,12 @@ typedef struct {
|
|||
drawVert_t *verts;
|
||||
} srfTriangles_t;
|
||||
|
||||
typedef struct {
|
||||
vec3_t translate;
|
||||
quat_t rotate;
|
||||
vec3_t scale;
|
||||
} iqmTransform_t;
|
||||
|
||||
// inter-quake-model
|
||||
typedef struct {
|
||||
int num_vertexes;
|
||||
|
@ -623,8 +629,9 @@ typedef struct {
|
|||
|
||||
char *jointNames;
|
||||
int *jointParents;
|
||||
float *jointMats;
|
||||
float *poseMats;
|
||||
float *bindJoints; // [num_joints * 12]
|
||||
float *invBindJoints; // [num_joints * 12]
|
||||
iqmTransform_t *poses; // [num_frames * num_poses]
|
||||
float *bounds;
|
||||
} iqmData_t;
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
===========================================================================
|
||||
Copyright (C) 2011 Thilo Schulz <thilo@tjps.eu>
|
||||
Copyright (C) 2011 Matthias Bentrup <matthias.bentrup@googlemail.com>
|
||||
Copyright (C) 2011-2019 Zack Middleton <zturtleman@gmail.com>
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
|
@ -44,7 +45,7 @@ static qboolean IQM_CheckRange( iqmHeader_t *header, int offset,
|
|||
}
|
||||
// "multiply" 3x4 matrices, these are assumed to be the top 3 rows
|
||||
// of a 4x4 matrix with the last row = (0 0 0 1)
|
||||
static void Matrix34Multiply( float *a, float *b, float *out ) {
|
||||
static void Matrix34Multiply( const float *a, const float *b, float *out ) {
|
||||
out[ 0] = a[0] * b[0] + a[1] * b[4] + a[ 2] * b[ 8];
|
||||
out[ 1] = a[0] * b[1] + a[1] * b[5] + a[ 2] * b[ 9];
|
||||
out[ 2] = a[0] * b[2] + a[1] * b[6] + a[ 2] * b[10];
|
||||
|
@ -58,23 +59,7 @@ static void Matrix34Multiply( float *a, float *b, float *out ) {
|
|||
out[10] = a[8] * b[2] + a[9] * b[6] + a[10] * b[10];
|
||||
out[11] = a[8] * b[3] + a[9] * b[7] + a[10] * b[11] + a[11];
|
||||
}
|
||||
static void InterpolateMatrix( float *a, float *b, float lerp, float *mat ) {
|
||||
float unLerp = 1.0f - lerp;
|
||||
|
||||
mat[ 0] = a[ 0] * unLerp + b[ 0] * lerp;
|
||||
mat[ 1] = a[ 1] * unLerp + b[ 1] * lerp;
|
||||
mat[ 2] = a[ 2] * unLerp + b[ 2] * lerp;
|
||||
mat[ 3] = a[ 3] * unLerp + b[ 3] * lerp;
|
||||
mat[ 4] = a[ 4] * unLerp + b[ 4] * lerp;
|
||||
mat[ 5] = a[ 5] * unLerp + b[ 5] * lerp;
|
||||
mat[ 6] = a[ 6] * unLerp + b[ 6] * lerp;
|
||||
mat[ 7] = a[ 7] * unLerp + b[ 7] * lerp;
|
||||
mat[ 8] = a[ 8] * unLerp + b[ 8] * lerp;
|
||||
mat[ 9] = a[ 9] * unLerp + b[ 9] * lerp;
|
||||
mat[10] = a[10] * unLerp + b[10] * lerp;
|
||||
mat[11] = a[11] * unLerp + b[11] * lerp;
|
||||
}
|
||||
static void JointToMatrix( vec4_t rot, vec3_t scale, vec3_t trans,
|
||||
static void JointToMatrix( const quat_t rot, const vec3_t scale, const vec3_t trans,
|
||||
float *mat ) {
|
||||
float xx = 2.0f * rot[0] * rot[0];
|
||||
float yy = 2.0f * rot[1] * rot[1];
|
||||
|
@ -99,8 +84,7 @@ static void JointToMatrix( vec4_t rot, vec3_t scale, vec3_t trans,
|
|||
mat[10] = scale[2] * (1.0f - (xx + yy));
|
||||
mat[11] = trans[2];
|
||||
}
|
||||
static void Matrix34Invert( float *inMat, float *outMat )
|
||||
{
|
||||
static void Matrix34Invert( const float *inMat, float *outMat ) {
|
||||
vec3_t trans;
|
||||
float invSqrLen, *v;
|
||||
|
||||
|
@ -120,6 +104,61 @@ static void Matrix34Invert( float *inMat, float *outMat )
|
|||
outMat[ 7] = -DotProduct(outMat + 4, trans);
|
||||
outMat[11] = -DotProduct(outMat + 8, trans);
|
||||
}
|
||||
static void QuatSlerp(const quat_t from, const quat_t _to, float fraction, quat_t out) {
|
||||
float angle, cosAngle, sinAngle, backlerp, lerp;
|
||||
quat_t to;
|
||||
|
||||
// cos() of angle
|
||||
cosAngle = from[0] * _to[0] + from[1] * _to[1] + from[2] * _to[2] + from[3] * _to[3];
|
||||
|
||||
// negative handling is needed for taking shortest path (required for model joints)
|
||||
if ( cosAngle < 0.0f ) {
|
||||
cosAngle = -cosAngle;
|
||||
to[0] = - _to[0];
|
||||
to[1] = - _to[1];
|
||||
to[2] = - _to[2];
|
||||
to[3] = - _to[3];
|
||||
} else {
|
||||
QuatCopy( _to, to );
|
||||
}
|
||||
|
||||
if ( cosAngle < 0.999999f ) {
|
||||
// spherical lerp (slerp)
|
||||
angle = acosf( cosAngle );
|
||||
sinAngle = sinf( angle );
|
||||
backlerp = sinf( ( 1.0f - fraction ) * angle ) / sinAngle;
|
||||
lerp = sinf( fraction * angle ) / sinAngle;
|
||||
} else {
|
||||
// linear lerp
|
||||
backlerp = 1.0f - fraction;
|
||||
lerp = fraction;
|
||||
}
|
||||
|
||||
out[0] = from[0] * backlerp + to[0] * lerp;
|
||||
out[1] = from[1] * backlerp + to[1] * lerp;
|
||||
out[2] = from[2] * backlerp + to[2] * lerp;
|
||||
out[3] = from[3] * backlerp + to[3] * lerp;
|
||||
}
|
||||
static vec_t QuatNormalize2( const quat_t v, quat_t out) {
|
||||
float length, ilength;
|
||||
|
||||
length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2] + v[3]*v[3];
|
||||
|
||||
if (length) {
|
||||
/* writing it this way allows gcc to recognize that rsqrt can be used */
|
||||
ilength = 1/(float)sqrt (length);
|
||||
/* sqrt(length) = length * (1 / sqrt(length)) */
|
||||
length *= ilength;
|
||||
out[0] = v[0]*ilength;
|
||||
out[1] = v[1]*ilength;
|
||||
out[2] = v[2]*ilength;
|
||||
out[3] = v[3]*ilength;
|
||||
} else {
|
||||
out[0] = out[1] = out[2] = out[3] = 0;
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
|
@ -139,7 +178,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
unsigned short *framedata;
|
||||
char *str;
|
||||
int i, j, k;
|
||||
float jointInvMats[IQM_MAX_JOINTS * 12] = {0.0f};
|
||||
iqmTransform_t *transform;
|
||||
float *mat, *matInv;
|
||||
size_t size, joint_names;
|
||||
byte *dataPtr;
|
||||
|
@ -559,10 +598,11 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
if( header->num_joints ) {
|
||||
size += joint_names; // joint names
|
||||
size += header->num_joints * sizeof(int); // joint parents
|
||||
size += header->num_joints * 12 * sizeof( float ); // joint mats
|
||||
size += header->num_joints * 12 * sizeof(float); // bind joint matricies
|
||||
size += header->num_joints * 12 * sizeof(float); // inverse bind joint matricies
|
||||
}
|
||||
if( header->num_poses ) {
|
||||
size += header->num_poses * header->num_frames * 12 * sizeof( float ); // pose mats
|
||||
size += header->num_poses * header->num_frames * sizeof(iqmTransform_t); // pose transforms
|
||||
}
|
||||
if( header->ofs_bounds ) {
