SERVER: Fix nround.wav at start using weapon channel

This commit is contained in:
cypress 2023-08-28 10:28:38 -04:00
parent 30758dd389
commit ddc845f447

View file

@ -650,8 +650,8 @@ void() PlayerSpawn =
SetPerk(self, self.perks);
if (rounds < 1 && player_count == 0) {
sound(self, 0, "sounds/rounds/splash.wav", 1, ATTN_NONE);
sound(self, 1, "sounds/rounds/nround.wav", 0.75, ATTN_NONE);
sound(self, CHAN_AUTO, "sounds/rounds/splash.wav", 1, ATTN_NONE);
sound(self, CHAN_ITEM, "sounds/rounds/nround.wav", 0.75, ATTN_NONE);
}
PromptLevelChange(self.nextthink + 3, 1, self);