Tyler Young
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b2eb45f4e5
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Fixed Skybox and laid groundwork for unified fog values on Vita/NX
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2023-01-13 20:10:17 -05:00 |
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Tyler Young
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9962d333bb
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Merge remote-tracking branch 'upstream/main'
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2023-01-08 18:46:43 -05:00 |
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Steam Deck User
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300f4c3bec
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gl_hud: move moneyback
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2023-01-08 18:08:05 -05:00 |
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Tyler Young
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92cc54eea2
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Fixed ADS viewmodel [PITCH] changing with joy input on Vita/NX.
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2023-01-07 16:16:13 -05:00 |
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Tyler Young
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d0d656ce55
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Merge remote-tracking branch 'upstream/main'
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2023-01-05 20:56:29 -05:00 |
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Steam Deck User
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5d280d14f7
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New HUD_Powerups
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2023-01-03 21:29:52 -05:00 |
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Steam Deck User
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dbc68769d1
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HUD_Perks: Draw column at a time instead of weird modulus
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2023-01-03 21:06:30 -05:00 |
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Steam Deck User
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e1b495fd9f
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Fix redefinitions of coordinates
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2023-01-03 20:46:33 -05:00 |
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Steam Deck User
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b4e0906fdb
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New HUD_Perks
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2023-01-03 20:43:24 -05:00 |
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Steam Deck User
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d8d6bce891
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Use CANVAS_DEFAULT for Blood effect
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2023-01-03 19:58:18 -05:00 |
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Tyler Young
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d8d27719a9
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Ian fixed Sprite loading on NX/Vita
Powerups and ect. work now yay
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2023-01-03 19:58:10 -05:00 |
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Steam Deck User
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17fde7ed88
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NOW I get it -- Y Value starts at 360 on NX
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2023-01-03 19:32:49 -05:00 |
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Steam Deck User
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7f31214f7b
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Finally grasp the USEPRINT viewport
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2023-01-03 19:20:49 -05:00 |
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Steam Deck User
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169c88acca
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Revert
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2023-01-03 18:54:48 -05:00 |
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Steam Deck User
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5d48af83f5
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gl_hud: Completely abandon CANVAS_USEPRINT
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2023-01-03 18:39:55 -05:00 |
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Steam Deck User
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628ef7e7af
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Remember to set their color.
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2023-01-03 18:28:08 -05:00 |
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Steam Deck User
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4e259defcd
|
'WAYPOINT MODE' text re-scale
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2023-01-03 18:21:06 -05:00 |
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Steam Deck User
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e737361991
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VITA: Remove exlucisve CANVAS calls in gl_hud.c
Preparing for HUD overhaul.
|
2023-01-03 17:40:06 -05:00 |
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Steam Deck User
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1aa3799745
|
Forgot a symbol
|
2023-01-03 17:32:45 -05:00 |
|
Steam Deck User
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e1df113fda
|
oopsie!
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2023-01-03 17:27:33 -05:00 |
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Steam Deck User
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4c4598091c
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Add Draw_AlphaStretchPic to gl_draw to fix blood and sniper stretching
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2023-01-03 17:22:03 -05:00 |
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Tyler Young
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20f576b0db
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Revert back to Draw_StretchPic and fix locations of everything to look pretty
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2023-01-02 23:47:14 -05:00 |
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Tyler Young
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7bfc528640
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Squashed all FOV bugs as of now
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2023-01-02 23:46:40 -05:00 |
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Tyler Young
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634b9a7dd4
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Fixed custom maps crash on Vita and NX
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2023-01-02 16:38:10 -05:00 |
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Tyler Young
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b1d3e94186
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Fixed some zombie collision errors -- still incomplete but functional
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2023-01-02 16:37:48 -05:00 |
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Tyler Young
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bcbd9ac17f
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Fixed zombies getting stuck inside eachother on Vita and NX.
Also fixes some misc pathfinding bugs apparently :P
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2023-01-02 12:02:57 -05:00 |
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Tyler Young
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770fb49e68
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Merge remote-tracking branch 'upstream/main'
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2023-01-01 20:31:02 -05:00 |
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Tyler Young
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a7b1595985
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Fully fixed viewmodel FOV bug. (hopefully)
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2023-01-01 18:38:27 -05:00 |
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Tyler Young
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b912fc17d6
|
Add Loading Screens to NX and Vita.
