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SERVER: Add missing light spawn function
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818e413753
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2 changed files with 9 additions and 7 deletions
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@ -199,7 +199,7 @@ void(float dist, vector vec) do_walk_to_vec =
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if(self.outside == false)
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{
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// this is a performance net negative for like 0 gain in horde space.
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//push_away_zombies();
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push_away_zombies();
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}
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ChangeYaw();
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vector new_velocity;
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@ -87,17 +87,19 @@ void() light_environment = // Sun cast from Sky
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void() light_fluorospark = // Light with buzz ambient
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{ L_Setup(); }
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void() light_globe = // Light with visible globe
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{ L_Setup(); makestatic(self); }
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{ L_Setup(); makestatic(self); }
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void() light_torch_small_walltorch = // Light with visible wall torch
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{ L_Setup(); makestatic(self); }
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{ L_Setup(); makestatic(self); }
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void() light_flame_large_yellow =
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{ L_Setup(); makestatic(self); }
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void() light_torch_small_yellow = // Light with small flame & fire sound
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{ L_Setup(); makestatic(self); }
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{ L_Setup(); makestatic(self); }
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void() light_torch_large_yellow = // Light with larger flame & fire sound
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{ L_Setup(); self.frame = 1; makestatic(self); }
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{ L_Setup(); self.frame = 1; makestatic(self); }
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void() light_flame_small_white = // Light with small flame & fire sound
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{ L_Setup(); makestatic(self); }
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{ L_Setup(); makestatic(self); }
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void() light_spot = // Spotlight
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{ L_Setup(); }
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{ L_Setup(); }
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//
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// --------------------
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