mirror of
https://github.com/nzp-team/quakec.git
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CLIENT/SERVER: Spike peer review fixes
This commit is contained in:
parent
045914d984
commit
987628e791
12 changed files with 148 additions and 237 deletions
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@ -202,25 +202,10 @@ string buttonBind[MAX_BINDS];
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string tempBind[MAX_BINDS];
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// resolution
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#define MAX_43 3
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#define MAX_54 1
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#define MAX_1610 5
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#define MAX_169 10
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#define MAX_219 2
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float aspectratio;
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float fullscreenval;
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float active_swidth;
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float active_sheight;
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float screen_width_43[MAX_43];
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float screen_height_43[MAX_43];
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float screen_width_54[MAX_54];
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float screen_height_54[MAX_54];
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float screen_width_1610[MAX_1610];
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float screen_height_1610[MAX_1610];
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float screen_width_169[MAX_169];
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float screen_height_169[MAX_169];
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float screen_width_219[MAX_219];
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float screen_height_219[MAX_219];
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int platform_is_web;
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@ -259,4 +244,54 @@ float hide_viewmodel;
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// csqc player prediction by eukara
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vector playerOrigin;
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vector playerOriginOld;
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vector playerVelocity;
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vector playerVelocity;
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//
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// Screen sizes, self-explanatory.
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//
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var struct screenres_s
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{
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float width;
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float height;
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};
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screenres_s screen_resolution_5x4[] =
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{
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{1280, 1024}
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};
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screenres_s screen_resolution_4x3[] =
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{
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{640, 480},
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{800, 600},
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{1024, 768}
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};
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screenres_s screen_resolution_16x9[] =
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{
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{640, 360},
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{1280, 720},
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{1360, 768},
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{1366, 768},
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{1536, 864},
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{1600, 900},
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{1920, 1080},
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{2048, 1152},
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{2560, 1440},
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{3840, 2160}
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};
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screenres_s screen_resolution_16x10[] =
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{
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{1280, 800},
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{1440, 900},
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{1680, 1050},
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{1920, 1200},
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{2560, 1600}
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};
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screenres_s screen_resolution_21x9[] =
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{
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{2560, 1080},
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{3840, 1440}
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};
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@ -13,7 +13,7 @@ Available options:
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-O - write to a different qc file
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*/
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#pragma noref 1
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#pragma target FTE
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#pragma target fte_5768
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//#pragma flag enable logicops
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#pragma warning error Q101 /*too many parms*/
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#pragma warning error Q105 /*too few parms*/
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@ -103,61 +103,11 @@ noref void(float apiver, string enginename, float enginever) CSQC_Init =
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buttonBind[12] = "+button3";
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buttonBind[13] = "impulse 33";
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// intialize screen resolutions
