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SERVER/CLIENT: Properly network player fields such as points and kills
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parent
981cd3a5ad
commit
49dbd80fa4
5 changed files with 46 additions and 93 deletions
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@ -132,10 +132,6 @@ float interpolating2;
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float rounds;
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float perks;
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float rounds_change;
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float playerpoints[4]; // player point holders, player 1 points are index 0, player 2 at 1...
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float playerkills[4]; // player kill holders, player 1 points are index 0, player 2 at 1...
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string playernames[4]; // player name holders, player 1 name at index 0, player 2 at 1...
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float player_count;
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float score_show;
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@ -173,6 +169,8 @@ float fade_time;
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float fade_type;
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.float stance;
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.float points;
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.float kills;
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float menu_initialized;
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@ -310,15 +310,18 @@ void(float pwidth, float width, float height, float playernum) PointUpdate =
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void(float width, float height) HUD_Points =
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{
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float pointlength = 0, increm = 10, i = 0, pointwidth = 0, x = 0;
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float pointlength = 0, increm = 10, pointwidth = 0, x = 0;
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float backwidth = 0.8*width;
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vector TEXTCOLOR = '0 0 0';
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for (i = 3; i >= 0; i = i - 1)
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for (int i = 3; i >= 0; i = i - 1)
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{
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if (playerpoints[i] == -1)
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float player_number = getplayerkeyfloat(i, "viewentity");
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entity client = findfloat(world, playernum, player_number);
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if (client == world || client.movetype == MOVETYPE_TOSS)
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continue;
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switch(i) {
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case 1: TEXTCOLOR = TEXT_LIGHTBLUE; break;
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case 2: TEXTCOLOR = TEXT_ORANGE; break;
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@ -326,15 +329,15 @@ void(float width, float height) HUD_Points =
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default: TEXTCOLOR = [1, 1, 1]; break;
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}
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pointwidth = stringwidth(ftos(playerpoints[i]), 0, [12, 12]);
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pointwidth = stringwidth(ftos(client.points), 0, [12, 12]);
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x = (99 - pointwidth)/2 + GetUltraWideOffset();
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if ((i + 1) == getstatf(STAT_PLAYERNUM)) {
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drawpic([3 + GetUltraWideOffset(), g_height - 97 - (i * 25)], "gfx/hud/moneyback.tga", [96, 24], [1,1,1], 1);
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drawstring([x, g_height - 92 - (i * 25)], ftos(playerpoints[i]), [12, 12], TEXTCOLOR, 1, 0);
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drawstring([x, g_height - 92 - (i * 25)], ftos(client.points), [12, 12], TEXTCOLOR, 1, 0);
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} else {
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drawpic([-7 + GetUltraWideOffset(), g_height - 97 - (i * 25)], "gfx/hud/moneyback_condensed.tga", [96, 24], [1,1,1], 1);
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drawstring([x - 9, g_height - 92 - (i * 25)], ftos(playerpoints[i]), [12, 12], TEXTCOLOR, 1, 0);
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drawstring([x - 9, g_height - 92 - (i * 25)], ftos(client.points), [12, 12], TEXTCOLOR, 1, 0);
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}
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PointUpdate(x + 70, width, height, i + 1);
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@ -1392,7 +1395,10 @@ void() HUD_Scores =
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for (int i = 0; i < 4; i = i + 1)
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{
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if (playerpoints[i] == -1)
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float player_number = getplayerkeyfloat(i, "viewentity");
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entity client = findfloat(world, playernum, player_number);
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if (client == world || client.movetype == MOVETYPE_TOSS)
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break;
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switch(i) {
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@ -1419,17 +1425,18 @@ void() HUD_Scores =
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}
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// Name
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drawstring([g_width/2 - 245, 200 + (30 * i)], playernames[i], [12, 12], TEXTCOLOR, 1, 0);
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string player_name = getplayerkeyvalue(i, "name");
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drawstring([g_width/2 - 245, 200 + (30 * i)], player_name, [12, 12], TEXTCOLOR, 1, 0);
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// Points
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float point_width = stringwidth(ftos(playerpoints[i]), 0, [12, 12]);
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float point_width = stringwidth(ftos(client.points), 0, [12, 12]);
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float point_x = ((g_width/2) - (point_width)/2) + 52;