|
||||
size += header->num_frames * 6 * sizeof(float); // model bounds
|
||||
|
@ -633,12 +673,15 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
iqmData->jointParents = (int*)dataPtr;
|
||||
dataPtr += header->num_joints * sizeof(int); // joint parents
|
||||
|
||||
iqmData->jointMats = (float*)dataPtr;
|
||||
dataPtr += header->num_joints * 12 * sizeof( float ); // joint mats
|
||||
iqmData->bindJoints = (float*)dataPtr;
|
||||
dataPtr += header->num_joints * 12 * sizeof(float); // bind joint matricies
|
||||
|
||||
iqmData->invBindJoints = (float*)dataPtr;
|
||||
dataPtr += header->num_joints * 12 * sizeof(float); // inverse bind joint matricies
|
||||
}
|
||||
if( header->num_poses ) {
|
||||
iqmData->poseMats = (float*)dataPtr;
|
||||
dataPtr += header->num_poses * header->num_frames * 12 * sizeof( float ); // pose mats
|
||||
iqmData->poses = (iqmTransform_t*)dataPtr;
|
||||
dataPtr += header->num_poses * header->num_frames * sizeof(iqmTransform_t); // pose transforms
|
||||
}
|
||||
if( header->ofs_bounds ) {
|
||||
iqmData->bounds = (float*)dataPtr;
|
||||
|
@ -804,22 +847,23 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
iqmData->jointParents[i] = joint->parent;
|
||||
}
|
||||
|
||||
// calculate joint matrices and their inverses
|
||||
// joint inverses are needed only until the pose matrices are calculated
|
||||
mat = iqmData->jointMats;
|
||||
matInv = jointInvMats;
|
||||
// calculate bind joint matrices and their inverses
|
||||
mat = iqmData->bindJoints;
|
||||
matInv = iqmData->invBindJoints;
|
||||
joint = (iqmJoint_t *)((byte *)header + header->ofs_joints);
|
||||
for( i = 0; i < header->num_joints; i++, joint++ ) {
|
||||
float baseFrame[12], invBaseFrame[12];
|
||||
|
||||
QuatNormalize2( joint->rotate, joint->rotate );
|
||||
|
||||
JointToMatrix( joint->rotate, joint->scale, joint->translate, baseFrame );
|
||||
Matrix34Invert( baseFrame, invBaseFrame );
|
||||
|
||||
if ( joint->parent >= 0 )
|
||||
{
|
||||
Matrix34Multiply( iqmData->jointMats + 12 * joint->parent, baseFrame, mat );
|
||||
Matrix34Multiply( iqmData->bindJoints + 12 * joint->parent, baseFrame, mat );
|
||||
mat += 12;
|
||||
Matrix34Multiply( invBaseFrame, jointInvMats + 12 * joint->parent, matInv );
|
||||
Matrix34Multiply( invBaseFrame, iqmData->invBindJoints + 12 * joint->parent, matInv );
|
||||
matInv += 12;
|
||||
}
|
||||
else
|
||||
|
@ -834,16 +878,15 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
|
||||
if( header->num_poses )
|
||||
{
|
||||
// calculate pose matrices
|
||||
// calculate pose transforms
|
||||
transform = iqmData->poses;
|
||||
framedata = (unsigned short *)((byte *)header + header->ofs_frames);
|
||||
mat = iqmData->poseMats;
|
||||
for( i = 0; i < header->num_frames; i++ ) {
|
||||
pose = (iqmPose_t *)((byte *)header + header->ofs_poses);
|
||||
for( j = 0; j < header->num_poses; j++, pose++ ) {
|
||||
for( j = 0; j < header->num_poses; j++, pose++, transform++ ) {
|
||||
vec3_t translate;
|
||||
vec4_t rotate;
|
||||
quat_t rotate;
|
||||
vec3_t scale;
|
||||
float mat1[12], mat2[12];
|
||||
|
||||
translate[0] = pose->channeloffset[0];
|
||||
if( pose->mask & 0x001)
|
||||
|
@ -878,18 +921,9 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
if( pose->mask & 0x200)
|
||||
scale[2] += *framedata++ * pose->channelscale[9];
|
||||
|
||||
// construct transformation matrix
|
||||
JointToMatrix( rotate, scale, translate, mat1 );
|
||||
|
||||
if( pose->parent >= 0 ) {
|
||||
Matrix34Multiply( iqmData->jointMats + 12 * pose->parent,
|
||||
mat1, mat2 );
|
||||
} else {
|
||||
Com_Memcpy( mat2, mat1, sizeof(mat1) );
|
||||
}
|
||||
|
||||
Matrix34Multiply( mat2, jointInvMats + 12 * j, mat );
|
||||
mat += 12;
|
||||
VectorCopy( translate, transform->translate );
|
||||
QuatNormalize2( rotate, transform->rotate );
|
||||
VectorCopy( scale, transform->scale );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1128,37 +1162,59 @@ void R_AddIQMSurfaces( trRefEntity_t *ent ) {
|
|||
|
||||
|
||||
static void ComputePoseMats( iqmData_t *data, int frame, int oldframe,
|
||||
float backlerp, float *mat ) {
|
||||
float *mat1, *mat2;
|
||||
int *joint = data->jointParents;
|
||||
int i;
|
||||
float backlerp, float *poseMats ) {
|
||||
iqmTransform_t relativeJoints[IQM_MAX_JOINTS];
|
||||
iqmTransform_t *relativeJoint;
|
||||
const iqmTransform_t *pose;
|
||||
const iqmTransform_t *oldpose;
|
||||
const int *jointParent;
|
||||
const float *invBindMat;
|
||||
float *poseMat, lerp;
|
||||
int i;
|
||||
|
||||
relativeJoint = relativeJoints;
|
||||
|
||||
// copy or lerp animation frame pose
|
||||
if ( oldframe == frame ) {
|
||||
mat1 = data->poseMats + 12 * data->num_poses * frame;
|
||||
for( i = 0; i < data->num_poses; i++, joint++ ) {
|
||||
if( *joint >= 0 ) {
|
||||
Matrix34Multiply( mat + 12 * *joint,
|
||||
mat1 + 12*i, mat + 12*i );
|
||||
} else {
|
||||
Com_Memcpy( mat + 12*i, mat1 + 12*i, 12 * sizeof(float) );
|
||||
}
|
||||
pose = &data->poses[frame * data->num_poses];
|
||||
for ( i = 0; i < data->num_poses; i++, pose++, relativeJoint++ ) {
|
||||
VectorCopy( pose->translate, relativeJoint->translate );
|
||||
QuatCopy( pose->rotate, relativeJoint->rotate );
|
||||
VectorCopy( pose->scale, relativeJoint->scale );
|
||||
}
|
||||
} else {
|
||||
mat1 = data->poseMats + 12 * data->num_poses * frame;
|
||||
mat2 = data->poseMats + 12 * data->num_poses * oldframe;
|
||||
|
||||
for( i = 0; i < data->num_poses; i++, joint++ ) {
|
||||
if( *joint >= 0 ) {
|
||||
float tmpMat[12];
|
||||
InterpolateMatrix( mat1 + 12*i, mat2 + 12*i,
|
||||
backlerp, tmpMat );
|
||||
Matrix34Multiply( mat + 12 * *joint,
|
||||
tmpMat, mat + 12*i );
|
||||
|
||||
} else {
|
||||
InterpolateMatrix( mat1 + 12*i, mat2 + 12*i,
|
||||
backlerp, mat + 12*i );
|
||||
}
|
||||
} else {
|
||||
lerp = 1.0f - backlerp;
|
||||
pose = &data->poses[frame * data->num_poses];
|
||||
oldpose = &data->poses[oldframe * data->num_poses];
|
||||
for ( i = 0; i < data->num_poses; i++, oldpose++, pose++, relativeJoint++ ) {
|
||||
relativeJoint->translate[0] = oldpose->translate[0] * backlerp + pose->translate[0] * lerp;
|
||||
relativeJoint->translate[1] = oldpose->translate[1] * backlerp + pose->translate[1] * lerp;
|
||||