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// default/current width and height
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active_swidth = cvar("vid_width");
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active_sheight = cvar("vid_height");
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fullscreenval = cvar("vid_fullscreen");
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// 5:4
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screen_width_54[0] = 1280;
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screen_height_54[0] = 1024;
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//4:3
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screen_width_43[0] = 640;
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screen_height_43[0] = 480;
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screen_width_43[1] = 800;
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screen_height_43[1] = 600;
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screen_width_43[2] = 1024;
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screen_height_43[2] = 768;
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//16:10
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screen_width_1610[0] = 1280;
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screen_height_1610[0] = 800;
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screen_width_1610[1] = 1440;
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screen_height_1610[1] = 900;
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screen_width_1610[2] = 1680;
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screen_height_1610[2] = 1050;
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screen_width_1610[3] = 1920;
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screen_height_1610[3] = 1200;
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screen_width_1610[4] = 2560;
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screen_height_1610[4] = 1600;
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//16:9
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screen_width_169[0] = 640;
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screen_height_169[0] = 360;
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screen_width_169[1] = 1280;
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screen_height_169[1] = 720;
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screen_width_169[2] = 1360;
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screen_height_169[2] = 768;
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screen_width_169[3] = 1366;
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screen_height_169[3] = 768;
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screen_width_169[4] = 1536;
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screen_height_169[4] = 864;
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screen_width_169[5] = 1600;
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screen_height_169[5] = 900;
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screen_width_169[6] = 1920;
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screen_height_169[6] = 1080;
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screen_width_169[7] = 2048;
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screen_height_169[7] = 1152;
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screen_width_169[8] = 2560;
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screen_height_169[8] = 1440;
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screen_width_169[9] = 3840;
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screen_height_169[9] = 2160;
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//21:9
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screen_width_219[0] = 2560;
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screen_height_219[0] = 1080;
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screen_width_219[1] = 3440;
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screen_height_219[1] = 1440;
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// cvars for custom settings
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autocvar(cl_adsmode, 0);
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autocvar(cl_cinematic, 0);
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@ -222,7 +172,7 @@ noref void() CSQC_WorldLoaded =
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//precache_model("models/blood.iqm");
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if(!player)
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player = edict_num(player_localnum);
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player = findfloat(world, entnum, player_localnum);
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if(!vmodel)
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vmodel = spawn();
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if(!v2model)
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@ -511,6 +461,12 @@ void() Update_Vmodel =
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float Player_PreDraw() =
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{
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self.lerpfrac -= frametime*10;
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while(self.lerpfrac < 0) {
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self.frame2 = self.frame;
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self.lerpfrac += 1;
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}
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if (self.entnum == player_localentnum) {
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self.movetype = MOVETYPE_WALK;
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// Prepare rollback
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@ -586,26 +542,29 @@ noref void(float isnew) CSQC_Ent_Update =
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self.origin_x = readcoord();
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self.origin_y = readcoord();
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self.origin_z = readcoord();
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self.angles_x = readcoord();
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self.angles_y = readcoord();
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self.angles_z = readcoord();
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self.angles_x = readangle();
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self.angles_y = readangle();
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self.angles_z = readangle();