+ misc changes. Please report bugs.
|
2022-12-31 19:22:56 -05:00 |
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Steam Deck User
|
8da7317c1f
|
Oops! Enable the #define
|
2022-12-30 12:47:13 -05:00 |
|
Steam Deck User
|
a1610a77f2
|
Use STBImage for TGA instead of internal.
|
2022-12-30 12:37:03 -05:00 |
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Tyler Young
|
51a902e82d
|
something real
something real
|
2022-12-28 00:20:17 -05:00 |
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Tyler Young
|
990c6be72c
|
Merge remote-tracking branch 'upstream/main'
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2022-12-22 17:22:53 -05:00 |
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Tyler Young
|
579f9bde42
|
Fixed render issues with VitaGL
thanks rinn!
|
2022-12-22 17:17:16 -05:00 |
|
Ian
|
4b8743aaa8
|
Kinda give up, just use one skin.
|
2022-12-21 17:54:45 -05:00 |
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Ian
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d7f41c126b
|
Try this instead: Use normal TexMgr for zombies:
|
2022-12-21 17:01:00 -05:00 |
|
Ian
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c9c87443bd
|
got good.
|
2022-12-21 15:26:46 -05:00 |
|
Ian
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36939696e2
|
missed one
|
2022-12-21 15:15:47 -05:00 |
|
Ian
|
f93c775ee3
|
Fix errors from glquake->qs
|
2022-12-21 15:11:44 -05:00 |
|
Ian
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45257e7d73
|
Force use of external Zombie skins and override MDL loading
|
2022-12-21 15:05:34 -05:00 |
|
Tyler Young
|
18a5ae1fb9
|
Fixed Gyro aiming activating while sprinting (while set to ADS only)
just as it says
|
2022-11-27 19:02:53 -05:00 |
|
Tyler Young
|
9a24596e46
|
Fixed a goof with viewmodel
it just works!
|
2022-11-27 14:28:57 -05:00 |
|
Tyler Young
|
11d5544577
|
Ported viewmodel FOV seperation from 3ds
it is what it is
|
2022-11-27 13:03:46 -05:00 |
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Tyler Young
|
7364508152
|
Add dynamic FOV toggle to settings
as above so below
|
2022-11-27 12:15:07 -05:00 |
|
Ian
|
9218e2ac94
|
Remove broken SDL version check
we love not having access to stdout :^)
|
2022-11-26 17:17:49 -05:00 |
|
moto
|
362a9c918e
|
VITA: Use a bad hack for getcwd instead
|
2022-09-11 08:38:52 -04:00 |
|
moto
|
2c82bc6288
|
VITA: Replace system getcwd with old vers.
|
2022-09-11 08:26:32 -04:00 |
|
moto
|
0e36051d89
|
VITA: Remove getcwd declaration
|
2022-07-15 19:17:04 -04:00 |
|
moto
|
f75a53a0d2
|
Fix old footstep path
|
2022-07-15 18:37:49 -04:00 |
|
unknown
|
f8844730c2
|
Fix crash related to unguarded write/read bytes
|
2022-04-09 12:40:17 -04:00 |
|
unknown
|
08edd64d75
|
Extended dlight support
|
2022-04-08 16:49:19 -04:00 |
|
unknown
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33ee073d60
|
Fix typo.
|
2022-04-08 13:36:45 -04:00 |
|
unknown
|
bae5afbef9
|
Restore oddity
|
2022-04-08 13:33:00 -04:00 |
|
unknown
|
a56558ceb9
|
Add support for dp-style glow/luma textures when loading externally
|
2022-04-08 13:27:32 -04:00 |
|
unknown
|
82c2680747
|
Use DarkPlaces name scheme for external skins
|
2022-04-05 23:16:08 -04:00 |
|
unknown
|
dd7862a9c9
|
Fix bolt2 path
|
2022-04-05 17:59:58 -04:00 |
|
unknown
|
63a1511630
|
Fix preloads
|
2022-04-05 13:14:04 -04:00 |
|
unknown
|
1556256c74
|
Initial commit
|
2022-02-08 14:06:54 -05:00 |
|