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drawstring([point_x, 200 + (30 * i)], ftos(playerpoints[i]), [12, 12], TEXTCOLOR, 1, 0);
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drawstring([point_x, 200 + (30 * i)], ftos(client.points), [12, 12], TEXTCOLOR, 1, 0);
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// Kills
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float kill_width = stringwidth(ftos(playerpoints[i]), 0, [12, 12]);
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float kill_width = stringwidth(ftos(client.points), 0, [12, 12]);
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float kill_x = ((g_width/2) - (kill_width)/2) + 210;
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drawstring([kill_x, 200 + (30 * i)], ftos(playerkills[i]), [12, 12], TEXTCOLOR, 1, 0);
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drawstring([kill_x, 200 + (30 * i)], ftos(client.kills), [12, 12], TEXTCOLOR, 1, 0);
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}
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}
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}
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@ -195,10 +195,6 @@ noref void() CSQC_WorldLoaded =
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setmodel(v2model,"");
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mzlflash.renderflags = vmodel.renderflags;
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mzlflash.origin = vmodel.origin + vmodel_muzzleoffset;
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playerpoints[1] = -1;
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playerpoints[2] = -1;
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playerpoints[3] = -1;
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Achievement_Init();
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Init_Particles();
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@ -544,6 +540,8 @@ noref void(float isnew) CSQC_Ent_Update =
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self.drawmask = MASK_ENGINE;
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setmodel(self, "models/player.mdl");
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}
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float old_points = self.points;
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self.origin_x = readcoord();
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self.origin_y = readcoord();
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@ -558,8 +556,12 @@ noref void(float isnew) CSQC_Ent_Update =
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self.modelindex = readshort();
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self.frame = readbyte();
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self.movetype = readshort();
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self.flags = readfloat();
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self.flags = readshort();
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self.stance = readbyte();
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self.points = readfloat(); // FIXME: this should be made a short, but I know we use price of 1 for some test maps, so I can't do /10 *10 shenanigans.
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self.kills = readshort();
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RegisterPointChange(self.points - old_points, self.playernum);
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if (self.movetype == MOVETYPE_TOSS)
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self.solid = SOLID_NOT;
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@ -1457,20 +1459,20 @@ noref void() CSQC_Parse_Event =
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revive_icons[reviveoff_id].draw = false;
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active_revive_icons--;
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break;
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case EVENT_POINTUPDATE:
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float playernum = readbyte();
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float temppoints = readlong();
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RegisterPointChange(readlong(), playernum);
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float tempkills = readlong();
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string tempname = readstring();
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// case EVENT_POINTUPDATE:
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// float playernum = readbyte();
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// float temppoints = readlong();
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// RegisterPointChange(readlong(), playernum);
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// float tempkills = readlong();
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// string tempname = readstring();
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switch(playernum) {
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case 1: playerpoints[0] = temppoints; playerkills[0] = tempkills; playernames[0] = tempname; break;
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case 2: playerpoints[1] = temppoints; playerkills[1] = tempkills; playernames[1] = tempname; break;
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case 3: playerpoints[2] = temppoints; playerkills[2] = tempkills; playernames[2] = tempname; break;
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case 4: playerpoints[3] = temppoints; playerkills[3] = tempkills; playernames[3] = tempname; break;
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}
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break;
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// switch(playernum) {
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// case 1: playerpoints[0] = temppoints; playerkills[0] = tempkills; playernames[0] = tempname; break;
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// case 2: playerpoints[1] = temppoints; playerkills[1] = tempkills; playernames[1] = tempname; break;
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// case 3: playerpoints[2] = temppoints; playerkills[2] = tempkills; playernames[2] = tempname; break;
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// case 4: playerpoints[3] = temppoints; playerkills[3] = tempkills; playernames[3] = tempname; break;
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// }
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// break;
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case EVENT_BLACKOUT:
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fade_time = readbyte();
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fade_type = readbyte();
