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SERVER: Remove leftover idndef PSP
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1 changed files with 3 additions and 3 deletions
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@ -253,7 +253,7 @@ float Do_Pathfind(entity from, entity to) {
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dist = 0;
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best_dist = 100000000;
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#ifndef PSP
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#ifdef FTE
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for (i = 0; i < MAX_WAYPOINTS; i = i + 1) {
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// Skip unused waypoint slots
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if(waypoints[i].id < 0) {
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@ -343,7 +343,7 @@ void LoadWaypointData() {
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float i, s;
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#ifndef PSP
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#ifdef FTE
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for (i = 0; i < MAX_WAYPOINTS; i = i + 1) {
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waypoint_ai way;
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@ -484,7 +484,7 @@ void LoadWaypointData() {
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fclose(file);
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#ifndef PSP
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#ifdef FTE
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CalcDistances();
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#endif
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}
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