cypress
0abf4b18f9
SERVER/FTE: Fix Revive Initialization never advancing
2024-06-03 21:41:34 -07:00
cypress
b9cda0f079
CLIENT: Change "+sprint" bind to "impulse 23"
2024-05-24 19:10:13 -07:00
cypress
81b4aa187e
CLIENT: CSQC overriding Zombie skin variances
2024-05-22 19:19:52 -07:00
cypress
3ad99583df
WEB/CLIENT: Explicitly state lack of achievements
2024-05-21 20:43:11 -07:00
cypress
47137aac23
WEB/CLIENT: Use .wav for music audio "streaming"
...
Because OpenAL is required for streaming format support and OpenAL usage severely damages game performance on Chromium based browsers, as a temporary mitigation we will supply low-quality .wav files on our webGL distributions to add music streaming support to that platform.
2024-05-21 19:10:34 -07:00
cypress
00152d2053
SERVER: Add grace period before velocity-based sprint stop
2024-05-20 22:21:22 -07:00
cypress
86df8159a0
SERVER: Prevent Melee Lunge with large vertical difference
2024-05-20 21:59:39 -07:00
cypress
32f15342a5
CLIENT: Revamp Max Ammo! HUD animation
2024-05-19 10:35:50 -07:00
cypress
78c7f70f22
SERVER/STANDARD: Increase speed of Power-Up Sparkle Flash
2024-05-18 14:39:39 -07:00
cypress
97a69ef692
SERVER: Block sprinting within specific velocity thresholds
2024-05-18 14:20:11 -07:00
cypress
f0ced77928
SERVER: Fix Heads always gibbing without Insta-Kill
2024-05-16 20:37:01 -07:00
cypress
44e45cef95
SERVER: Resize Crawler Bounding Box in Barricade
2024-05-16 20:18:17 -07:00
cypress
090e483292
SERVER: Fix Melee registration when targeting Zombie Limb
2024-05-16 20:02:14 -07:00
cypress
7c344306c3
SERVER: Simplify Power-Up icon flash logic
2024-05-15 20:46:53 -07:00
cypress
a51a341d4a
SERVER: Make Power-Up sparkle flash after pick-up
2024-05-15 20:11:52 -07:00
cypress
1e14191d34
SERVER: Adjust bounding box size for Power-Ups
2024-05-15 19:25:36 -07:00
cypress
61aaa52d0d
SERVER/CLIENT: Draw Power-Ups in CSQC; add custom EF_ROTATE implementation
2024-05-15 19:17:45 -07:00
cypress
30f01b2e12
SERVER: Scale Power-Up sparkle to be more supplemental to mesh
2024-05-15 18:23:07 -07:00
cypress
be38f652a9
Merge branch 'main' of https://github.com/nzp-team/quakec
2024-05-14 19:34:58 -07:00
cypress
5e2b802635
SERVER: Fix Zombes spawning at origin when theres no active spawn target
2024-05-14 19:30:33 -07:00
cypress
6c7cad8e51
FTE/SERVER: Fix waypoint_core checking for wrong input to move waypoint
2024-05-14 18:21:10 -07:00
cypress
dcf6ab7809
SERVER: Add M2 Flamethrower to WepDef_DoesNotPlayUpgradedSound()
2024-05-13 14:11:06 -07:00
cypress
214e643062
Merge pull request #72 from nzp-team/Betty-Update
...
SERVER: Bouncing betty update
2024-04-20 17:30:17 -07:00
DerpedCrusader
2edc5bcafd
SERVER: Bouncing betty update
...
Changing the frames and sound timing for the new betty model and animation
2024-04-20 16:49:39 -07:00
cypress
9bf962939e
SERVER: Report when no zombie spawn points are active
2024-04-20 15:24:29 -07:00
cypress
44ea39dbe5
SERVER: Remove legacy spawn_zombie_away
implementation
2024-04-20 15:23:06 -07:00
cypress
3dffb7f245
SERVER: Make ching.wav precache global
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It's used in too many places to precache on a per-entity basis reliably.
2024-04-17 19:36:32 -07:00
cypress
a6f1223b01
Merge branch 'main' of https://github.com/nzp-team/quakec
2024-04-14 22:10:19 -07:00
cypress
cb00d2ccf2
SERVER: Allow Grenade contact to inflict damage
2024-04-14 22:10:12 -07:00
cypress
d94ce26392
SERVER: Insta-Kill always gibs Zombie head
2024-04-14 22:02:06 -07:00
cypress
bc2aec1a96
SERVER: Clean up Flamethrower Logic
...
Streamlines Flamethrower contact code to be faster/simpler as well as do some damage so Insta-Kill activates on time.
2024-04-14 21:53:14 -07:00
DerpedCrusader
7b1a5ff67f
CLIENT: Change password text
...
