SERVER/CLIENT: Properly network player fields such as points and kills

This commit is contained in:
cypress 2023-12-28 10:49:30 -05:00
parent 981cd3a5ad
commit 49dbd80fa4
5 changed files with 46 additions and 93 deletions

View file

@ -132,10 +132,6 @@ float interpolating2;
float rounds;
float perks;
float rounds_change;
float playerpoints[4]; // player point holders, player 1 points are index 0, player 2 at 1...
float playerkills[4]; // player kill holders, player 1 points are index 0, player 2 at 1...
string playernames[4]; // player name holders, player 1 name at index 0, player 2 at 1...
float player_count;
float score_show;
@ -173,6 +169,8 @@ float fade_time;
float fade_type;
.float stance;
.float points;
.float kills;
float menu_initialized;

View file

@ -310,15 +310,18 @@ void(float pwidth, float width, float height, float playernum) PointUpdate =
void(float width, float height) HUD_Points =
{
float pointlength = 0, increm = 10, i = 0, pointwidth = 0, x = 0;
float pointlength = 0, increm = 10, pointwidth = 0, x = 0;
float backwidth = 0.8*width;
vector TEXTCOLOR = '0 0 0';
for (i = 3; i >= 0; i = i - 1)
for (int i = 3; i >= 0; i = i - 1)
{
if (playerpoints[i] == -1)
float player_number = getplayerkeyfloat(i, "viewentity");
entity client = findfloat(world, playernum, player_number);
if (client == world || client.movetype == MOVETYPE_TOSS)
continue;
switch(i) {
case 1: TEXTCOLOR = TEXT_LIGHTBLUE; break;
case 2: TEXTCOLOR = TEXT_ORANGE; break;
@ -326,15 +329,15 @@ void(float width, float height) HUD_Points =
default: TEXTCOLOR = [1, 1, 1]; break;
}
pointwidth = stringwidth(ftos(playerpoints[i]), 0, [12, 12]);
pointwidth = stringwidth(ftos(client.points), 0, [12, 12]);
x = (99 - pointwidth)/2 + GetUltraWideOffset();
if ((i + 1) == getstatf(STAT_PLAYERNUM)) {
drawpic([3 + GetUltraWideOffset(), g_height - 97 - (i * 25)], "gfx/hud/moneyback.tga", [96, 24], [1,1,1], 1);
drawstring([x, g_height - 92 - (i * 25)], ftos(playerpoints[i]), [12, 12], TEXTCOLOR, 1, 0);
drawstring([x, g_height - 92 - (i * 25)], ftos(client.points), [12, 12], TEXTCOLOR, 1, 0);
} else {
drawpic([-7 + GetUltraWideOffset(), g_height - 97 - (i * 25)], "gfx/hud/moneyback_condensed.tga", [96, 24], [1,1,1], 1);
drawstring([x - 9, g_height - 92 - (i * 25)], ftos(playerpoints[i]), [12, 12], TEXTCOLOR, 1, 0);
drawstring([x - 9, g_height - 92 - (i * 25)], ftos(client.points), [12, 12], TEXTCOLOR, 1, 0);
}
PointUpdate(x + 70, width, height, i + 1);
@ -1392,7 +1395,10 @@ void() HUD_Scores =
for (int i = 0; i < 4; i = i + 1)
{
if (playerpoints[i] == -1)
float player_number = getplayerkeyfloat(i, "viewentity");
entity client = findfloat(world, playernum, player_number);
if (client == world || client.movetype == MOVETYPE_TOSS)
break;
switch(i) {
@ -1419,17 +1425,18 @@ void() HUD_Scores =
}
// Name
drawstring([g_width/2 - 245, 200 + (30 * i)], playernames[i], [12, 12], TEXTCOLOR, 1, 0);
string player_name = getplayerkeyvalue(i, "name");
drawstring([g_width/2 - 245, 200 + (30 * i)], player_name, [12, 12], TEXTCOLOR, 1, 0);
// Points
float point_width = stringwidth(ftos(playerpoints[i]), 0, [12, 12]);
float point_width = stringwidth(ftos(client.points), 0, [12, 12]);
float point_x = ((g_width/2) - (point_width)/2) + 52;
drawstring([point_x, 200 + (30 * i)], ftos(playerpoints[i]), [12, 12], TEXTCOLOR, 1, 0);
drawstring([point_x, 200 + (30 * i)], ftos(client.points), [12, 12], TEXTCOLOR, 1, 0);
// Kills
float kill_width = stringwidth(ftos(playerpoints[i]), 0, [12, 12]);
float kill_width = stringwidth(ftos(client.points), 0, [12, 12]);
float kill_x = ((g_width/2) - (kill_width)/2) + 210;
drawstring([kill_x, 200 + (30 * i)], ftos(playerkills[i]), [12, 12], TEXTCOLOR, 1, 0);
drawstring([kill_x, 200 + (30 * i)], ftos(client.kills), [12, 12], TEXTCOLOR, 1, 0);
}
}
}