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@ -264,35 +264,6 @@ void(float broadcast_time, float type, string str) BroadcastMessage =
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#endif // FTE
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}
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void(float playernum, float points, float am, float kills, string name, entity person) UpdatePlayerPoints =
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{
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#ifdef FTE
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if (player_count == 0) {
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_POINTUPDATE);
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WriteByte(MSG_MULTICAST, playernum);
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WriteLong(MSG_MULTICAST, points);
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WriteLong(MSG_MULTICAST, am);
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WriteLong(MSG_MULTICAST, kills);
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WriteString(MSG_MULTICAST, name);
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msg_entity = person;
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multicast('0 0 0', MULTICAST_ONE);
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}
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else {
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_POINTUPDATE);
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WriteByte(MSG_MULTICAST, playernum);
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WriteLong(MSG_MULTICAST, points);
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WriteLong(MSG_MULTICAST, am);
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WriteLong(MSG_MULTICAST, kills);
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WriteString(MSG_MULTICAST, name);
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multicast('0 0 0', MULTICAST_ALL);
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}
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#endif // FTE
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}
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void(float count) UpdatePlayerCount = {
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#ifdef FTE
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if (count == 0)
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@ -567,14 +538,10 @@ float Player_SendEntity( entity ePVEnt, float flChanged ) {
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WriteShort( MSG_ENTITY, self.modelindex ); // Player Model
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WriteByte( MSG_ENTITY, self.frame ); // Player's Frame
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WriteShort( MSG_ENTITY, self.movetype ); // Player Movetype
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WriteFloat( MSG_ENTITY, self.flags ); // Flags, important for physics
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WriteShort( MSG_ENTITY, self.flags ); // Flags, important for physics
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WriteByte( MSG_ENTITY, self.stance ); // Player Stance
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// WriteCoord( MSG_ENTITY, self.mins_x ); // Min Size X
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// WriteCoord( MSG_ENTITY, self.mins_y ); // Min Size Y
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// WriteCoord( MSG_ENTITY, self.maxs_z ); // Max Size Z
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// WriteCoord( MSG_ENTITY, self.maxs_x ); // Max Size X
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// WriteCoord( MSG_ENTITY, self.maxs_y ); // Max Size Y
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// WriteCoord( MSG_ENTITY, self.maxs_z ); // Max Size Z
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WriteFloat( MSG_ENTITY, self.points ); // Player Score
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WriteShort( MSG_ENTITY, self.kills ); // Player Kills
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return TRUE;
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}
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@ -715,8 +682,6 @@ void(entity person, float expamt, float doublepoint) addmoney =
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total_powerup_points += expamt;
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person.points += expamt;
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UpdatePlayerPoints(person.playernum, person.points, expamt, person.kills, person.netname, person);
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};
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float(entity them, entity me) PlayerIsLooking =
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@ -679,24 +679,6 @@ void() ClientConnect =
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}
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};
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void() PollPlayerPoints =
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{
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float i, breakpoint;
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entity pollent;
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breakpoint = 0;
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for (i = 1; i <= 4 && !breakpoint; i++)
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{
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pollent = findfloat(world, playernum, i);
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if (pollent == world) {
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breakpoint = 1;
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break;
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}
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UpdatePlayerPoints(i, pollent.points, pollent.kills, 0, pollent.netname, pollent);
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}
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}
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//
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// Player_PickSpawnPoint()
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// Picks a valid spawn point for the
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@ -839,7 +821,6 @@ void() PlayerSpawn =
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#ifdef FTE
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PollPlayerPoints();
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UpdateV2model("", 0);
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stuffcmd(self, "cl_gunx 8;cl_guny 16;cl_gunz 25\n");
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SetRound(self, G_STARTROUND);
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