relativeJoint->translate[2] = oldpose->translate[2] * backlerp + pose->translate[2] * lerp;
|
||||
|
||||
relativeJoint->scale[0] = oldpose->scale[0] * backlerp + pose->scale[0] * lerp;
|
||||
relativeJoint->scale[1] = oldpose->scale[1] * backlerp + pose->scale[1] * lerp;
|
||||
relativeJoint->scale[2] = oldpose->scale[2] * backlerp + pose->scale[2] * lerp;
|
||||
|
||||
QuatSlerp( oldpose->rotate, pose->rotate, lerp, relativeJoint->rotate );
|
||||
}
|
||||
}
|
||||
|
||||
// multiply by inverse of bind pose and parent 'pose mat' (bind pose transform matrix)
|
||||
relativeJoint = relativeJoints;
|
||||
jointParent = data->jointParents;
|
||||
invBindMat = data->invBindJoints;
|
||||
poseMat = poseMats;
|
||||
for ( i = 0; i < data->num_poses; i++, relativeJoint++, jointParent++, invBindMat += 12, poseMat += 12 ) {
|
||||
float mat1[12], mat2[12];
|
||||
|
||||
JointToMatrix( relativeJoint->rotate, relativeJoint->scale, relativeJoint->translate, mat1 );
|
||||
|
||||
if ( *jointParent >= 0 ) {
|
||||
Matrix34Multiply( &data->bindJoints[(*jointParent)*12], mat1, mat2 );
|
||||
Matrix34Multiply( mat2, invBindMat, mat1 );
|
||||
Matrix34Multiply( &poseMats[(*jointParent)*12], mat1, poseMat );
|
||||
} else {
|
||||
Matrix34Multiply( mat1, invBindMat, poseMat );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1169,7 +1225,7 @@ static void ComputeJointMats( iqmData_t *data, int frame, int oldframe,
|
|||
int i;
|
||||
|
||||
if ( data->num_poses == 0 ) {
|
||||
Com_Memcpy( mat, data->jointMats, data->num_joints * 12 * sizeof(float) );
|
||||
Com_Memcpy( mat, data->bindJoints, data->num_joints * 12 * sizeof(float) );
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1181,7 +1237,7 @@ static void ComputeJointMats( iqmData_t *data, int frame, int oldframe,
|
|||
|
||||
Com_Memcpy(outmat, mat1, sizeof(outmat));
|
||||
|
||||
Matrix34Multiply( outmat, data->jointMats + 12*i, mat1 );
|
||||
Matrix34Multiply( outmat, data->bindJoints + 12*i, mat1 );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1246,19 +1302,20 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
|
|||
float *nrmMat = &influenceNrmMat[9*i];
|
||||
int j;
|
||||
float blendWeights[4];
|
||||
int numWeights;
|
||||
|
||||
for ( numWeights = 0; numWeights < 4; numWeights++ ) {
|
||||
if ( data->blendWeightsType == IQM_FLOAT )
|
||||
blendWeights[numWeights] = data->influenceBlendWeights.f[4*influence + numWeights];
|
||||
else
|
||||
blendWeights[numWeights] = (float)data->influenceBlendWeights.b[4*influence + numWeights] / 255.0f;
|
||||
|
||||
if ( blendWeights[numWeights] <= 0.0f )
|
||||
break;
|
||||
if ( data->blendWeightsType == IQM_FLOAT ) {
|
||||
blendWeights[0] = data->influenceBlendWeights.f[4*influence + 0];
|
||||
blendWeights[1] = data->influenceBlendWeights.f[4*influence + 1];
|
||||
blendWeights[2] = data->influenceBlendWeights.f[4*influence + 2];
|
||||
blendWeights[3] = data->influenceBlendWeights.f[4*influence + 3];
|
||||
} else {
|
||||
blendWeights[0] = (float)data->influenceBlendWeights.b[4*influence + 0] / 255.0f;
|
||||
blendWeights[1] = (float)data->influenceBlendWeights.b[4*influence + 1] / 255.0f;
|
||||
blendWeights[2] = (float)data->influenceBlendWeights.b[4*influence + 2] / 255.0f;
|
||||
blendWeights[3] = (float)data->influenceBlendWeights.b[4*influence + 3] / 255.0f;
|
||||
}
|
||||
|
||||
if ( numWeights == 0 ) {
|
||||
if ( blendWeights[0] <= 0.0f ) {
|
||||
// no blend joint, use identity matrix.
|
||||
vtxMat[0] = identityMatrix[0];
|
||||
vtxMat[1] = identityMatrix[1];
|
||||
|
@ -1288,7 +1345,11 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
|
|||
vtxMat[10] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 10];
|
||||
vtxMat[11] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 11];
|
||||
|
||||
for( j = 1; j < numWeights; j++ ) {
|
||||
for( j = 1; j < 3; j++ ) {
|
||||
if ( blendWeights[j] <= 0.0f ) {
|
||||
break;
|
||||
}
|
||||
|
||||
vtxMat[0] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 0];
|
||||
vtxMat[1] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 1];
|
||||
vtxMat[2] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 2];
|
||||
|
|
|
@ -143,6 +143,35 @@ float RayIntersectDisplaceMap(vec2 dp, vec2 ds, sampler2D normalMap)
|
|||
|
||||
return bestDepth;
|
||||
}
|
||||
|
||||
float LightRay(vec2 dp, vec2 ds, sampler2D normalMap)
|
||||
{
|
||||
const int linearSearchSteps = 16;
|
||||
|
||||
// current size of search window
|
||||
float size = 1.0 / float(linearSearchSteps);
|
||||
|
||||
// current height from initial texel depth
|
||||
float height = 0.0;
|
||||
|
||||
float startDepth = SampleDepth(normalMap, dp);
|
||||
|
||||
// find a collision or escape
|
||||
for(int i = 0; i < linearSearchSteps - 1; ++i)
|
||||
{
|
||||
height += size;
|
||||
|
||||
if (startDepth < height)
|
||||
return 1.0;
|
||||
|
||||
float t = SampleDepth(normalMap, dp + ds * height);
|
||||
|
||||
if (startDepth > t + height)
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
return 1.0;
|
||||
}
|
||||
#endif
|
||||
|
||||
vec3 CalcDiffuse(vec3 diffuseAlbedo, float NH, float EH, float roughness)
|
||||
|
@ -193,6 +222,37 @@ float CalcLightAttenuation(float point, float normDist)
|
|||
return attenuation;
|
||||
}
|
||||
|
||||
#if defined(USE_BOX_CUBEMAP_PARALLAX)
|
||||
vec4 hitCube(vec3 ray, vec3 pos, vec3 invSize, float lod, samplerCube tex)
|
||||
{
|
||||
// find any hits on cubemap faces facing the camera
|
||||
vec3 scale = (sign(ray) - pos) / ray;
|
||||
|
||||
// find the nearest hit
|
||||
float minScale = min(min(scale.x, scale.y), scale.z);
|
||||
|
||||
// if the nearest hit is behind the camera, ignore
|
||||
// should not be necessary as long as pos is inside the cube
|
||||
//if (minScale < 0.0)
|
||||
//return vec4(0.0);
|
||||
|
||||
// calculate the hit position, that's our texture coordinates
|
||||
vec3 tc = pos + ray * minScale;
|
||||
|
||||
// if the texture coordinates are outside the cube, ignore
|
||||
// necessary since we're not fading out outside the cube
|
||||
if (any(greaterThan(abs(tc), vec3(1.00001))))
|
||||
return vec4(0.0);
|
||||
|
||||
// fade out when approaching the cubemap edges
|
||||
//vec3 fade3 = abs(pos);
|
||||
//float fade = max(max(fade3.x, fade3.y), fade3.z);
