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SERVER/FTE: Re-introduce trace penetration for Zombies
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4e88aa404a
commit
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2 changed files with 28 additions and 38 deletions
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@ -824,56 +824,46 @@ void() Do_Zombie_AI = {
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void() AI_SetAllEnemiesBBOX =
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{
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entity list;
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entity zombies = find(world, classname, "ai_zombie");
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// First target zombies
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list = find(world, classname, "ai_zombie");
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while (list != world) {
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list.last_solid = list.solid;
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list.solid = SOLID_BBOX;
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list.had_solid_modified = true;
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while(zombies != world) {
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zombies.last_solid = zombies.solid;
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zombies.solid = SOLID_BBOX;
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if (list.head) {
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list.head.last_solid = list.head.solid;
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list.head.solid = SOLID_BBOX;
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list.head.had_solid_modified = true;
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}
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if (list.larm) {
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list.larm.last_solid = list.larm.solid;
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list.larm.solid = SOLID_BBOX;
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list.larm.had_solid_modified = true;
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}
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if (list.rarm) {
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list.rarm.last_solid = list.rarm.solid;
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list.rarm.solid = SOLID_BBOX;
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list.larm.had_solid_modified = true;
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if (zombies.head) {
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zombies.head.last_solid = zombies.head.solid;
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zombies.head.solid = SOLID_BBOX;
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}
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list = find(list, classname, "ai_zombie");
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}
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if (zombies.larm) {
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zombies.larm.last_solid = zombies.larm.solid;
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zombies.larm.solid = SOLID_BBOX;
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}
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// Now Dogs
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list = find(world, classname, "ai_dog");
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while (list != world) {
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list.last_solid = list.solid;
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list.solid = SOLID_BBOX;
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list.had_solid_modified = true;
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if (zombies.rarm) {
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zombies.rarm.last_solid = zombies.rarm.solid;
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zombies.rarm.solid = SOLID_BBOX;
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}
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list = find(list, classname, "ai_dog");
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zombies = find(zombies, classname, "ai_zombie");
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}
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}
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void() AI_RevertEnemySolidState =
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{
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entity list;
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entity zombies = find(world, classname, "ai_zombie");
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list = findfloat(world, had_solid_modified, true);
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while(zombies != world) {
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zombies.solid = zombies.last_solid;
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while (list != world) {
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list.solid = list.last_solid;
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list.had_solid_modified = false;
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if (zombies.head)
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zombies.head.solid = zombies.head.last_solid;
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if (zombies.larm)
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zombies.larm.solid = zombies.larm.last_solid;
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if (zombies.rarm)
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zombies.rarm.solid = zombies.rarm.last_solid;
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list = findfloat(list, had_solid_modified, true);
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zombies = find(zombies, classname, "ai_zombie");
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}
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}
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@ -949,7 +949,7 @@ void (float shotcount, float sprd, float Damage, float side) FireTrace =
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#ifdef FTE
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//AI_SetAllEnemiesBBOX();
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AI_SetAllEnemiesBBOX();
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#endif // FTE
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@ -957,7 +957,7 @@ void (float shotcount, float sprd, float Damage, float side) FireTrace =
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#ifdef FTE
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//AI_RevertEnemySolidState();
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AI_RevertEnemySolidState();
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#endif // FTE
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