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SERVER: Have player spawns use targets on use
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1 changed files with 7 additions and 0 deletions
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@ -30,6 +30,7 @@
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void(entity e) Light_None;
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void() Spawns_Init;
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void() Perk_UpdateQuickRevive;
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void() SUB_UseTargets;
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#define PLAYER_START_HEALTH 100
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@ -578,6 +579,12 @@ void() Player_PickSpawnPoint =
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// Assign their starting weapon
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Weapon_GiveWeapon(spawn_point.weapon, spawn_point.currentmag, spawn_point.currentammo);
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// Activate anything the Spawn was targeting
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entity tempe = self;
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self = spawn_point;
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SUB_UseTargets();
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self = tempe;
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};
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void() PlayerSpawn =
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