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self.velocity_x = readshort();
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self.velocity_y = readshort();
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self.velocity_z = readshort();
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self.playernum = readfloat();
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self.model = readstring();
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self.playernum = readbyte();
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self.modelindex = readshort();
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self.frame = readbyte();
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self.movetype = readshort();
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self.flags = readfloat();
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self.stance = readbyte();
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self.scale = 1.4;
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setmodel(self, self.model);
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setmodelindex(self, self.modelindex);
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if (self.stance == 2)
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setsize(self, [-16, -16, -32], [16, 16, 40]);
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setsize(self, PLAYER_MINS_STANDING, PLAYER_MAXS_STANDING);
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else
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setsize(self, [-16, -16, -32], [16, 16, 4]);
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setorigin(self, self.origin);
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setsize(self, PLAYER_MINS_CROUCHING, PLAYER_MAXS_CROUCHING);
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//setorigin(self, self.origin);
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} else {
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if(isnew)
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addentity(self);
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@ -653,241 +612,162 @@ string() LoadScreen_GiveTip =
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{
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case 1:
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return "Released in 1996, Quake is over 25 years old!";
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break;
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case 2:
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return "Use the Kar98k to be the hero we need!";
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break;
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case 3:
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return "Lots of modern engines are based on Quake!";
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break;
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case 4:
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return "NZ:P began development on September 27 2009!";
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break;
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case 5:
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return "NZ:P was first released on December 25, 2010!";
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break;
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case 6:
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return "NZ:P Beta 1.1 has over 300,000 downloads!";
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break;
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case 7:
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return "NZ:P has been downloaded over 500,000 times!";
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break;
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case 8:
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return "A lot of people have worked on NZ:P!";
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break;
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case 9:
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return "Blubswillrule, or \"blubs\", is from the US.";
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break;
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case 10:
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return "Jukki is from Finland.";
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break;
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case 11:
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return "Ju[s]tice, or \"tom\" is from Lithuania.";
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break;
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case 12:
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return "This game has given us bad sleeping habits!";
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break;
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case 13:
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return "We had a lot of fun making this game!";
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break;
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case 14:
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return "Pro Tip: you can make your own custom map!";
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break;
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case 15:
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return "Try Retro Mode, it's in the Graphics Settings!";
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break;
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case 16:
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return "Tired of our maps? Go make your own!";
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break;
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case 17:
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return "Slay zombies & be grateful.";
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break;
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case 18:
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return "Custom maps, CUSTOM MAPS!";
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break;
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case 19:
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return "Go outside & build a snowman!";
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break;
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case 20:
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return "Please surround yourself with zombies!";
