mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-10 14:42:05 +00:00
SERVER: Add sounds for Hellhounds
This commit is contained in:
parent
5f4f37bd6e
commit
4a13c75127
1 changed files with 33 additions and 3 deletions
|
@ -69,7 +69,7 @@ void() dog_idleanim6 =[ $dogstand6, dog_idleanim ] {Dog_Think();self.frame = 24;
|
|||
// 25-34
|
||||
$frame dogmelee1 dogmelee2 dogmelee3 dogmelee4 dogmelee5 dogmelee6 dogmelee7 dogmelee8 dogmelee9 dogmelee10
|
||||
void() dog_meleeanim =[ $dogmelee1, dog_meleeanim2 ] {Dog_Think(); makevectors(self.angles); self.velocity += v_forward * 50; self.frame = 26;};
|
||||
void() dog_meleeanim2 =[ $dogmelee2, dog_meleeanim3 ] {Dog_Think();Zombie_Walk(0);self.frame = 28;};
|
||||
void() dog_meleeanim2 =[ $dogmelee2, dog_meleeanim3 ] {Dog_Think();Zombie_Walk(0);self.frame = 28;sound(self, CHAN_VOICE, "sounds/hound/a0.wav", 1, ATTN_NORM);};
|
||||
void() dog_meleeanim3 =[ $dogmelee3, dog_meleeanim4 ] {Dog_Think();Zombie_Walk(0);zombie_attack2();self.frame = 30;};
|
||||
void() dog_meleeanim4 =[ $dogmelee4, dog_meleeanim5 ] {Dog_Think();Zombie_Walk(0);self.frame = 32;};
|
||||
void() dog_meleeanim5 =[ $dogmelee5, dog_runanim ] {Dog_Think();Zombie_Walk(0);self.frame = 34;};
|
||||
|
@ -116,8 +116,27 @@ void() Dog_Walk_Setup =
|
|||
dog_runanim();
|
||||
};
|
||||
|
||||
//
|
||||
// Dog_Taunt()
|
||||
// Plays some random Taunt sounds
|
||||
//
|
||||
void() Dog_Taunt =
|
||||
{
|
||||
if (self.sound_time > time)
|
||||
return;
|
||||
|
||||
self.sound_time = time + 3 * random();
|
||||
|
||||
if (random() > 0.5)
|
||||
sound(self, CHAN_VOICE, "sounds/hound/t0.wav", 1, ATTN_NORM);
|
||||
else
|
||||
sound(self, CHAN_VOICE, "sounds/hound/t1.wav", 1, ATTN_NORM);
|
||||
}
|
||||
|
||||
void() Dog_Think =
|
||||
{
|
||||
Dog_Taunt();
|
||||
|
||||
// Hellhounds begin to run whenever their target is in their line of sight.
|
||||
// So perform a tracemove and see if it hits it
|
||||
if (self.ads_release == 0) {
|
||||
|
@ -185,14 +204,17 @@ void() Dog_Death = {
|
|||
if (self.onfire || self.electro_targeted) {
|
||||
self.frame = 0;
|
||||
setmodel(self, "models/sprites/explosion.spr");
|
||||
sound (self, CHAN_VOICE, "sounds/weapons/grenade/explode.wav", 1, ATTN_NORM);
|
||||
sound (self, CHAN_WEAPON, "sounds/weapons/grenade/explode.wav", 1, ATTN_NORM);
|
||||
dog_explodeanim();
|
||||
} else {
|
||||
dog_deathanim();
|
||||
}
|
||||
|
||||
sound(self, CHAN_BODY, "sounds/hound/d0.wav", 1, ATTN_NORM);
|
||||
|
||||
self.onfire = 0;
|
||||
self.ads_release = 0;
|
||||
spawn_time = time + zombie_spawn_delay;
|
||||
};
|
||||
|
||||
|
||||
|
@ -396,6 +418,8 @@ void(entity where) spawn_dog_lightning =
|
|||
dogsprite.nextthink = time + 0.05;
|
||||
dogsprite.ltime = time + 1.3; // we use ltime here to be out remove timer,
|
||||
// since using frames interrupts think()
|
||||
|
||||
sound(self, CHAN_AUTO, "sounds/misc/electric_bolt.wav", 1, ATTN_NONE);
|
||||
}
|
||||
|
||||
float() spawn_a_dogA =
|
||||
|
@ -435,7 +459,7 @@ float() spawn_a_dogA =
|
|||
//spawn_a_dogB(lastspawn);
|
||||
spawn_dog_lightning(lastspawn);
|
||||
dogCount++;
|
||||
spawn_delay = time + 2;
|
||||
spawn_time = time + zombie_spawn_delay;
|
||||
return true;
|
||||
}
|
||||
lastspawn = find(lastspawn, classname, "spawn_dog");
|
||||
|
@ -453,6 +477,12 @@ void() spawn_dog =
|
|||
precache_sound("sounds/rounds/droundend.wav");
|
||||
precache_sound("sounds/rounds/droundstart.wav");
|
||||
|
||||
precache_sound("sounds/misc/electric_bolt.wav");
|
||||
precache_sound("sounds/hound/d0.wav");
|
||||
precache_sound("sounds/hound/a0.wav");
|
||||
precache_sound("sounds/hound/t0.wav");
|
||||
precache_sound("sounds/hound/t1.wav");
|
||||
|
||||
setsize(self, '0 0 0', '0 0 0');
|
||||
if (self.spawnflags & INACTIVE)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue