Commit graph

65 commits

Author SHA1 Message Date
cypress
59737bd194 SERVER: Fix stance change values in NZ:P Beta 2023-12-30 10:25:58 -05:00
cypress
c1b68a8cda SERVER: Wrap stance changing for readability, ensure beta precautions 2023-12-30 10:17:05 -05:00
cypress
b6f4676a5c SERVER: Start of NZ:P Beta Map Compatibility, Ankunft pseudo-playable 2023-12-29 19:49:13 -05:00
cypress
6a2cdf5f2d SERVER: Assign player spawn point weapon instead of just providing 2023-12-28 11:50:32 -05:00
cypress
e5372d3107 CLIENT/SERVER: Tweak Game Over sequencing 2023-12-28 11:28:45 -05:00
cypress
8c362579b7 SERVER: Tell client to stop drawing Revive indicator on disconnect 2023-12-28 10:52:42 -05:00
cypress
49dbd80fa4 SERVER/CLIENT: Properly network player fields such as points and kills 2023-12-28 10:49:30 -05:00
cypress
981cd3a5ad CLIENT/SERVER: Properly network that players drop-out to clientside rendering 2023-12-28 09:59:28 -05:00
cypress
3ea3d20e67 SERVER: Basic support for trigger_setfire 2023-12-24 10:31:08 -05:00
cypress
ba2f2f225a SERVER: Unlatch special Perk-A-Cola functions from Quick Revive 2023-12-16 11:09:46 -05:00
cypress
c694387819 SERVER: Fix cooling flamethrower weapons when not in active slot 2023-12-07 13:07:59 -05:00
cypress
fdbf7989cc SERVER: Set ADS_Offset on weapon swap, not just when deemed worthy 2023-12-05 13:00:34 -05:00
cypress
987628e791 CLIENT/SERVER: Spike peer review fixes 2023-12-02 11:06:39 -05:00
cypress
1075512ceb SERVER: Minor optimization for round stings 2023-11-30 12:35:04 -05:00
cypress
8e0aa1056f SERVER: Fix bleedout time being inconsistent and ticking while being revived 2023-11-29 14:04:31 -05:00
cypress
f5eb808de8 SERVER: Fix last stand idle frame never triggering 2023-11-28 12:00:27 -05:00
cypress
2672e94387 CLIENT/SERVER: Draw character name on match start 2023-11-21 22:35:25 -05:00
cypress
fe547187e0 SERVER: Remove debug Quick Revive 2023-11-19 09:46:04 -05:00
cypress
8701eb45e1 SERVER: Tweak acceptable range for landing sound 2023-11-18 17:34:47 -05:00
cypress
5aa1e75cdf SERVER: Improved stance changing with bounding box changes, player collision deaths 2023-11-18 15:17:40 -05:00
cypress
bc411eac73 SERVER: Fix third person walk animations sometimes canceling action animations 2023-11-17 10:21:16 -05:00
cypress
a02b69b5d6 SERVER: Mostly complete third person animation implementation 2023-11-16 12:10:11 -05:00
cypress
6a955e322d SERVER: Tweak player and zombie sounds 2023-11-15 19:34:01 -05:00
cypress
3ec7db8299 CLIENT: Player network prediction by eukara 2023-11-11 20:36:11 -05:00
cypress
8cc1f70e7a SERVER: Have player spawns use targets on use 2023-11-08 14:16:21 -05:00
cypress
a19658ec9e SERVER: Fix co-op tracking, update Quick Revive on connect/disconnect 2023-11-08 08:50:34 -05:00
cypress
9ae20b3487 SERVER: Player stance and PhD Flopper tweaks 2023-11-03 19:22:23 -04:00
cypress
c913f9a98b SERVER: Add support for spawning Co-Op spawns if not provided 2023-10-29 18:21:41 -04:00
cypress
a3f2c2cb7e SERVER: Fix Flamethrower regeneration 2023-10-17 08:54:27 -04:00
cypress
835fdcb1e2 SERVER: Remove Mule Kick debug print 2023-10-16 11:01:31 -04:00
cypress
1f3280a10f SERVER: Total weapon storage revamp 2023-10-15 11:30:01 -04:00
cypress
94455b938e SERVER: Remove movespeed penalty during purchases 2023-09-14 22:01:37 -04:00
cypress
ddc845f447 SERVER: Fix nround.wav at start using weapon channel 2023-08-28 10:28:38 -04:00
cypress
d56a17faf3 SERVER: Better management of model and sound allocation 2023-08-25 15:14:24 -04:00
Steam Deck User
24f772d0b9 SERVER: Regen health instantly when a new Round starts 2023-03-10 12:24:19 -05:00
Steam Deck User
41cd921c5f SERVER: Instant health regeneration when above threshold, slower below. Longer regen delay times 2023-03-10 12:20:43 -05:00
Steam Deck User
a0b89faa22 SERVER: Stop halfing all Juggernog damage, set Player Health appropriately instead 2023-03-10 11:47:42 -05:00
Ian
acd2ac8062 SERVER: More accurate weapon walk and sprint speed math and data 2023-03-08 20:03:35 -05:00
Steam Deck User
3df23f64c1 SERVER/FTE: Increase sprint punchangles a tad 2023-03-06 14:15:10 -05:00
Steam Deck User
6651566aad CLIENT/SERVER: Enable sprint bobbing for FTE 2023-03-06 13:56:59 -05:00
Steam Deck User
ab0d4315ba CLIENT/SERVER: More accurate sprint camera movement in FTE 2023-03-06 13:04:50 -05:00
Steam Deck User
f85f3e5429 SERVER: Add a 0.25s delay before checking if we're facing an enemy 2023-02-08 22:49:38 -05:00
Steam Deck User
93d2e7db1a FTE/SERVER: Stop doing a bunch of nonsense for checkMovement vectors 2023-02-08 22:23:17 -05:00
Steam Deck User
ab21e3d6e0 SERVER: Remove PC_fog hack 2023-02-07 02:32:14 -05:00
Steam Deck User
87dde10e3b GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
Steam Deck User
19e119945c SERVER: Smarter Co-Op Spawn Picking 2023-01-31 16:12:06 -05:00
Tyler Young
c776eb42dd Added facingenemy def to Quakespasm
Re-enabled traceline to enemy on Quakespasm
2023-01-22 17:47:04 -05:00
Steam Deck User
59a880ce09 HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
57edbc23df SERVER: Fix most QC warnings, spam included 2023-01-17 12:15:50 -05:00
blubs
ff355b6439 SERVER Add fix for crosshairs to detect limbs 2023-01-16 00:37:30 -08:00