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break;
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case 21:
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return "Don't play for too long.. zombies may eat you.";
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break;
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case 22:
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return "That was epic... EPIC FOR THE WIIIN!"; //why
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break;
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case 23:
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return "FTEQW is an awesome Quake Engine!";
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break;
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case 24:
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return "You dead yet?";
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break;
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case 25:
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return "Now 21% cooler!";
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break;
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case 26:
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return "your lg is nothink on the lan!"; //what
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break;
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case 27:
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return "I'm not your chaotic on dm6!";
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break;
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case 28:
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return "Shoot or knife zombies to kill them, up to you!";
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break;
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case 29:
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return "How many people forgot to Compile today?";
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break;
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case 30:
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return "ggnore";
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break;
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case 31:
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return "NZ:P is also on PC, Switch, Vita, and PSP!";
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break;
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case 32:
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return "Submerge your device in water for godmode!";
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break;
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case 33:
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return "10/10/10 was a good day.";
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break;
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case 34:
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return "Also check out \"FreeCS\" by eukara!";
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break;
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case 35:
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return "CypressImplex, or \"Ivy\", is from the USA.";
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break;
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case 36:
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return "Zombies don't like bullets.";
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break;
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case 37:
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return "Thanks for being an awesome fan!";
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break;
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case 38:
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return "Removed Herobrine";
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break;
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case 39:
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return "Pack-a-Punch the Kar98k to get to round 100000.";
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break;
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case 40:
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return "I feel like I'm being gaslit.";
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break;
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case 41:
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return "Heads up! You will die if you are killed!";
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break;
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case 42:
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return "Zombies legally can't kill you if you say no!";
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break;
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case 43:
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return "Please help me find the meaning of . Thanks.";
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break;
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case 44:
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return "Discord is ONLY for Thomas the Tank Engine RP!";
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break;
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case 45:
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return "\"Get rid of the 21% tip, it's an MLP reference.\"";
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break;
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case 46:
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return "You're playing on FTE!";
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break;
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case 47:
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return "Don't leak the beta!";
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break;
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case 48:
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return "Jugger-Nog increases your health!";
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break;
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case 49:
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return "greg was here";
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break;
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case 50:
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return "Where the hell is the Mystery Box?!";
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break;