|
||||
//fade = clamp(1.0 - fade, 0.0, 1.0);
|
||||
|
||||
//return vec4(textureCubeLod(tex, tc, lod).rgb * fade, fade);
|
||||
return vec4(textureCubeLod(tex, tc, lod).rgb, 1.0);
|
||||
}
|
||||
#endif
|
||||
|
||||
void main()
|
||||
{
|
||||
|
@ -222,7 +282,7 @@ void main()
|
|||
vec2 texCoords = var_TexCoords.xy;
|
||||
|
||||
#if defined(USE_PARALLAXMAP)
|
||||
vec3 offsetDir = viewDir * tangentToWorld;
|
||||
vec3 offsetDir = E * tangentToWorld;
|
||||
|
||||
offsetDir.xy *= -u_NormalScale.a / offsetDir.z;
|
||||
|
||||
|
@ -289,6 +349,13 @@ void main()
|
|||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(USE_PARALLAXMAP) && defined(USE_PARALLAXMAP_SHADOWS)
|
||||
offsetDir = L * tangentToWorld;
|
||||
offsetDir.xy *= u_NormalScale.a / offsetDir.z;
|
||||
lightColor *= LightRay(texCoords, offsetDir.xy, u_NormalMap);
|
||||
#endif
|
||||
|
||||
|
||||
#if !defined(USE_LIGHT_VECTOR)
|
||||
ambientColor = lightColor;
|
||||
float surfNL = clamp(dot(var_Normal.xyz, L), 0.0, 1.0);
|
||||
|
@ -374,7 +441,11 @@ void main()
|
|||
// from http://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/
|
||||
vec3 parallax = u_CubeMapInfo.xyz + u_CubeMapInfo.w * viewDir;
|
||||
|
||||
#if defined(USE_BOX_CUBEMAP_PARALLAX)
|
||||
vec3 cubeLightColor = hitCube(R * u_CubeMapInfo.w, parallax, u_CubeMapInfo.www, ROUGHNESS_MIPS * roughness, u_CubeMap).rgb * u_EnableTextures.w;
|
||||
#else
|
||||
vec3 cubeLightColor = textureCubeLod(u_CubeMap, R + parallax, ROUGHNESS_MIPS * roughness).rgb * u_EnableTextures.w;
|
||||
#endif
|
||||
|
||||
// normalize cubemap based on last roughness mip (~diffuse)
|
||||
// multiplying cubemap values by lighting below depends on either this or the cubemap being normalized at generation
|
||||
|
@ -423,6 +494,12 @@ void main()
|
|||
// enable when point lights are supported as primary lights
|
||||
//lightColor *= CalcLightAttenuation(float(u_PrimaryLightDir.w > 0.0), u_PrimaryLightDir.w / sqrLightDist);
|
||||
|
||||
#if defined(USE_PARALLAXMAP) && defined(USE_PARALLAXMAP_SHADOWS)
|
||||
offsetDir = L2 * tangentToWorld;
|
||||
offsetDir.xy *= u_NormalScale.a / offsetDir.z;
|
||||
lightColor *= LightRay(texCoords, offsetDir.xy, u_NormalMap);
|
||||
#endif
|
||||
|
||||
gl_FragColor.rgb += lightColor * reflectance * NL2;
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1122,6 +1122,9 @@ void GLSL_InitGPUShaders(void)
|
|||
Q_strcat(extradefines, 1024, "#define USE_PARALLAXMAP\n");
|
||||
if (r_parallaxMapping->integer > 1)
|
||||
Q_strcat(extradefines, 1024, "#define USE_RELIEFMAP\n");
|
||||
|
||||
if (r_parallaxMapShadows->integer)
|
||||
Q_strcat(extradefines, 1024, "#define USE_PARALLAXMAP_SHADOWS\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1129,9 +1132,15 @@ void GLSL_InitGPUShaders(void)
|
|||
Q_strcat(extradefines, 1024, "#define USE_SPECULARMAP\n");
|
||||
|
||||
if (r_cubeMapping->integer)
|
||||
{
|
||||
Q_strcat(extradefines, 1024, "#define USE_CUBEMAP\n");
|
||||
if (r_cubeMapping->integer == 2)
|
||||
Q_strcat(extradefines, 1024, "#define USE_BOX_CUBEMAP_PARALLAX\n");
|
||||
}
|
||||
else if (r_deluxeSpecular->value > 0.000001f)
|
||||
{
|
||||
Q_strcat(extradefines, 1024, va("#define r_deluxeSpecular %f\n", r_deluxeSpecular->value));
|
||||
}
|
||||
|
||||
switch (r_glossType->integer)
|
||||
{
|
||||
|
|
|
@ -131,6 +131,7 @@ cvar_t *r_normalMapping;
|
|||
cvar_t *r_specularMapping;
|
||||
cvar_t *r_deluxeMapping;
|
||||
cvar_t *r_parallaxMapping;
|
||||
cvar_t *r_parallaxMapShadows;
|
||||
cvar_t *r_cubeMapping;
|
||||
cvar_t *r_cubemapSize;
|
||||
cvar_t *r_deluxeSpecular;
|
||||
|
@ -284,6 +285,12 @@ static void InitOpenGL( void )
|
|||
}
|
||||
}
|
||||
|
||||
// check for GLSL function textureCubeLod()
|
||||
if ( r_cubeMapping->integer && !QGL_VERSION_ATLEAST( 3, 0 ) ) {
|
||||
ri.Printf( PRINT_WARNING, "WARNING: Disabled r_cubeMapping because it requires OpenGL 3.0\n" );
|
||||
ri.Cvar_Set( "r_cubeMapping", "0" );
|
||||
}
|
||||
|
||||
// set default state
|
||||
GL_SetDefaultState();
|
||||
}
|
||||
|
@ -1235,6 +1242,7 @@ void R_Register( void )
|
|||
r_specularMapping = ri.Cvar_Get( "r_specularMapping", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_deluxeMapping = ri.Cvar_Get( "r_deluxeMapping", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_parallaxMapping = ri.Cvar_Get( "r_parallaxMapping", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_parallaxMapShadows = ri.Cvar_Get( "r_parallaxMapShadows", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_cubeMapping = ri.Cvar_Get( "r_cubeMapping", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_cubemapSize = ri.Cvar_Get( "r_cubemapSize", "128", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_deluxeSpecular = ri.Cvar_Get("r_deluxeSpecular", "0.3", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
|
|
|
@ -954,6 +954,12 @@ typedef struct srfBspSurface_s
|
|||
float *heightLodError;
|
||||
} srfBspSurface_t;
|
||||
|
||||
typedef struct {
|
||||
vec3_t translate;
|
||||
quat_t rotate;
|
||||
vec3_t scale;
|
||||
} iqmTransform_t;
|
||||
|
||||
// inter-quake-model
|
||||
typedef struct {
|
||||
int num_vertexes;
|
||||
|
@ -988,8 +994,9 @@ typedef struct {
|
|||
|
||||
char *jointNames;
|
||||
int *jointParents;
|
||||
float *jointMats;
|
||||
float *poseMats;
|
||||
float *bindJoints; // [num_joints * 12]
|
||||
float *invBindJoints; // [num_joints * 12]
|
||||
iqmTransform_t *poses; // [num_frames * num_poses]
|
||||
float *bounds;
|
||||
|
||||
int numVaoSurfaces;
|
||||
|
@ -1771,6 +1778,7 @@ extern cvar_t *r_normalMapping;
|
|||
extern cvar_t *r_specularMapping;
|
||||
extern cvar_t *r_deluxeMapping;
|
||||
extern cvar_t *r_parallaxMapping;
|
||||
extern cvar_t *r_parallaxMapShadows;
|
||||
extern cvar_t *r_cubeMapping;
|
||||
extern cvar_t *r_cubemapSize;
|
||||
extern cvar_t *r_deluxeSpecular;
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
===========================================================================
|
||||
Copyright (C) 2011 Thilo Schulz <thilo@tjps.eu>
|
||||
Copyright (C) 2011 Matthias Bentrup <matthias.bentrup@googlemail.com>
|
||||
Copyright (C) 2011-2019 Zack Middleton <zturtleman@gmail.com>
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
|
