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SERVER: Assign player spawn point weapon instead of just providing
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@ -730,7 +730,7 @@ void() Player_PickSpawnPoint =
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self.angles = spawn_point.angles;
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// Assign their starting weapon
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Weapon_GiveWeapon(spawn_point.weapon, spawn_point.currentmag, spawn_point.currentammo);
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Weapon_AssignWeapon(0, spawn_point.weapon, spawn_point.currentmag, spawn_point.currentammo);
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// Activate anything the Spawn was targeting
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entity tempe = self;
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