Commit graph

43 commits

Author SHA1 Message Date
cypress
2108d718d4 NX/VITA: Fix networking progs with multiple clients 2023-11-12 19:53:02 -05:00
cypress
df06860f2f NX/VITA: Round HUD Time Adjustment 2023-11-03 11:02:59 -04:00
cypress
1cbf48f0b1 NX/VITA: Draw on-screen Bouncing Betty prompt 2023-10-28 12:09:37 -04:00
Ian
fe51a22d77 VITA: More Point Change value fixes 2023-09-09 11:14:18 -04:00
Ian
7fcbc0e7b6 VITA: Fix offset for point change 2023-09-08 17:00:03 -04:00
Ian
aa261665f4 VITA: Tweak MAX AMMO text 2023-09-08 15:37:46 -04:00
Ian
7846ed7fd9 NX: Fix AMMO texts on HUD 2023-09-08 10:34:37 -04:00
Ian
535bc2cf95 NX/VITA: Fix Power-Up icons staying on HUD 2023-09-08 10:08:39 -04:00
Ian
7e37c9acd1 NX/VITA: Replace old name with new 2023-09-07 14:16:49 -04:00
Ian
0ea8833820 NX/VITA: Fixed GAME OVER screen 2023-09-07 13:08:49 -04:00
Ian
c026cbc008 VITA: Fix offset of "Round" text 2023-09-07 10:24:00 -04:00
Ian
e2830e3108 NX/VITA: Add missing Intro HUD elements 2023-09-06 19:19:28 -04:00
cypress
bc28b5c593 NX/VITA: Total UI Re-Scale/Overhaul
Fixes the HUD completely on NX, some HUD issues on VITA. Most VITA Menus
are now properly scaled. Adds social badges to main menu. Fixes load
screens on both platforms.
2023-09-01 11:44:39 -04:00
cypress
c0d5d8988a NX/VITA: Stop using internal quake skin for zombies 2023-07-21 13:21:10 -04:00
cypress
3e574000da VITA: Fix point positions on the HUD 2023-07-21 12:27:27 -04:00
Tyler Young
9600662185 Fix build error on NX 2023-01-28 00:27:51 -05:00
Tyler Young
c053c2d88b Added Achievements to Vita - Working/Needs Scaled 2023-01-28 00:17:33 -05:00
Tyler Young
afb622d9fa Fixed round image transition on map start 2023-01-26 20:03:44 -05:00
Tyler Young
87b93749c3 Fix MAX AMMO text in Quakespasm 2023-01-24 16:39:02 -05:00
Tyler Young
6ddcb33c18 Restore svc_songegg and svc_maxammo in Quakespasm 2023-01-24 16:13:13 -05:00
Tyler Young
9f6cae98f8 Setup framework for achievements in Quakespasm 2023-01-22 21:00:01 -05:00
Tyler Young
2450734297 Update HUD_Weapon to use Weapon_Name 2023-01-22 19:48:41 -05:00
Tyler Young
ed0f1379b1 Restored missing entity fields
iframetime
bleed_out
Weapon_Name
2023-01-22 19:31:48 -05:00
Tyler Young
7e5688bb45 Fixed menu dividers and adjusted betty positioning in HUD 2023-01-22 16:27:43 -05:00
Tyler Young
78d8731877 Update to new HUD concept for Vita ONLY - WIP 2023-01-20 16:45:29 -05:00
Tyler Young
ec02539ebf HUD_Points: Update points positioning on VITA 2023-01-18 17:58:31 -05:00
Tyler Young
9b66d23c0f Fix HUD showing in transition from Pause Menu to Main Menu 2023-01-15 16:35:59 -05:00
Steam Deck User
300f4c3bec gl_hud: move moneyback 2023-01-08 18:08:05 -05:00
Steam Deck User
5d280d14f7 New HUD_Powerups 2023-01-03 21:29:52 -05:00
Steam Deck User
dbc68769d1 HUD_Perks: Draw column at a time instead of weird modulus 2023-01-03 21:06:30 -05:00
Steam Deck User
e1b495fd9f Fix redefinitions of coordinates 2023-01-03 20:46:33 -05:00
Steam Deck User
b4e0906fdb New HUD_Perks 2023-01-03 20:43:24 -05:00
Steam Deck User
d8d6bce891 Use CANVAS_DEFAULT for Blood effect 2023-01-03 19:58:18 -05:00
Steam Deck User
17fde7ed88 NOW I get it -- Y Value starts at 360 on NX 2023-01-03 19:32:49 -05:00
Steam Deck User
7f31214f7b Finally grasp the USEPRINT viewport 2023-01-03 19:20:49 -05:00
Steam Deck User
169c88acca Revert 2023-01-03 18:54:48 -05:00
Steam Deck User
5d48af83f5 gl_hud: Completely abandon CANVAS_USEPRINT 2023-01-03 18:39:55 -05:00
Steam Deck User
628ef7e7af Remember to set their color. 2023-01-03 18:28:08 -05:00
Steam Deck User
4e259defcd 'WAYPOINT MODE' text re-scale 2023-01-03 18:21:06 -05:00
Steam Deck User
e737361991 VITA: Remove exlucisve CANVAS calls in gl_hud.c
Preparing for HUD overhaul.
2023-01-03 17:40:06 -05:00
Steam Deck User
4c4598091c Add Draw_AlphaStretchPic to gl_draw to fix blood and sniper stretching 2023-01-03 17:22:03 -05:00
Tyler Young
b912fc17d6 Add Loading Screens to NX and Vita.
+ misc changes. Please report bugs.
2022-12-31 19:22:56 -05:00
unknown
1556256c74 Initial commit 2022-02-08 14:06:54 -05:00