View file

@ -195,10 +195,6 @@ noref void() CSQC_WorldLoaded =
setmodel(v2model,"");
mzlflash.renderflags = vmodel.renderflags;
mzlflash.origin = vmodel.origin + vmodel_muzzleoffset;
playerpoints[1] = -1;
playerpoints[2] = -1;
playerpoints[3] = -1;
Achievement_Init();
Init_Particles();
@ -544,6 +540,8 @@ noref void(float isnew) CSQC_Ent_Update =
self.drawmask = MASK_ENGINE;
setmodel(self, "models/player.mdl");
}
float old_points = self.points;
self.origin_x = readcoord();
self.origin_y = readcoord();
@ -558,8 +556,12 @@ noref void(float isnew) CSQC_Ent_Update =
self.modelindex = readshort();
self.frame = readbyte();
self.movetype = readshort();
self.flags = readfloat();
self.flags = readshort();
self.stance = readbyte();
self.points = readfloat(); // FIXME: this should be made a short, but I know we use price of 1 for some test maps, so I can't do /10 *10 shenanigans.
self.kills = readshort();
RegisterPointChange(self.points - old_points, self.playernum);
if (self.movetype == MOVETYPE_TOSS)
self.solid = SOLID_NOT;
@ -1457,20 +1459,20 @@ noref void() CSQC_Parse_Event =
revive_icons[reviveoff_id].draw = false;
active_revive_icons--;
break;
case EVENT_POINTUPDATE:
float playernum = readbyte();
float temppoints = readlong();
RegisterPointChange(readlong(), playernum);
float tempkills = readlong();
string tempname = readstring();
// case EVENT_POINTUPDATE:
// float playernum = readbyte();
// float temppoints = readlong();
// RegisterPointChange(readlong(), playernum);
// float tempkills = readlong();
// string tempname = readstring();
switch(playernum) {
case 1: playerpoints[0] = temppoints; playerkills[0] = tempkills; playernames[0] = tempname; break;
case 2: playerpoints[1] = temppoints; playerkills[1] = tempkills; playernames[1] = tempname; break;
case 3: playerpoints[2] = temppoints; playerkills[2] = tempkills; playernames[2] = tempname; break;
case 4: playerpoints[3] = temppoints; playerkills[3] = tempkills; playernames[3] = tempname; break;
}
break;
// switch(playernum) {
// case 1: playerpoints[0] = temppoints; playerkills[0] = tempkills; playernames[0] = tempname; break;
// case 2: playerpoints[1] = temppoints; playerkills[1] = tempkills; playernames[1] = tempname; break;
// case 3: playerpoints[2] = temppoints; playerkills[2] = tempkills; playernames[2] = tempname; break;
// case 4: playerpoints[3] = temppoints; playerkills[3] = tempkills; playernames[3] = tempname; break;
// }
// break;
case EVENT_BLACKOUT:
fade_time = readbyte();
fade_type = readbyte();

View file

@ -264,35 +264,6 @@ void(float broadcast_time, float type, string str) BroadcastMessage =
#endif // FTE
}
void(float playernum, float points, float am, float kills, string name, entity person) UpdatePlayerPoints =
{
#ifdef FTE
if (player_count == 0) {
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EVENT_POINTUPDATE);
WriteByte(MSG_MULTICAST, playernum);
WriteLong(MSG_MULTICAST, points);
WriteLong(MSG_MULTICAST, am);
WriteLong(MSG_MULTICAST, kills);
WriteString(MSG_MULTICAST, name);
msg_entity = person;
multicast('0 0 0', MULTICAST_ONE);
}
else {
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EVENT_POINTUPDATE);
WriteByte(MSG_MULTICAST, playernum);
WriteLong(MSG_MULTICAST, points);
WriteLong(MSG_MULTICAST, am);
WriteLong(MSG_MULTICAST, kills);
WriteString(MSG_MULTICAST, name);
multicast('0 0 0', MULTICAST_ALL);
}
#endif // FTE
}
void(float count) UpdatePlayerCount = {
#ifdef FTE
if (count == 0)
@ -567,14 +538,10 @@ float Player_SendEntity( entity ePVEnt, float flChanged ) {
WriteShort( MSG_ENTITY, self.modelindex ); // Player Model
WriteByte( MSG_ENTITY, self.frame ); // Player's Frame
WriteShort( MSG_ENTITY, self.movetype ); // Player Movetype
WriteFloat( MSG_ENTITY, self.flags ); // Flags, important for physics
WriteShort( MSG_ENTITY, self.flags ); // Flags, important for physics
WriteByte( MSG_ENTITY, self.stance ); // Player Stance
// WriteCoord( MSG_ENTITY, self.mins_x ); // Min Size X
// WriteCoord( MSG_ENTITY, self.mins_y ); // Min Size Y
// WriteCoord( MSG_ENTITY, self.maxs_z ); // Max Size Z
// WriteCoord( MSG_ENTITY, self.maxs_x ); // Max Size X
// WriteCoord( MSG_ENTITY, self.maxs_y ); // Max Size Y
// WriteCoord( MSG_ENTITY, self.maxs_z ); // Max Size Z
WriteFloat( MSG_ENTITY, self.points ); // Player Score
WriteShort( MSG_ENTITY, self.kills ); // Player Kills
return TRUE;
}
@ -715,8 +682,6 @@ void(entity person, float expamt, float doublepoint) addmoney =
total_powerup_points += expamt;
person.points += expamt;
UpdatePlayerPoints(person.playernum, person.points, expamt, person.kills, person.netname, person);
};
float(entity them, entity me) PlayerIsLooking =

View file

@ -679,24 +679,6 @@ void() ClientConnect =
}
};
void() PollPlayerPoints =
{
float i, breakpoint;
entity pollent;
breakpoint = 0;
for (i = 1; i <= 4 && !breakpoint; i++)
{
pollent = findfloat(world, playernum, i);
if (pollent == world) {
breakpoint = 1;
break;
}
UpdatePlayerPoints(i, pollent.points, pollent.kills, 0, pollent.netname, pollent);
}
}
//
// Player_PickSpawnPoint()
// Picks a valid spawn point for the
@ -839,7 +821,6 @@ void() PlayerSpawn =
#ifdef FTE
PollPlayerPoints();
UpdateV2model("", 0);
stuffcmd(self, "cl_gunx 8;cl_guny 16;cl_gunz 25\n");
SetRound(self, G_STARTROUND);