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case 51:
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return "Zombies like getting shot.. I think.";
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break;
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case 52:
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return "pro tip: aiming helps";
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break;
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case 53:
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return "\"my mom gave me plunger money\"";
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break;
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case 54:
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return "dolphin dive on top of your friend for god mode";
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break;
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case 55:
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return "no free rides. ass, grass, or cash!";
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break;
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case 56:
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return "https://nzp.gay/";
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break;
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case 57:
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return "im an mlg gamer girl so its pretty guaranteed";
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break;
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case 58:
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return "this is a w because you cant have enough fnaf";
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break;
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case 59:
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return "i hope santa drops bombs on the uk";
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break;
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case 60:
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return "Hoyl shit, bro! You fucking ported fortnite!";
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break;
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case 61:
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return "icarly feet futtishist.";
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break;
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case 62:
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return "Well, it's impossible to play, I'm disgusted.";
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break;
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case 63:
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return "I like my women to not be cartoons";
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break;
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case 64:
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return "Plot twist: NZP was always broken";
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break;
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case 65:
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return "testing some think.";
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break;
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case 66:
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return "fnaf is older than gay marriage in the us";
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break;
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case 67:
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return "i want that twink Obliterated";
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break;
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case 68:
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return "i think he started the femboy transition process";
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break;
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case 69:
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return "nice";
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break;
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case 70:
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return "He's FUCKING annoying";
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break;
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case 71:
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return "yeah pog female bikers";
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break;
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case 72:
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return "Its either a stroke of genius or just a stroke";
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break;
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case 73:
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return "Play some Custom Maps!";
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break;
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case 74:
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return "Real OGs play on Win9X Machines!";
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break;
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case 75:
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return "Adding this tip improved framerate by 39%!";
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break;
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case 76:
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return "The NZ in NZP stands for New Zealand!";
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break;
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case 77:
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return "The P in NZP stands for Professional!";
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break;
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case 78:
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return "Remember to stay hydrated!";
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break;
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case 79:
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return "cofe";
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break;
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}
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return "wut wut";
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};
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@ -1327,7 +1207,8 @@ noref void() CSQC_Parse_Event =