@ -44,7 +45,7 @@ static qboolean IQM_CheckRange( iqmHeader_t *header, int offset,
|
|||
}
|
||||
// "multiply" 3x4 matrices, these are assumed to be the top 3 rows
|
||||
// of a 4x4 matrix with the last row = (0 0 0 1)
|
||||
static void Matrix34Multiply( float *a, float *b, float *out ) {
|
||||
static void Matrix34Multiply( const float *a, const float *b, float *out ) {
|
||||
out[ 0] = a[0] * b[0] + a[1] * b[4] + a[ 2] * b[ 8];
|
||||
out[ 1] = a[0] * b[1] + a[1] * b[5] + a[ 2] * b[ 9];
|
||||
out[ 2] = a[0] * b[2] + a[1] * b[6] + a[ 2] * b[10];
|
||||
|
@ -58,23 +59,7 @@ static void Matrix34Multiply( float *a, float *b, float *out ) {
|
|||
out[10] = a[8] * b[2] + a[9] * b[6] + a[10] * b[10];
|
||||
out[11] = a[8] * b[3] + a[9] * b[7] + a[10] * b[11] + a[11];
|
||||
}
|
||||
static void InterpolateMatrix( float *a, float *b, float lerp, float *mat ) {
|
||||
float unLerp = 1.0f - lerp;
|
||||
|
||||
mat[ 0] = a[ 0] * unLerp + b[ 0] * lerp;
|
||||
mat[ 1] = a[ 1] * unLerp + b[ 1] * lerp;
|
||||
mat[ 2] = a[ 2] * unLerp + b[ 2] * lerp;
|
||||
mat[ 3] = a[ 3] * unLerp + b[ 3] * lerp;
|
||||
mat[ 4] = a[ 4] * unLerp + b[ 4] * lerp;
|
||||
mat[ 5] = a[ 5] * unLerp + b[ 5] * lerp;
|
||||
mat[ 6] = a[ 6] * unLerp + b[ 6] * lerp;
|
||||
mat[ 7] = a[ 7] * unLerp + b[ 7] * lerp;
|
||||
mat[ 8] = a[ 8] * unLerp + b[ 8] * lerp;
|
||||
mat[ 9] = a[ 9] * unLerp + b[ 9] * lerp;
|
||||
mat[10] = a[10] * unLerp + b[10] * lerp;
|
||||
mat[11] = a[11] * unLerp + b[11] * lerp;
|
||||
}
|
||||
static void JointToMatrix( vec4_t rot, vec3_t scale, vec3_t trans,
|
||||
static void JointToMatrix( const quat_t rot, const vec3_t scale, const vec3_t trans,
|
||||
float *mat ) {
|
||||
float xx = 2.0f * rot[0] * rot[0];
|
||||
float yy = 2.0f * rot[1] * rot[1];
|
||||
|
@ -99,8 +84,7 @@ static void JointToMatrix( vec4_t rot, vec3_t scale, vec3_t trans,
|
|||
mat[10] = scale[2] * (1.0f - (xx + yy));
|
||||
mat[11] = trans[2];
|
||||
}
|
||||
static void Matrix34Invert( float *inMat, float *outMat )
|
||||
{
|
||||
static void Matrix34Invert( const float *inMat, float *outMat ) {
|
||||
vec3_t trans;
|
||||
float invSqrLen, *v;
|
||||
|
||||
|
@ -120,6 +104,61 @@ static void Matrix34Invert( float *inMat, float *outMat )
|
|||
outMat[ 7] = -DotProduct(outMat + 4, trans);
|
||||
outMat[11] = -DotProduct(outMat + 8, trans);
|
||||
}
|
||||
static void QuatSlerp(const quat_t from, const quat_t _to, float fraction, quat_t out) {
|
||||
float angle, cosAngle, sinAngle, backlerp, lerp;
|
||||
quat_t to;
|
||||
|
||||
// cos() of angle
|
||||
cosAngle = from[0] * _to[0] + from[1] * _to[1] + from[2] * _to[2] + from[3] * _to[3];
|
||||
|
||||
// negative handling is needed for taking shortest path (required for model joints)
|
||||
if ( cosAngle < 0.0f ) {
|
||||
cosAngle = -cosAngle;
|
||||
to[0] = - _to[0];
|
||||
to[1] = - _to[1];
|
||||
to[2] = - _to[2];
|
||||
to[3] = - _to[3];
|
||||
} else {
|
||||
QuatCopy( _to, to );
|
||||
}
|
||||
|
||||
if ( cosAngle < 0.999999f ) {
|
||||
// spherical lerp (slerp)
|
||||
angle = acosf( cosAngle );
|
||||
sinAngle = sinf( angle );
|
||||
backlerp = sinf( ( 1.0f - fraction ) * angle ) / sinAngle;
|
||||
lerp = sinf( fraction * angle ) / sinAngle;
|
||||
} else {
|
||||
// linear lerp
|
||||
backlerp = 1.0f - fraction;
|
||||
lerp = fraction;
|
||||
}
|
||||
|
||||
out[0] = from[0] * backlerp + to[0] * lerp;
|
||||
out[1] = from[1] * backlerp + to[1] * lerp;
|
||||
out[2] = from[2] * backlerp + to[2] * lerp;
|
||||
out[3] = from[3] * backlerp + to[3] * lerp;
|
||||
}
|
||||
static vec_t QuatNormalize2( const quat_t v, quat_t out) {
|
||||
float length, ilength;
|
||||
|
||||
length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2] + v[3]*v[3];
|
||||
|
||||
if (length) {
|
||||
/* writing it this way allows gcc to recognize that rsqrt can be used */
|
||||
ilength = 1/(float)sqrt (length);
|
||||
/* sqrt(length) = length * (1 / sqrt(length)) */
|
||||
length *= ilength;
|
||||
out[0] = v[0]*ilength;
|
||||
out[1] = v[1]*ilength;
|
||||
out[2] = v[2]*ilength;
|
||||
out[3] = v[3]*ilength;
|
||||
} else {
|
||||
out[0] = out[1] = out[2] = out[3] = 0;
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
|
@ -139,7 +178,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
unsigned short *framedata;
|
||||
char *str;
|
||||
int i, j, k;
|
||||
float jointInvMats[IQM_MAX_JOINTS * 12] = {0.0f};
|
||||
iqmTransform_t *transform;
|
||||
float *mat, *matInv;
|
||||
size_t size, joint_names;
|
||||
byte *dataPtr;
|
||||
|
@ -562,10 +601,11 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
if( header->num_joints ) {
|
||||
size += joint_names; // joint names
|
||||
size += header->num_joints * sizeof(int); // joint parents
|
||||
size += header->num_joints * 12 * sizeof( float ); // joint mats
|
||||
size += header->num_joints * 12 * sizeof(float); // bind joint matricies
|
||||
size += header->num_joints * 12 * sizeof(float); // inverse bind joint matricies
|
||||
}
|
||||
if( header->num_poses ) {
|
||||
size += header->num_poses * header->num_frames * 12 * sizeof( float ); // pose mats
|
||||
size += header->num_poses * header->num_frames * sizeof(iqmTransform_t); // pose transforms
|
||||
}
|
||||
if( header->ofs_bounds ) {
|
||||
size += header->num_frames * 6 * sizeof(float); // model bounds
|
||||
|
@ -636,12 +676,15 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
iqmData->jointParents = (int*)dataPtr;
|
||||
dataPtr += header->num_joints * sizeof(int); // joint parents
|
||||
|
||||
iqmData->jointMats = (float*)dataPtr;
|
||||
dataPtr += header->num_joints * 12 * sizeof( float ); // joint mats
|
||||
iqmData->bindJoints = (float*)dataPtr;
|
||||
dataPtr += header->num_joints * 12 * sizeof(float); // bind joint matricies
|
||||
|
||||
iqmData->invBindJoints = (float*)dataPtr;
|
||||
dataPtr += header->num_joints * 12 * sizeof(float); // inverse bind joint matricies
|
||||
}
|
||||
if( header->num_poses ) {
|
||||
iqmData->poseMats = (float*)dataPtr;
|
||||
dataPtr += header->num_poses * header->num_frames * 12 * sizeof( float ); // pose mats
|
||||
iqmData->poses = (iqmTransform_t*)dataPtr;
|
||||
dataPtr += header->num_poses * header->num_frames * sizeof(iqmTransform_t); // pose transforms
|
||||
}
|
||||
if( header->ofs_bounds ) {
