Commit Graph

34 Commits

Author SHA1 Message Date
Ian 0ea8833820 NX/VITA: Fixed GAME OVER screen 2023-09-07 13:08:49 -04:00
Ian c026cbc008 VITA: Fix offset of "Round" text 2023-09-07 10:24:00 -04:00
Ian e2830e3108 NX/VITA: Add missing Intro HUD elements 2023-09-06 19:19:28 -04:00
cypress bc28b5c593 NX/VITA: Total UI Re-Scale/Overhaul
Fixes the HUD completely on NX, some HUD issues on VITA. Most VITA Menus
are now properly scaled. Adds social badges to main menu. Fixes load
screens on both platforms.
2023-09-01 11:44:39 -04:00
cypress c0d5d8988a NX/VITA: Stop using internal quake skin for zombies 2023-07-21 13:21:10 -04:00
cypress 3e574000da VITA: Fix point positions on the HUD 2023-07-21 12:27:27 -04:00
Tyler Young 9600662185 Fix build error on NX 2023-01-28 00:27:51 -05:00
Tyler Young c053c2d88b Added Achievements to Vita - Working/Needs Scaled 2023-01-28 00:17:33 -05:00
Tyler Young afb622d9fa Fixed round image transition on map start 2023-01-26 20:03:44 -05:00
Tyler Young 87b93749c3 Fix MAX AMMO text in Quakespasm 2023-01-24 16:39:02 -05:00
Tyler Young 6ddcb33c18 Restore svc_songegg and svc_maxammo in Quakespasm 2023-01-24 16:13:13 -05:00
Tyler Young 9f6cae98f8 Setup framework for achievements in Quakespasm 2023-01-22 21:00:01 -05:00
Tyler Young 2450734297 Update HUD_Weapon to use Weapon_Name 2023-01-22 19:48:41 -05:00
Tyler Young ed0f1379b1 Restored missing entity fields
iframetime
bleed_out
Weapon_Name
2023-01-22 19:31:48 -05:00
Tyler Young 7e5688bb45 Fixed menu dividers and adjusted betty positioning in HUD 2023-01-22 16:27:43 -05:00
Tyler Young 78d8731877 Update to new HUD concept for Vita ONLY - WIP 2023-01-20 16:45:29 -05:00
Tyler Young ec02539ebf HUD_Points: Update points positioning on VITA 2023-01-18 17:58:31 -05:00
Tyler Young 9b66d23c0f Fix HUD showing in transition from Pause Menu to Main Menu 2023-01-15 16:35:59 -05:00
Steam Deck User 300f4c3bec gl_hud: move moneyback 2023-01-08 18:08:05 -05:00
Steam Deck User 5d280d14f7 New HUD_Powerups 2023-01-03 21:29:52 -05:00
Steam Deck User dbc68769d1 HUD_Perks: Draw column at a time instead of weird modulus 2023-01-03 21:06:30 -05:00
Steam Deck User e1b495fd9f Fix redefinitions of coordinates 2023-01-03 20:46:33 -05:00
Steam Deck User b4e0906fdb New HUD_Perks 2023-01-03 20:43:24 -05:00
Steam Deck User d8d6bce891 Use CANVAS_DEFAULT for Blood effect 2023-01-03 19:58:18 -05:00
Steam Deck User 17fde7ed88 NOW I get it -- Y Value starts at 360 on NX 2023-01-03 19:32:49 -05:00
Steam Deck User 7f31214f7b Finally grasp the USEPRINT viewport 2023-01-03 19:20:49 -05:00
Steam Deck User 169c88acca Revert 2023-01-03 18:54:48 -05:00
Steam Deck User 5d48af83f5 gl_hud: Completely abandon CANVAS_USEPRINT 2023-01-03 18:39:55 -05:00
Steam Deck User 628ef7e7af Remember to set their color. 2023-01-03 18:28:08 -05:00
Steam Deck User 4e259defcd 'WAYPOINT MODE' text re-scale 2023-01-03 18:21:06 -05:00
Steam Deck User e737361991 VITA: Remove exlucisve CANVAS calls in gl_hud.c
Preparing for HUD overhaul.
2023-01-03 17:40:06 -05:00
Steam Deck User 4c4598091c Add Draw_AlphaStretchPic to gl_draw to fix blood and sniper stretching 2023-01-03 17:22:03 -05:00
Tyler Young b912fc17d6 Add Loading Screens to NX and Vita.
+ misc changes. Please report bugs.
2022-12-31 19:22:56 -05:00
unknown 1556256c74 Initial commit 2022-02-08 14:06:54 -05:00