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// originally was view_angles, but thats only what is reported
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// to the server, weapon kick is NOT reported, so offset continued
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// to grow.
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makevectors(getproperty(VF_ANGLES));
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getinputstate(servercommandframe);
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makevectors(input_angles);
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local vector offset = vmodel.origin + vmodel_muzzleoffset;
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local vector muzzlepos, muzzle_offset;
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muzzlepos = getviewprop(VF_ORIGIN);
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@ -425,24 +425,24 @@ void() settings_ro = {
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void() UpdateResolutions = {
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switch(aspectratio) {
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case 0:
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active_swidth = screen_width_43[0];
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active_sheight = screen_height_43[0];
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active_swidth = screen_resolution_4x3[0].width;
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active_sheight = screen_resolution_4x3[0].height;
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break;
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case 1:
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active_swidth = screen_width_54[0];
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active_sheight = screen_height_54[0];
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active_swidth = screen_resolution_5x4[0].width;
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active_sheight = screen_resolution_5x4[0].height;
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break;
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case 2:
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active_swidth = screen_width_169[0];
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active_sheight = screen_height_169[0];
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active_swidth = screen_resolution_16x9[0].width;
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active_sheight = screen_resolution_16x9[0].height;
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break;
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case 3:
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active_swidth = screen_width_1610[0];
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active_sheight = screen_height_1610[0];
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active_swidth = screen_resolution_16x10[0].width;
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active_sheight = screen_resolution_16x10[0].height;
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break;
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case 4:
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active_swidth = screen_width_219[0];
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active_sheight = screen_height_219[0];
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active_swidth = screen_resolution_21x9[0].width;
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||||
active_sheight = screen_resolution_21x9[0].height;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -484,97 +484,97 @@ void() settings_re = {
|
|||
|
||||
switch(aspectratio) {
|
||||
case 0:
|
||||
if (active_swidth == screen_width_43[MAX_43-1]) {
|
||||
neww = screen_width_43[0];
|
||||
newh = screen_height_43[0];
|
||||
if (active_swidth == screen_resolution_4x3[screen_resolution_4x3.length - 1].width) {
|
||||
neww = screen_resolution_4x3[0].width;
|
||||
newh = screen_resolution_4x3[0].height;
|
||||
} else {
|
||||
for(float i = 0; i < MAX_43; i++) {
|
||||
if (active_swidth == screen_width_43[i]) {
|
||||
neww = screen_width_43[i+1];
|
||||
newh = screen_height_43[i+1];
|
||||
for (int i = 0; i < screen_resolution_4x3.length; i++) {
|
||||
if (active_swidth == screen_resolution_4x3[i].width) {
|
||||
neww = screen_resolution_4x3[i + 1].width;
|
||||
newh = screen_resolution_4x3[i + 1].height;
|
||||
}
|
||||
}
|
||||
|
||||
// if still 0, different aspect ratio
|
||||
if (neww == 0) {
|
||||
neww = screen_width_43[0];
|
||||
newh = screen_height_43[0];
|
||||
neww = screen_resolution_4x3[0].width;
|
||||
newh = screen_resolution_4x3[0].height;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (active_swidth == screen_width_43[MAX_54-1]) {
|
||||
neww = screen_width_54[0];
|
||||
newh = screen_height_54[0];
|
||||
if (active_swidth == screen_resolution_5x4[screen_resolution_5x4.length - 1].width) {
|
||||
neww = screen_resolution_5x4[0].width;
|
||||
newh = screen_resolution_5x4[0].height;
|
||||
} else {
|
||||
for(float i = 0; i < MAX_54; i++) {
|
||||
if (active_swidth == screen_width_54[i]) {
|
||||
neww = screen_width_54[i+1];
|
||||
newh = screen_height_54[i+1];
|
||||
for (int i = 0; i < screen_resolution_5x4.length; i++) {
|
||||
if (active_swidth == screen_resolution_5x4[i].width) {
|
||||
neww = screen_resolution_5x4[i + 1].width;
|
||||
newh = screen_resolution_5x4[i + 1].height;
|
||||
}
|
||||
}
|
||||
|
||||
// if still 0, different aspect ratio
|
||||
if (neww == 0) {
|
||||
neww = screen_width_54[0];
|
||||
newh = screen_height_54[0];
|
||||
neww = screen_resolution_5x4[0].width;
|
||||
newh = screen_resolution_5x4[0].height;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (active_swidth == screen_width_169[MAX_169-1]) {
|
||||
neww = screen_width_169[0];
|
||||
newh = screen_height_169[0];
|
||||
if (active_swidth == screen_resolution_16x9[screen_resolution_16x9.length - 1].width) {
|
||||
neww = screen_resolution_16x9[0].width;
|
||||
newh = screen_resolution_16x9[0].height;
|
||||
} else {
|
||||
for(float i = 0; i < MAX_169; i++) {
|
||||
if (active_swidth == screen_width_169[i]) {
|
||||
neww = screen_width_169[i+1];
|
||||
newh = screen_height_169[i+1];
|
||||
for (int i = 0; i < screen_resolution_16x9.length; i++) {
|
||||
if (active_swidth == screen_resolution_16x9[i].width) {
|
||||
neww = screen_resolution_16x9[i + 1].width;
|
||||
newh = screen_resolution_16x9[i + 1].height;
|
||||
}
|
||||
}
|
||||
|
||||
// if still 0, different aspect ratio
|
||||
if (neww == 0) {
|
||||
neww = screen_width_169[0];
|
||||