|
||||
iqmData->bounds = (float*)dataPtr;
|
||||
|
@ -807,22 +850,23 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
iqmData->jointParents[i] = joint->parent;
|
||||
}
|
||||
|
||||
// calculate joint matrices and their inverses
|
||||
// joint inverses are needed only until the pose matrices are calculated
|
||||
mat = iqmData->jointMats;
|
||||
matInv = jointInvMats;
|
||||
// calculate bind joint matrices and their inverses
|
||||
mat = iqmData->bindJoints;
|
||||
matInv = iqmData->invBindJoints;
|
||||
joint = (iqmJoint_t *)((byte *)header + header->ofs_joints);
|
||||
for( i = 0; i < header->num_joints; i++, joint++ ) {
|
||||
float baseFrame[12], invBaseFrame[12];
|
||||
|
||||
QuatNormalize2( joint->rotate, joint->rotate );
|
||||
|
||||
JointToMatrix( joint->rotate, joint->scale, joint->translate, baseFrame );
|
||||
Matrix34Invert( baseFrame, invBaseFrame );
|
||||
|
||||
if ( joint->parent >= 0 )
|
||||
{
|
||||
Matrix34Multiply( iqmData->jointMats + 12 * joint->parent, baseFrame, mat );
|
||||
Matrix34Multiply( iqmData->bindJoints + 12 * joint->parent, baseFrame, mat );
|
||||
mat += 12;
|
||||
Matrix34Multiply( invBaseFrame, jointInvMats + 12 * joint->parent, matInv );
|
||||
Matrix34Multiply( invBaseFrame, iqmData->invBindJoints + 12 * joint->parent, matInv );
|
||||
matInv += 12;
|
||||
}
|
||||
else
|
||||
|
@ -837,16 +881,15 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
|
||||
if( header->num_poses )
|
||||
{
|
||||
// calculate pose matrices
|
||||
// calculate pose transforms
|
||||
transform = iqmData->poses;
|
||||
framedata = (unsigned short *)((byte *)header + header->ofs_frames);
|
||||
mat = iqmData->poseMats;
|
||||
for( i = 0; i < header->num_frames; i++ ) {
|
||||
pose = (iqmPose_t *)((byte *)header + header->ofs_poses);
|
||||
for( j = 0; j < header->num_poses; j++, pose++ ) {
|
||||
for( j = 0; j < header->num_poses; j++, pose++, transform++ ) {
|
||||
vec3_t translate;
|
||||
vec4_t rotate;
|
||||
quat_t rotate;
|
||||
vec3_t scale;
|
||||
float mat1[12], mat2[12];
|
||||
|
||||
translate[0] = pose->channeloffset[0];
|
||||
if( pose->mask & 0x001)
|
||||
|
@ -881,18 +924,9 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
if( pose->mask & 0x200)
|
||||
scale[2] += *framedata++ * pose->channelscale[9];
|
||||
|
||||
// construct transformation matrix
|
||||
JointToMatrix( rotate, scale, translate, mat1 );
|
||||
|
||||
if( pose->parent >= 0 ) {
|
||||
Matrix34Multiply( iqmData->jointMats + 12 * pose->parent,
|
||||
mat1, mat2 );
|
||||
} else {
|
||||
Com_Memcpy( mat2, mat1, sizeof(mat1) );
|
||||
}
|
||||
|
||||
Matrix34Multiply( mat2, jointInvMats + 12 * j, mat );
|
||||
mat += 12;
|
||||
VectorCopy( translate, transform->translate );
|
||||
QuatNormalize2( rotate, transform->rotate );
|
||||
VectorCopy( scale, transform->scale );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1306,37 +1340,59 @@ void R_AddIQMSurfaces( trRefEntity_t *ent ) {
|
|||
|
||||
|
||||
static void ComputePoseMats( iqmData_t *data, int frame, int oldframe,
|
||||
float backlerp, float *mat ) {
|
||||
float *mat1, *mat2;
|
||||
int *joint = data->jointParents;
|
||||
int i;
|
||||
float backlerp, float *poseMats ) {
|
||||
iqmTransform_t relativeJoints[IQM_MAX_JOINTS];
|
||||
iqmTransform_t *relativeJoint;
|
||||
const iqmTransform_t *pose;
|
||||
const iqmTransform_t *oldpose;
|
||||
const int *jointParent;
|
||||
const float *invBindMat;
|
||||
float *poseMat, lerp;
|
||||
int i;
|
||||
|
||||
relativeJoint = relativeJoints;
|
||||
|
||||
// copy or lerp animation frame pose
|
||||
if ( oldframe == frame ) {
|
||||
mat1 = data->poseMats + 12 * data->num_poses * frame;
|
||||
for( i = 0; i < data->num_poses; i++, joint++ ) {
|
||||
if( *joint >= 0 ) {
|
||||
Matrix34Multiply( mat + 12 * *joint,
|
||||
mat1 + 12*i, mat + 12*i );
|
||||
} else {
|
||||
Com_Memcpy( mat + 12*i, mat1 + 12*i, 12 * sizeof(float) );
|
||||
}
|
||||
pose = &data->poses[frame * data->num_poses];
|
||||
for ( i = 0; i < data->num_poses; i++, pose++, relativeJoint++ ) {
|
||||
VectorCopy( pose->translate, relativeJoint->translate );
|
||||
QuatCopy( pose->rotate, relativeJoint->rotate );
|
||||
VectorCopy( pose->scale, relativeJoint->scale );
|
||||
}
|
||||
} else {
|
||||
mat1 = data->poseMats + 12 * data->num_poses * frame;
|
||||
mat2 = data->poseMats + 12 * data->num_poses * oldframe;
|
||||
|
||||
for( i = 0; i < data->num_poses; i++, joint++ ) {
|
||||
if( *joint >= 0 ) {
|
||||
float tmpMat[12];
|
||||
InterpolateMatrix( mat1 + 12*i, mat2 + 12*i,
|
||||
backlerp, tmpMat );
|
||||
Matrix34Multiply( mat + 12 * *joint,
|
||||
tmpMat, mat + 12*i );
|
||||
|
||||
} else {
|
||||
InterpolateMatrix( mat1 + 12*i, mat2 + 12*i,
|
||||
backlerp, mat + 12*i );
|
||||
}
|
||||
} else {
|
||||
lerp = 1.0f - backlerp;
|
||||
pose = &data->poses[frame * data->num_poses];
|
||||
oldpose = &data->poses[oldframe * data->num_poses];
|
||||
for ( i = 0; i < data->num_poses; i++, oldpose++, pose++, relativeJoint++ ) {
|
||||
relativeJoint->translate[0] = oldpose->translate[0] * backlerp + pose->translate[0] * lerp;
|
||||
relativeJoint->translate[1] = oldpose->translate[1] * backlerp + pose->translate[1] * lerp;
|
||||
relativeJoint->translate[2] = oldpose->translate[2] * backlerp + pose->translate[2] * lerp;
|
||||
|
||||
relativeJoint->scale[0] = oldpose->scale[0] * backlerp + pose->scale[0] * lerp;
|
||||
relativeJoint->scale[1] = oldpose->scale[1] * backlerp + pose->scale[1] * lerp;
|
||||
relativeJoint->scale[2] = oldpose->scale[2] * backlerp + pose->scale[2] * lerp;
|
||||
|
||||
QuatSlerp( oldpose->rotate, pose->rotate, lerp, relativeJoint->rotate );
|
||||
}
|
||||
}
|
||||
|
||||
// multiply by inverse of bind pose and parent 'pose mat' (bind pose transform matrix)
|
||||
relativeJoint = relativeJoints;
|
||||
jointParent = data->jointParents;
|
||||
invBindMat = data->invBindJoints;
|
||||
poseMat = poseMats;
|
||||
for ( i = 0; i < data->num_poses; i++, relativeJoint++, jointParent++, invBindMat += 12, poseMat += 12 ) {
|
||||
float mat1[12], mat2[12];
|
||||
|
||||
JointToMatrix( relativeJoint->rotate, relativeJoint->scale, relativeJoint->translate, mat1 );
|
||||
|
||||
if ( *jointParent >= 0 ) {
|
||||
