Commit graph

93 commits

Author SHA1 Message Date
Tyler Young
c5460178de SERVER: Remove leftover idndef PSP 2023-12-04 23:57:11 -05:00
cypress
6c769b4e36 SERVER/FTE: Update all AI all at once 2023-11-30 12:03:15 -05:00
blubs
681db293af SERVER/FTE: Fix wrong pathfind results
SERVER/FTE: Let AI advance to next path waypoint when already at first
SERVER: Add zombie goaldummy drawing in dev mode
SERVER/FTE: Fix parsing of waypoint files
SERVER/FTE: Fix reading of unassigned waypoints
2023-11-30 01:56:53 -08:00
cypress
75b9adb1a6 CLIENT: Add CSQC Flame particle effect 2023-11-29 14:48:01 -05:00
cypress
9001cf050e SERVER: Stop removing limbs for crawlers on STANDARD progs 2023-11-29 13:44:41 -05:00
cypress
f76c031bf2 SERVER: Fix Hellhounds never sprinting with STANDARD progs 2023-11-29 11:33:49 -05:00
cypress
d1d9613574 SERVER: Add AI directly following close players to non-FTE 2023-11-28 15:00:56 -05:00
cypress
f3354abc57 SERVER: Further improve TryWalkToEnemy to avoid corner walking 2023-11-28 13:51:05 -05:00
cypress
152ccb40dd SERVER: Don't assume being in a water brush means you're not on the ground 2023-11-22 16:11:40 -05:00
cypress
5333722dec SERVER: Introduce varying speeds for crawlers, slightly enlarge bbox 2023-11-22 11:49:36 -05:00
cypress
d6f8a20644 SERVER: Fix Exploding dogs not becoming free zombie spawn ents 2023-11-21 14:21:36 -05:00
cypress
4a13c75127 SERVER: Add sounds for Hellhounds 2023-11-21 13:57:46 -05:00
cypress
5f4f37bd6e SERVER: Increase frequency and speed of Hellhound attack, lunge forward 2023-11-21 13:12:37 -05:00
cypress
81f77d72f5 SERVER: Increase frequency and speed of Hellhound attack, lunge forward 2023-11-21 13:11:57 -05:00
cypress
b7e2914d7f SERVER: Properly set Hellhounds alight 2023-11-21 12:52:20 -05:00
cypress
8a2310026e SERVER: Increase Hellhound speed 2023-11-21 12:44:10 -05:00
cypress
88df199025 SERVER: Accurate Hellhound health 2023-11-21 12:37:06 -05:00
cypress
45a9714ea6 SERVER: Hellhounds stalk their prey 2023-11-21 12:28:34 -05:00
cypress
a2d1078ec3 SERVER: Give dogs unique enemy targeting 2023-11-21 12:18:38 -05:00
cypress
bc56314bba SERVER: Have push_way_zombies apply to all aistatus ents 2023-11-21 11:49:51 -05:00
cypress
9762b2250a SERVER: Fix bounding box for Hellhounds 2023-11-21 11:46:33 -05:00
cypress
6a955e322d SERVER: Tweak player and zombie sounds 2023-11-15 19:34:01 -05:00
cypress
fd6cb138a2 CLIENT: Add support for Gib Event 2023-11-08 12:30:26 -05:00
cypress
3de18c324c SERVER/FTE: Re-introduce trace penetration for Zombies 2023-11-08 11:50:48 -05:00
cypress
619980e88c SERVER: Fix AI getting stuck inside player 2023-11-07 12:56:56 -05:00
MotoLegacy
da8fc2fe31 SERVER: More accurate gibbing, headshot damage nerf 2023-11-05 11:37:46 -05:00
cypress
db90c9fd7b SERVER: Fix walktype not being applied to barrier crawlers 2023-11-03 14:35:55 -04:00
cypress
9866a529b0 SERVER: More intelligent Carpenter Power-Up 2023-11-03 13:34:59 -04:00
cypress
0d9cf45426 SERVER: Add missing light spawn function 2023-10-31 13:33:43 -04:00
cypress
7842010fd0 SERVER: Restore Power-Up Rate Percentage
This was changed not too long ago to be 4% from 2%, testing found that
this is incorrect. Unsure where 4% came from, this restores previous
functionality.
2023-10-30 18:23:51 -04:00
cypress
fcadbeb7c5 SERVER: Fix TryWalkToEnemy false reporting on non-fully-obscured objects 2023-10-30 14:08:49 -04:00
Ian
6631813cf9 SERVER: Let host engine dictate max AI at once 2023-10-16 15:59:22 -04:00
Ian
973d60eb9b SERVER: Fix Deadshot targetting dead zombies 2023-09-09 14:18:24 -04:00
blubs
38a6f72edd SERVER: Remove leftover print 2023-09-02 23:53:58 -07:00
blubs
d156216f42 SERVER: Revamps wunderwaffe logic 2023-09-02 23:49:29 -07:00
cypress
5b28f65d9e
SERVER: Bump Random Power-Up Drop Rate to 4%
Primarily impacts later rounds when the threshold is harder to meet.
2023-08-31 23:06:07 -04:00
cypress
77af97d136 SERVER: Irrelevant Zombie Health Tweak 2023-08-31 10:38:44 -04:00
cypress
126298114c SERVER: Fix Zombies dropping Power-Ups when killed via Trap 2023-08-28 11:07:07 -04:00
cypress
d4995b5b0c STANDARD/SERVER: Remove calls to strunzone on Remove_Waypoint
Causes issues removing waypoints on Standard platforms -- strings
weren't assigned IDs for the zone blocks, not in heap?
2023-07-19 23:17:40 -04:00
cypress
a207108dc2 SERVER/FTE: Add a proper fix for collision restoration 2023-07-18 14:31:12 -04:00
cypress
b4f8a15cc3 FTE/SERVER: Fix traceweapons not penetrating multiple enemies 2023-07-18 12:05:49 -04:00
cypress
4232fc233d SERVER: Fix issue with subsequent power-ups not blinking for despawn 2023-07-17 14:51:25 -04:00
cypress
90a6c38bd5 SERVER: Fix calls to limbs for Hellhounds on removal 2023-07-16 13:41:53 -04:00
Steam Deck User
28001a1209 SERVER/FTE: Fix Load_Waypoints_Legacy not applying targetnames 2023-03-28 21:52:42 -04:00
MikeyRay
eeab4dd4c2 SERVER: Potentially alleviate an issue where zombies could melee during actions they shouldn't be able to 2023-03-24 20:06:17 +01:00
Steam Deck User
65576833ca SERVER: Increase chance of skipping Zombie Attack Delay from 20% per thought to 40% 2023-03-11 18:54:40 -05:00
Steam Deck User
fc469cd213 SERVER: Buff Zombie attack radius from 60 to 64 units 2023-03-11 18:48:10 -05:00
Steam Deck User
0c2f840a5e SERVER: Nerf the running speed of Sprinter Zombies slightly 2023-03-11 18:44:18 -05:00
Steam Deck User
737681c21c SERVER: Better yet - more accurately calculate the spawn rate for all Zombie walk types 2023-03-11 18:31:44 -05:00
Steam Deck User
dc4cbbb410 SERVER: Allow Zombies to jog on Round 2 2023-03-11 18:15:12 -05:00