newh = screen_height_169[0];
|
||||
neww = screen_resolution_16x9[0].width;
|
||||
newh = screen_resolution_16x9[0].height;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (active_swidth == screen_width_1610[MAX_1610-1]) {
|
||||
neww = screen_width_1610[0];
|
||||
newh = screen_height_1610[0];
|
||||
if (active_swidth == screen_resolution_16x10[screen_resolution_16x10.length - 1].width) {
|
||||
neww = screen_resolution_16x10[0].width;
|
||||
newh = screen_resolution_16x10[0].height;
|
||||
} else {
|
||||
for(float i = 0; i < MAX_1610; i++) {
|
||||
if (active_swidth == screen_width_1610[i]) {
|
||||
neww = screen_width_1610[i+1];
|
||||
newh = screen_height_1610[i+1];
|
||||
for (int i = 0; i < screen_resolution_16x10.length; i++) {
|
||||
if (active_swidth == screen_resolution_16x10[i].width) {
|
||||
neww = screen_resolution_16x10[i + 1].width;
|
||||
newh = screen_resolution_16x10[i + 1].height;
|
||||
}
|
||||
}
|
||||
|
||||
// if still 0, different aspect ratio
|
||||
if (neww == 0) {
|
||||
neww = screen_width_1610[0];
|
||||
newh = screen_height_1610[0];
|
||||
neww = screen_resolution_16x10[0].width;
|
||||
newh = screen_resolution_16x10[0].height;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (active_swidth == screen_width_219[MAX_219-1]) {
|
||||
neww = screen_width_219[0];
|
||||
newh = screen_height_219[0];
|
||||
if (active_swidth == screen_resolution_21x9[screen_resolution_21x9.length - 1].width) {
|
||||
neww = screen_resolution_21x9[0].width;
|
||||
newh = screen_resolution_21x9[0].height;
|
||||
} else {
|
||||
for(float i = 0; i < MAX_219; i++) {
|
||||
if (active_swidth == screen_width_219[i]) {
|
||||
neww = screen_width_219[i+1];
|
||||
newh = screen_height_219[i+1];
|
||||
for (int i = 0; i < screen_resolution_21x9.length; i++) {
|
||||
if (active_swidth == screen_resolution_21x9[i].width) {
|
||||
neww = screen_resolution_21x9[i + 1].width;
|
||||
newh = screen_resolution_21x9[i + 1].height;
|
||||
}
|
||||
}
|
||||
|
||||
// if still 0, different aspect ratio
|
||||
if (neww == 0) {
|
||||
neww = screen_width_219[0];
|
||||
newh = screen_height_219[0];
|
||||
neww = screen_resolution_21x9[0].width;
|
||||
newh = screen_resolution_21x9[0].height;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -557,14 +557,14 @@ float Player_SendEntity( entity ePVEnt, float flChanged ) {
|
|||
WriteCoord( MSG_ENTITY, self.origin_x ); // Position X
|
||||
WriteCoord( MSG_ENTITY, self.origin_y ); // Position Y
|
||||
WriteCoord( MSG_ENTITY, self.origin_z ); // Position Z
|
||||
WriteCoord( MSG_ENTITY, self.angles_x ); // Angle X
|
||||
WriteCoord( MSG_ENTITY, self.angles_y ); // Angle Y
|
||||
WriteCoord( MSG_ENTITY, self.angles_z ); // Angle Z
|
||||
WriteAngle( MSG_ENTITY, self.angles_x ); // Angle X
|
||||
WriteAngle( MSG_ENTITY, self.angles_y ); // Angle Y
|
||||
WriteAngle( MSG_ENTITY, self.angles_z ); // Angle Z
|
||||
WriteShort( MSG_ENTITY, self.velocity_x ); // Velocity X
|
||||
WriteShort( MSG_ENTITY, self.velocity_y ); // Velocity X
|
||||
WriteShort( MSG_ENTITY, self.velocity_z ); // Velocity X
|
||||
WriteFloat( MSG_ENTITY, self.playernum ); // Player ID
|
||||
WriteString( MSG_ENTITY, self.model ); // Player Model
|
||||
WriteByte( MSG_ENTITY, self.playernum ); // Player ID
|
||||
WriteShort( MSG_ENTITY, self.modelindex ); // Player Model
|
||||
WriteByte( MSG_ENTITY, self.frame ); // Player's Frame
|
||||
WriteShort( MSG_ENTITY, self.movetype ); // Player Movetype
|
||||
WriteFloat( MSG_ENTITY, self.flags ); // Flags, important for physics
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
*/
|
||||
|
||||
#ifndef STANDARD
|
||||
#pragma target FTE
|
||||
#pragma target fte_5768
|
||||
#endif // STANDARD
|
||||
|
||||
#define true 1
|
||||
|
@ -248,8 +248,8 @@ void Set_W_Frame (float startframe, float endframe, float duration, float funcca
|
|||
void() SUB_Null = {};
|
||||
void() SUB_Null2 = {};
|
||||
|
||||
#define VEC_HULL_MIN '-16 -16 -32'
|
||||
#define VEC_HULL_MAX '16 16 40'
|
||||
#define VEC_HULL_MIN '-16 -16 -36'
|
||||
#define VEC_HULL_MAX '16 16 36'
|
||||
#define VEC_HULL2_MIN '-32 -32 -24'
|
||||
#define VEC_HULL2_MAX '32 32 64'
|
||||
|
||||
|
|
|
@ -353,12 +353,6 @@ void (entity who, float version)
|
|||
|
||||
#define VEC_ORIGIN '0 0 0'
|
||||
|
||||
//Half Life 1 Hull Sizes ADDED BY BLUBS, COMMENTED ORIGINAL QUAKE BBOX SIZS OUT
|
||||
#define VEC_HULL_MIN '-16 -16 -32'
|
||||
#define VEC_HULL_MAX '16 16 40'
|
||||
#define VEC_HULL2_MIN '-32 -32 -24'
|
||||
#define VEC_HULL2_MAX '32 32 64'
|
||||
|
||||
// protocol bytes
|
||||
#define SVC_BAD 0
|
||||
#define SVC_NOP 1
|
||||
|
|
|
@ -35,14 +35,6 @@ void() rec_downed;
|
|||
|
||||
#define PLAYER_START_HEALTH 100
|
||||
|
||||
// 32x32x72
|
||||
#define PLAYER_MINS_STANDING '-16 -16 -32'
|
||||
#define PLAYER_MAXS_STANDING '16 16 40'
|
||||
|
||||
// 32x32x36
|
||||
#define PLAYER_MINS_CROUCHING '-16 -16 -32'
|
||||
#define PLAYER_MAXS_CROUCHING '16 16 4'
|
||||
|
||||
#define PLAYER_CROUCH_HEIGHT 25
|
||||
#define PLAYER_PRONE_HEIGHT 23
|
||||
|
||||
|
|
|
@ -67,6 +67,15 @@ const float EVENT_FLAME = 47;
|
|||
#define FTE
|
||||
#endif // STANDARD
|
||||
|
||||
// Player Hull Sizes
|
||||
// 32x32x72
|
||||
#define PLAYER_MINS_STANDING '-16 -16 -32'
|
||||
#define PLAYER_MAXS_STANDING '16 16 40'
|
||||
|
||||
// 32x32x36
|
||||
#define PLAYER_MINS_CROUCHING '-16 -16 -32'
|
||||
#define PLAYER_MAXS_CROUCHING '16 16 4'
|
||||
|
||||
// Weapon Firetype definitions
|
||||
#define FIRETYPE_FULLAUTO 0
|
||||
#define FIRETYPE_SEMIAUTO 1
|
||||
|
|
|
@ -15,7 +15,7 @@ echo "========================"
|
|||
echo " compiling FTE SSQC "
|
||||
echo "========================"
|
||||
echo ""
|
||||
./fteqcc-cli-lin -srcfile ../progs/fte-server.src
|
||||
./fteqcc-cli-lin -O2 -srcfile ../progs/fte-server.src
|
||||
echo ""
|
||||
echo "========================"
|
||||
echo " compiling STANDARD QC "
|
||||
|
|
|
@ -15,7 +15,7 @@ echo "========================"
|
|||
echo " compiling FTE SSQC "
|
||||
echo "========================"
|
||||
echo ""
|
||||
./fteqcc-cli-mac -srcfile ../progs/fte-server.src
|
||||
./fteqcc-cli-mac -O2 -srcfile ../progs/fte-server.src
|
||||
echo ""
|
||||
echo "========================"
|
||||
echo " compiling STANDARD QC "
|
||||
|
|
|
@ -15,7 +15,7 @@ echo ========================
|
|||
echo compiling FTE SSQC
|
||||
echo ========================
|
||||
echo.
|
||||
fteqcc-cli-win.exe -srcfile ../progs/fte-server.src
|
||||
fteqcc-cli-win.exe -O2 -srcfile ../progs/fte-server.src
|
||||
echo.
|
||||
echo ========================
|
||||
echo compiling STANDARD QC
|
||||
|
|
Loading…
Reference in a new issue