Matrix34Multiply( &data->bindJoints[(*jointParent)*12], mat1, mat2 );
|
||||
Matrix34Multiply( mat2, invBindMat, mat1 );
|
||||
Matrix34Multiply( &poseMats[(*jointParent)*12], mat1, poseMat );
|
||||
} else {
|
||||
Matrix34Multiply( mat1, invBindMat, poseMat );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1347,7 +1403,7 @@ static void ComputeJointMats( iqmData_t *data, int frame, int oldframe,
|
|||
int i;
|
||||
|
||||
if ( data->num_poses == 0 ) {
|
||||
Com_Memcpy( mat, data->jointMats, data->num_joints * 12 * sizeof(float) );
|
||||
Com_Memcpy( mat, data->bindJoints, data->num_joints * 12 * sizeof(float) );
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1359,7 +1415,7 @@ static void ComputeJointMats( iqmData_t *data, int frame, int oldframe,
|
|||
|
||||
Com_Memcpy(outmat, mat1, sizeof(outmat));
|
||||
|
||||
Matrix34Multiply( outmat, data->jointMats + 12*i, mat1 );
|
||||
Matrix34Multiply( outmat, data->bindJoints + 12*i, mat1 );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1428,19 +1484,20 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
|
|||
float *nrmMat = &influenceNrmMat[9*i];
|
||||
int j;
|
||||
float blendWeights[4];
|
||||
int numWeights;
|
||||
|
||||
for ( numWeights = 0; numWeights < 4; numWeights++ ) {
|
||||
if ( data->blendWeightsType == IQM_FLOAT )
|
||||
blendWeights[numWeights] = data->influenceBlendWeights.f[4*influence + numWeights];
|
||||
else
|
||||
blendWeights[numWeights] = (float)data->influenceBlendWeights.b[4*influence + numWeights] / 255.0f;
|
||||
|
||||
if ( blendWeights[numWeights] <= 0.0f )
|
||||
break;
|
||||
if ( data->blendWeightsType == IQM_FLOAT ) {
|
||||
blendWeights[0] = data->influenceBlendWeights.f[4*influence + 0];
|
||||
blendWeights[1] = data->influenceBlendWeights.f[4*influence + 1];
|
||||
blendWeights[2] = data->influenceBlendWeights.f[4*influence + 2];
|
||||
blendWeights[3] = data->influenceBlendWeights.f[4*influence + 3];
|
||||
} else {
|
||||
blendWeights[0] = (float)data->influenceBlendWeights.b[4*influence + 0] / 255.0f;
|
||||
blendWeights[1] = (float)data->influenceBlendWeights.b[4*influence + 1] / 255.0f;
|
||||
blendWeights[2] = (float)data->influenceBlendWeights.b[4*influence + 2] / 255.0f;
|
||||
blendWeights[3] = (float)data->influenceBlendWeights.b[4*influence + 3] / 255.0f;
|
||||
}
|
||||
|
||||
if ( numWeights == 0 ) {
|
||||
if ( blendWeights[0] <= 0.0f ) {
|
||||
// no blend joint, use identity matrix.
|
||||
vtxMat[0] = identityMatrix[0];
|
||||
vtxMat[1] = identityMatrix[1];
|
||||
|
@ -1470,7 +1527,11 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
|
|||
vtxMat[10] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 10];
|
||||
vtxMat[11] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 11];
|
||||
|
||||
for( j = 1; j < numWeights; j++ ) {
|
||||
for( j = 1; j < 3; j++ ) {
|
||||
if ( blendWeights[j] <= 0.0f ) {
|
||||
break;
|
||||
}
|
||||
|
||||
vtxMat[0] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 0];
|
||||
vtxMat[1] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 1];
|
||||
vtxMat[2] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 2];
|
||||
|
|
|
@ -3086,6 +3086,7 @@ static void UI_Update(const char *name) {
|
|||
trap_Cvar_SetValue( "r_stencilbits", 8 );
|
||||
trap_Cvar_SetValue( "r_picmip", 0 );
|
||||
trap_Cvar_SetValue( "r_mode", 4 );
|
||||
trap_Cvar_Set( "ui_videomode", "800x600" );
|
||||
trap_Cvar_SetValue( "r_texturebits", 32 );
|
||||
trap_Cvar_SetValue( "r_fastSky", 0 );
|
||||
trap_Cvar_SetValue( "r_inGameVideo", 1 );
|
||||
|
@ -3103,6 +3104,7 @@ static void UI_Update(const char *name) {
|
|||
trap_Cvar_Reset( "r_stencilbits" );
|
||||
trap_Cvar_SetValue( "r_picmip", 1 );
|
||||
trap_Cvar_SetValue( "r_mode", 3 );
|
||||
trap_Cvar_Set( "ui_videomode", "640x480" );
|
||||
trap_Cvar_SetValue( "r_texturebits", 0 );
|
||||
trap_Cvar_SetValue( "r_fastSky", 0 );
|
||||
trap_Cvar_SetValue( "r_inGameVideo", 1 );
|
||||
|
@ -3120,6 +3122,7 @@ static void UI_Update(const char *name) {
|
|||
trap_Cvar_Reset( "r_stencilbits" );
|
||||
trap_Cvar_SetValue( "r_picmip", 1 );
|
||||
trap_Cvar_SetValue( "r_mode", 3 );
|
||||
trap_Cvar_Set( "ui_videomode", "640x480" );
|
||||
trap_Cvar_SetValue( "r_texturebits", 0 );
|
||||
trap_Cvar_SetValue( "cg_shadows", 0 );
|
||||
trap_Cvar_SetValue( "r_fastSky", 1 );
|
||||
|
@ -3136,6 +3139,7 @@ static void UI_Update(const char *name) {
|
|||
trap_Cvar_SetValue( "r_depthbits", 16 );
|
||||
trap_Cvar_SetValue( "r_stencilbits", 0 );
|
||||
trap_Cvar_SetValue( "r_mode", 3 );
|
||||
trap_Cvar_Set( "ui_videomode", "640x480" );
|
||||
trap_Cvar_SetValue( "r_picmip", 2 );
|
||||
trap_Cvar_SetValue( "r_texturebits", 16 );
|
||||
trap_Cvar_SetValue( "cg_shadows", 0 );
|
||||
|
@ -5079,6 +5083,8 @@ void _UI_Init( qboolean inGameLoad ) {
|
|||
// cache redundant calulations
|
||||
trap_GetGlconfig( &uiInfo.uiDC.glconfig );
|
||||
|
||||
trap_Cvar_Set("ui_videomode", va( "%dx%d", uiInfo.uiDC.glconfig.vidWidth, uiInfo.uiDC.glconfig.vidHeight ) );
|
||||
|
||||
// for 640x480 virtualized screen
|
||||
uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.0/480.0);
|
||||
uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * (1.0/640.0);
|
||||
|
@ -5871,6 +5877,7 @@ static cvarTable_t cvarTable[] = {
|
|||
{ &ui_realCaptureLimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART},
|
||||
{ &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE},
|
||||
|
||||
{ NULL, "ui_videomode", "", CVAR_ROM },
|
||||
{ NULL, "g_localTeamPref", "", 0 },
|
||||
};
|
||||
|
||||
|
|
|
@ -2055,6 +2055,26 @@ qboolean Item_Multi_HandleKey(itemDef_t *item, int key) {
|
|||
} else if ( current >= max ) {
|
||||
current = 0;
|
||||
}
|
||||
|
||||
if (multiPtr->videoMode) {
|
||||
if (multiPtr->cvarValue[current] != -1) {
|
||||
DC->setCVar("r_mode", va("%i", (int) multiPtr->cvarValue[current] ));
|
||||
} else {
|
||||
int w, h;
|
||||
char *x;
|
||||
char str[8];
|
||||
|
||||
x = strchr( multiPtr->cvarStr[current], 'x' ) + 1;
|
||||
Q_strncpyz( str, multiPtr->cvarStr[current], MIN( x-multiPtr->cvarStr[current], sizeof( str ) ) );
|
||||
w = atoi( str );
|
||||
h = atoi( x );
|
||||
|
||||
DC->setCVar("r_mode", "-1");
|
||||
DC->setCVar("r_customwidth", va("%i", w));
|
||||
DC->setCVar("r_customheight", va("%i", h));
