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SERVER: Increase frequency and speed of Hellhound attack, lunge forward
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1 changed files with 9 additions and 11 deletions
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@ -68,16 +68,11 @@ void() dog_idleanim6 =[ $dogstand6, dog_idleanim ] {Dog_Think();self.frame = 24;
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// DOG MELEE
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// 25-34
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$frame dogmelee1 dogmelee2 dogmelee3 dogmelee4 dogmelee5 dogmelee6 dogmelee7 dogmelee8 dogmelee9 dogmelee10
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void() dog_meleeanim =[ $dogmelee1, dog_meleeanim2 ] {Dog_Think();Zombie_Walk(0);self.frame = 25;};
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void() dog_meleeanim2 =[ $dogmelee2, dog_meleeanim3 ] {Dog_Think();Zombie_Walk(0);self.frame = 26;};
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void() dog_meleeanim3 =[ $dogmelee3, dog_meleeanim4 ] {Dog_Think();Zombie_Walk(0);self.frame = 27;};
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void() dog_meleeanim4 =[ $dogmelee4, dog_meleeanim5 ] {Dog_Think();Zombie_Walk(0);self.frame = 28;};
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void() dog_meleeanim5 =[ $dogmelee5, dog_meleeanim6 ] {Dog_Think();Zombie_Walk(0);self.frame = 29;};
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void() dog_meleeanim6 =[ $dogmelee6, dog_meleeanim7 ] {Dog_Think();Zombie_Walk(0);zombie_attack2();self.frame = 30;};
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void() dog_meleeanim7 =[ $dogmelee7, dog_meleeanim8 ] {Dog_Think();Zombie_Walk(0);self.frame = 31;};
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void() dog_meleeanim8 =[ $dogmelee8, dog_meleeanim9 ] {Dog_Think();Zombie_Walk(0);self.frame = 32;};
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void() dog_meleeanim9 =[ $dogmelee9, dog_meleeanim10 ] {Dog_Think();Zombie_Walk(0);self.frame = 33;};
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void() dog_meleeanim10 =[ $dogmelee10, dog_runanim ] {Dog_Think();Zombie_Walk(0);self.frame = 34;};
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void() dog_meleeanim =[ $dogmelee1, dog_meleeanim2 ] {Dog_Think();Zombie_Walk(5);self.frame = 26;};
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void() dog_meleeanim2 =[ $dogmelee2, dog_meleeanim3 ] {Dog_Think();Zombie_Walk(5);self.frame = 28;};
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void() dog_meleeanim3 =[ $dogmelee3, dog_meleeanim4 ] {Dog_Think();Zombie_Walk(0);zombie_attack2();self.frame = 30;};
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void() dog_meleeanim4 =[ $dogmelee4, dog_meleeanim5 ] {Dog_Think();Zombie_Walk(0);self.frame = 32;};
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void() dog_meleeanim5 =[ $dogmelee5, dog_runanim ] {Dog_Think();Zombie_Walk(0);self.frame = 34;};
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// DOG DEATH
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// 35 - 36
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@ -197,6 +192,7 @@ void() Dog_Death = {
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}
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self.onfire = 0;
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self.ads_release = 0;
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};
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@ -238,8 +234,10 @@ entity() Dog_FindEnemy =
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// Assume that if this is being called again, stop hunting
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// currently selected client
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if (self.enemy != world)
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if (self.enemy != world) {
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self.enemy.hunt_count--;
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self.ads_release = 0;
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}
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// Grab every player in the World
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entity players = find(world, classname, "player");
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