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SERVER: Accurate Hellhound health
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parent
45a9714ea6
commit
88df199025
3 changed files with 20 additions and 1 deletions
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@ -255,6 +255,23 @@ entity() Dog_FindEnemy =
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return find(world, classname, "info_player_1_spawn");
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}
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//
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// Dog_GetHealth()
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// Returns the amount of health Hellhounds
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// should have.
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//
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float() Dog_GetHealth =
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{
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switch(dog_round_count) {
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case 1: return 400;
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case 2: return 900;
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case 3: return 1300;
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default: return 1600;
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}
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return 1600;
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}
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void(entity where) spawn_a_dogB =
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{
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local entity sdog;//USED FOR WHAT TO SPAWN
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@ -302,7 +319,7 @@ void(entity where) spawn_a_dogB =
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sdog.ideal_yaw = sdog.angles_y;
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sdog.yaw_speed = 20;
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sdog.health = z_health;
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sdog.health = Dog_GetHealth();
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sdog.th_die = Dog_Death;
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sdog.th_walk = Dog_Walk_Setup;
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sdog.outside = FALSE;
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@ -380,6 +380,7 @@ float() spawn_a_zombieA;
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float gotdog;
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float dogRound;
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float dogWave;
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float dog_round_count;
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float z_health;
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.float bleedingtime;
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.float time_to_die;
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@ -183,6 +183,7 @@ void() NewRound =
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if (gotdog && rounds == (dogRound - 1)) {
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playSoundAtPlayers("sounds/rounds/droundstart.wav");
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dogWave = true;
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dog_round_count++;
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} else {
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playSoundAtPlayers("sounds/rounds/nround.wav");
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}
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