|
||||
}
|
||||
}
|
||||
|
||||
if (multiPtr->strDef) {
|
||||
DC->setCVar(item->cvar, multiPtr->cvarStr[current]);
|
||||
} else {
|
||||
|
@ -5003,6 +5023,7 @@ qboolean ItemParse_cvarStrList( itemDef_t *item, int handle ) {
|
|||
multiPtr = (multiDef_t*)item->typeData;
|
||||
multiPtr->count = 0;
|
||||
multiPtr->strDef = qtrue;
|
||||
multiPtr->videoMode = qfalse;
|
||||
|
||||
if (!trap_PC_ReadToken(handle, &token))
|
||||
return qfalse;
|
||||
|
@ -5051,6 +5072,7 @@ qboolean ItemParse_cvarFloatList( itemDef_t *item, int handle ) {
|
|||
multiPtr = (multiDef_t*)item->typeData;
|
||||
multiPtr->count = 0;
|
||||
multiPtr->strDef = qfalse;
|
||||
multiPtr->videoMode = qfalse;
|
||||
|
||||
if (!trap_PC_ReadToken(handle, &token))
|
||||
return qfalse;
|
||||
|
@ -5227,6 +5249,61 @@ void Item_SetupKeywordHash(void) {
|
|||
}
|
||||
}
|
||||
|
||||
static const char *builtinResolutions[ ] =
|
||||
{
|
||||
"320x240",
|
||||
"400x300",
|
||||
"512x384",
|
||||
"640x480",
|
||||
"800x600",
|
||||
"960x720",
|
||||
"1024x768",
|
||||
"1152x864",
|
||||
"1280x1024",
|
||||
"1600x1200",
|
||||
"2048x1536",
|
||||
"856x480",
|
||||
NULL
|
||||
};
|
||||
|
||||
static const char *knownRatios[ ][2] =
|
||||
{
|
||||
{ "1.25:1", "5:4" },
|
||||
{ "1.33:1", "4:3" },
|
||||
{ "1.50:1", "3:2" },
|
||||
{ "1.56:1", "14:9" },
|
||||
{ "1.60:1", "16:10" },
|
||||
{ "1.67:1", "5:3" },
|
||||
{ "1.78:1", "16:9" },
|
||||
{ NULL , NULL }
|
||||
};
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_ResolutionToAspect
|
||||
===============
|
||||
*/
|
||||
static void UI_ResolutionToAspect( const char *resolution, char *aspect, size_t aspectLength ) {
|
||||
int i, w, h;
|
||||
char *x;
|
||||
char str[8];
|
||||
|
||||
// calculate resolution's aspect ratio
|
||||
x = strchr( resolution, 'x' ) + 1;
|
||||
Q_strncpyz( str, resolution, MIN( x-resolution, sizeof( str ) ) );
|
||||
w = atoi( str );
|
||||
h = atoi( x );
|
||||
Com_sprintf( aspect, aspectLength, "%.2f:1", (float)w / (float)h );
|
||||
|
||||
// rename common ratios ("1.33:1" -> "4:3")
|
||||
for( i = 0; knownRatios[i][0]; i++ ) {
|
||||
if( !Q_stricmp( aspect, knownRatios[i][0] ) ) {
|
||||
Q_strncpyz( aspect, knownRatios[i][1], aspectLength );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
Item_ApplyHacks
|
||||
|
@ -5261,6 +5338,89 @@ static void Item_ApplyHacks( itemDef_t *item ) {
|
|||
}
|
||||
}
|
||||
|
||||
// Replace mode list and use a temporary ui_videomode cvar for handling custom modes
|
||||
if ( item->type == ITEM_TYPE_MULTI && item->cvar && !Q_stricmp( item->cvar, "r_mode" ) ) {
|
||||
multiDef_t *multiPtr = (multiDef_t*)item->typeData;
|
||||
int i, oldCount;
|
||||
char resbuf[MAX_STRING_CHARS];
|
||||
char modeName[32], aspect[8];
|
||||
|
||||
item->cvar = "ui_videomode";
|
||||
multiPtr->strDef = qtrue;
|
||||
multiPtr->videoMode = qtrue;
|
||||
|
||||
oldCount = multiPtr->count;
|
||||
multiPtr->count = 0;
|
||||
|
||||
DC->getCVarString( "r_availableModes", resbuf, sizeof( resbuf ) );
|
||||
|
||||
if ( *resbuf ) {
|
||||
char *s = resbuf, *mode;
|
||||
|
||||
while ( s && multiPtr->count < MAX_MULTI_CVARS ) {
|
||||
mode = s;
|
||||
|
||||
s = strchr(s, ' ');
|
||||
if( s )
|
||||
*s++ = '\0';
|
||||
|
||||
UI_ResolutionToAspect( mode, aspect, sizeof( aspect ) );
|
||||
Com_sprintf( modeName, sizeof( modeName ), "%s (%s)", mode, aspect );
|
||||
|
||||
multiPtr->cvarList[multiPtr->count] = String_Alloc( modeName );
|
||||
|
||||
for ( i = 0; builtinResolutions[i]; i++ ) {
|
||||
if( !Q_stricmp( builtinResolutions[i], mode ) ) {
|
||||
multiPtr->cvarStr[multiPtr->count] = builtinResolutions[i];
|
||||
multiPtr->cvarValue[multiPtr->count] = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( builtinResolutions[i] == NULL ) {
|
||||
multiPtr->cvarStr[multiPtr->count] = String_Alloc( mode );
|
||||
multiPtr->cvarValue[multiPtr->count] = -1;
|
||||
}
|
||||
|
||||
multiPtr->count++;
|
||||
}
|
||||
} else {
|
||||
for ( i = 0; builtinResolutions[i] && multiPtr->count < MAX_MULTI_CVARS; i++ ) {
|
||||
UI_ResolutionToAspect( builtinResolutions[i], aspect, sizeof( aspect ) );
|
||||
Com_sprintf( modeName, sizeof( modeName ), "%s (%s)", builtinResolutions[i], aspect );
|
||||
|
||||
multiPtr->cvarList[multiPtr->count] = String_Alloc( modeName );
|
||||
multiPtr->cvarStr[multiPtr->count] = builtinResolutions[i];
|
||||
multiPtr->cvarValue[multiPtr->count] = i;
|
||||
multiPtr->count++;
|
||||
}
|
||||
}
|
||||
|
||||
// Add custom resolution if not in mode list
|
||||
if ( multiPtr->count < MAX_MULTI_CVARS ) {
|
||||
char currentResolution[20];
|
||||
|
||||
Com_sprintf( currentResolution, sizeof ( currentResolution ), "%dx%d", DC->glconfig.vidWidth, DC->glconfig.vidHeight );
|
||||
for ( i = 0; i < multiPtr->count; i++ ) {
|
||||
if ( !Q_stricmp( multiPtr->cvarStr[i], currentResolution ) ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( i == multiPtr->count ) {
|
||||
UI_ResolutionToAspect( currentResolution, aspect, sizeof( aspect ) );
|
||||
Com_sprintf( modeName, sizeof( modeName ), "%s (%s)", currentResolution, aspect );
|
||||
|
||||
multiPtr->cvarList[multiPtr->count] = String_Alloc( modeName );
|
||||
multiPtr->cvarStr[multiPtr->count] = String_Alloc( currentResolution );
|
||||
multiPtr->cvarValue[multiPtr->count] = -1;
|
||||
multiPtr->count++;
|
||||
}
|
||||
}
|
||||
|
||||
Com_Printf( "Found video mode list with %d modes, replaced list with %d modes\n", oldCount, multiPtr->count );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -203,6 +203,7 @@ typedef struct multiDef_s {
|
|||
float cvarValue[MAX_MULTI_CVARS];
|
||||
int count;
|
||||
qboolean strDef;
|
||||
qboolean videoMode;
|
||||
} multiDef_t;
|
||||
|
||||
typedef struct modelDef_s {
|
||||
|
|
|
@ -184,6 +184,11 @@ Cvars for advanced material usage:
|
|||
1 - Use parallax occlusion mapping.
|
||||
2 - Use relief mapping. (slower)
|
||||
|
||||
* `r_parallaxMapShadows` - Enable self-shadowing on parallax map
|
||||
supported materials.
|
||||
0 - No. (default)
|
||||
1 - Yes.
|
||||
|
||||
* `r_baseSpecular` - Set the specular reflectance of materials
|
||||
which don't include a specular map or
|
||||
use the specularReflectance keyword.
|
||||
|
|
Loading…
Reference in a new issue