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SERVER: Tweak acceptable range for landing sound
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parent
5aa1e75cdf
commit
8701eb45e1
2 changed files with 7 additions and 5 deletions
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@ -477,9 +477,9 @@ void() PlayerPostThink =
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if(self.isspec)
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return;
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//landsound
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if((self.oldvelocity_z < -10) && (self.flags & FL_ONGROUND))
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if((self.oldvelocity_z < -212) && (self.flags & FL_ONGROUND))
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{
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sound(self, CHAN_BODY, "sounds/player/land.wav", 0.6, 1.75);
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self.lastsound_time = time - 0.15;
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@ -1845,8 +1845,10 @@ void() CheckPlayer =
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}
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if (!self.button2 && self.flags & FL_ONGROUND) {
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float dist = fabs(self.oldz - self.origin_z);
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if (self.dive) {
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if (self.perks & P_FLOP && fabs(self.oldz - self.origin_z) >= 64) {
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if (self.perks & P_FLOP && dist >= 64) {
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sound (self, CHAN_WEAPON, "sounds/weapons/grenade/explode.wav", 1, ATTN_NORM);
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DamgageExplode (self, self, 5000, 1000, 300);
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@ -1864,8 +1866,8 @@ void() CheckPlayer =
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self.dive = 0;
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}
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if (fabs(self.oldz - self.origin_z) + 64 > 176 && !(self.perks & P_FLOP)) {
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float height = fabs(self.oldz - self.origin_z) + 64;
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if (dist + 64 > 176 && !(self.perks & P_FLOP)) {
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float height = dist + 64;
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float damage = height*(0.68);
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if (damage > 98) damage = 98;
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