Ian
7846ed7fd9
NX: Fix AMMO texts on HUD
2023-09-08 10:34:37 -04:00
Ian
535bc2cf95
NX/VITA: Fix Power-Up icons staying on HUD
2023-09-08 10:08:39 -04:00
Ian
7e37c9acd1
NX/VITA: Replace old name with new
2023-09-07 14:16:49 -04:00
Ian
0ea8833820
NX/VITA: Fixed GAME OVER screen
2023-09-07 13:08:49 -04:00
Ian
c026cbc008
VITA: Fix offset of "Round" text
2023-09-07 10:24:00 -04:00
Ian
e2830e3108
NX/VITA: Add missing Intro HUD elements
2023-09-06 19:19:28 -04:00
cypress
bc28b5c593
NX/VITA: Total UI Re-Scale/Overhaul
...
Fixes the HUD completely on NX, some HUD issues on VITA. Most VITA Menus
are now properly scaled. Adds social badges to main menu. Fixes load
screens on both platforms.
2023-09-01 11:44:39 -04:00
cypress
c0d5d8988a
NX/VITA: Stop using internal quake skin for zombies
2023-07-21 13:21:10 -04:00
cypress
3e574000da
VITA: Fix point positions on the HUD
2023-07-21 12:27:27 -04:00
Tyler Young
9600662185
Fix build error on NX
2023-01-28 00:27:51 -05:00
Tyler Young
c053c2d88b
Added Achievements to Vita - Working/Needs Scaled
2023-01-28 00:17:33 -05:00
Tyler Young
afb622d9fa
Fixed round image transition on map start
2023-01-26 20:03:44 -05:00
Tyler Young
87b93749c3
Fix MAX AMMO text in Quakespasm
2023-01-24 16:39:02 -05:00
Tyler Young
6ddcb33c18
Restore svc_songegg and svc_maxammo in Quakespasm
2023-01-24 16:13:13 -05:00
Tyler Young
9f6cae98f8
Setup framework for achievements in Quakespasm
2023-01-22 21:00:01 -05:00
Tyler Young
2450734297
Update HUD_Weapon to use Weapon_Name
2023-01-22 19:48:41 -05:00
Tyler Young
ed0f1379b1
Restored missing entity fields
...
iframetime
bleed_out
Weapon_Name
2023-01-22 19:31:48 -05:00
Tyler Young
7e5688bb45
Fixed menu dividers and adjusted betty positioning in HUD
2023-01-22 16:27:43 -05:00
Tyler Young
78d8731877
Update to new HUD concept for Vita ONLY - WIP
2023-01-20 16:45:29 -05:00
Tyler Young
ec02539ebf
HUD_Points: Update points positioning on VITA
2023-01-18 17:58:31 -05:00
Tyler Young
9b66d23c0f
Fix HUD showing in transition from Pause Menu to Main Menu
2023-01-15 16:35:59 -05:00
Steam Deck User
300f4c3bec
gl_hud: move moneyback
2023-01-08 18:08:05 -05:00
Steam Deck User
5d280d14f7
New HUD_Powerups
2023-01-03 21:29:52 -05:00
Steam Deck User
dbc68769d1
HUD_Perks: Draw column at a time instead of weird modulus
2023-01-03 21:06:30 -05:00
Steam Deck User
e1b495fd9f
Fix redefinitions of coordinates
2023-01-03 20:46:33 -05:00
Steam Deck User
b4e0906fdb
New HUD_Perks
2023-01-03 20:43:24 -05:00
Steam Deck User
d8d6bce891
Use CANVAS_DEFAULT for Blood effect
2023-01-03 19:58:18 -05:00
Steam Deck User
17fde7ed88
NOW I get it -- Y Value starts at 360 on NX
2023-01-03 19:32:49 -05:00
Steam Deck User
7f31214f7b
Finally grasp the USEPRINT viewport
2023-01-03 19:20:49 -05:00
Steam Deck User
169c88acca
Revert
2023-01-03 18:54:48 -05:00
Steam Deck User
5d48af83f5
gl_hud: Completely abandon CANVAS_USEPRINT
2023-01-03 18:39:55 -05:00
Steam Deck User
628ef7e7af
Remember to set their color.
2023-01-03 18:28:08 -05:00
Steam Deck User
4e259defcd
'WAYPOINT MODE' text re-scale
2023-01-03 18:21:06 -05:00
Steam Deck User
e737361991
VITA: Remove exlucisve CANVAS calls in gl_hud.c
...
Preparing for HUD overhaul.
2023-01-03 17:40:06 -05:00
Steam Deck User
4c4598091c
Add Draw_AlphaStretchPic to gl_draw to fix blood and sniper stretching
2023-01-03 17:22:03 -05:00
Tyler Young
b912fc17d6
Add Loading Screens to NX and Vita.
...
+ misc changes. Please report bugs.
2022-12-31 19:22:56 -05:00
unknown
1556256c74
Initial commit
2022-02-08 14:06:54 -05:00