changing the text in the server creation process to make it unmistakable that it's optional
2024-04-09 14:03:42 -07:00
cypress
aaca254c03
SERVER: Adjust Power-Up spawning height
2024-04-07 20:27:10 -07:00
MotoLegacy
67d9815be4
SERVER: Add Spawnflag to skip Perk-A-Cola leave animation
2024-03-23 10:13:36 -07:00
MotoLegacy
71bbdd29d1
SERVER: Add Spawnflag to buy Perk-A-Cola while Prone
2024-03-23 10:08:33 -07:00
MotoLegacy
a664fd2264
SERVER: Allow perk_random to properly set angles
2024-03-17 12:17:21 -07:00
MotoLegacy
601fe15ee8
SERVER: Improve Perk-A-Cola Precache Handling (Fixes Maps with Legacy perk_random)
2024-03-17 10:29:52 -07:00
MotoLegacy
3404e9a706
SERVER: Fix perk_random entity linking
2024-03-16 11:48:40 -07:00
MotoLegacy
7e441e3ae9
SERVER: Restore default message flag for ambient_bgm
2024-02-16 17:56:31 -05:00
MotoLegacy
818ccac2c7
SERVER: Fix improper Shot Gun Penetration count
2024-02-12 14:25:55 -05:00
MotoLegacy
0e35a6e87f
SERVER: Improve versatility and readability for perk_random
2024-02-12 14:12:17 -05:00
MotoLegacy
5ddd0a0474
SERVER: Increase time between second AI swing
2024-02-12 13:36:14 -05:00
tanuki-billie
329c26fa19
SERVER: Fix wunderwaffe reserve ammo
2024-02-12 00:24:16 -08:00
MotoLegacy
26b8b610f0
SERVER: Prevent multiple uses from trigger_awardpoints
2024-01-30 16:55:12 -05:00
MotoLegacy
60383b1ab0
SERVER: Use .noise for trigger_awardpoints
2024-01-30 16:23:27 -05:00
MotoLegacy
1205b94030
SERVER: Add trigger_awardpoints trigger
2024-01-30 16:19:21 -05:00
MotoLegacy
7e9490fad7
SERVER: Implement Sprint Stun when taking explosive damage
2024-01-30 16:02:07 -05:00
MotoLegacy
0f9500276b
SERVER: Increase delay for Lightning after Zap-O-Matic startup
2024-01-30 15:58:18 -05:00
MotoLegacy
a77a7f7807
CLIENT: Add Mouse inversion setting to menu
2024-01-30 15:51:47 -05:00
MotoLegacy
136e92511d
SERVER: Reset Scope Zoom time instantly on Aim Out
2024-01-30 15:40:01 -05:00
MotoLegacy
2ba73023d3
SERVER: Perform automatic weapon swap if weapon is empty
2024-01-30 15:36:25 -05:00
MotoLegacy
911c1fe849
CLIENT: Prevent Sniper Sway with Deadshot Daiquiri
2024-01-22 23:03:34 -05:00
MotoLegacy
8eb0eabb5d
SERVER: Prevent Players in Last Stand from activating Door Triggers
2024-01-22 22:36:39 -05:00
MotoLegacy
8abb8feeef
SERVER: Double Tap properly impacts Automatic weapons
2024-01-22 22:28:35 -05:00
MotoLegacy
3d233480fc
SERVER: Prohibit trigger field firing in non-waypoint mode for Quake doors
2024-01-19 18:41:08 -05:00
cypress
d5e9916cef
SERVER: Allow Door trigger field spawning with wayTargets
2024-01-19 17:09:27 -05:00
MotoLegacy
8b0b4f016f
CLIENT: Force Weapon Swap bind to 1/2 to mitigate FTE emscripten bug
2024-01-19 11:01:01 -05:00
MotoLegacy
96de5e4d16
SERVER: No longer report Ammo purchase for Bowie Knife
2024-01-19 10:51:58 -05:00
MotoLegacy
b9b5d2be4a
SERVER: Restore Hellhound detection
2024-01-19 10:49:55 -05:00
MotoLegacy
6f5889d169
CLIENT: Calculate slack for cl_viewent2
2024-01-19 10:40:13 -05:00
MotoLegacy
b1e70d7eb5
CLIENT: Force cl_bobup cvar value
2024-01-19 10:38:16 -05:00
MotoLegacy
4741ffed2f
SERVER: Fix Tesla-based weapons not awarding Score
2024-01-19 10:30:09 -05:00
MotoLegacy
5f1f9fa8fa
Stupid .DS_Store files..
2024-01-14 20:49:21 -05:00
MotoLegacy
bc46399f8c
CLIENT/SERVER: Add new event for screen flashing, add delay to game start
2024-01-14 20:48:42 -05:00
MotoLegacy
4deeb465ee
FTE: Considerable Protocol Optimizations
2024-01-13 21:47:02 -05:00
MotoLegacy
5a4ea035d3
FTE/CLIENT: Remove deprecated CSQC events
2024-01-13 12:57:11 -05:00
MotoLegacy
a8f1730d58
FTE/CLIENT: Streamline CSQC Particle System
2024-01-13 12:53:48 -05:00
MotoLegacy
2fc682810d
CLIENT: Draw Achievements Overlay over other HUD elements
2024-01-13 10:39:11 -05:00
MotoLegacy
28a51dbb96
CLIENT: Fix Controls menu registration for Weapon Switching
2024-01-12 17:08:59 -05:00
MotoLegacy
da4bd373b0
CLIENT/SERVER: Rewrite CSQC View Model drawing, simplify protocol
2024-01-12 14:40:38 -05:00
MotoLegacy
a41eeb23c6
FTE: Report menu status to other clients and draw on HUD
2024-01-11 10:40:10 -05:00
MotoLegacy
238e9d995d
FTE: Update extensions
2024-01-10 16:33:06 -05:00
MotoLegacy
5b4af6caeb
SERVER: Considerably reduce and modulate Melee functionality
2024-01-10 15:27:22 -05:00
cypress
35f15d1d3c
SERVER: Fix ADS Toggle overriding scopetime
2024-01-09 17:55:02 -05:00
cypress
671ee73a19
SERVER: Major Weapon Logic Revamp
2024-01-09 17:45:23 -05:00
cypress
81d7d9464a
SERVER: Use for ambient_generic
2024-01-08 14:08:56 -05:00
cypress
75cc18669f
SERVER: Allow to check conversion paths
2024-01-08 14:06:29 -05:00
cypress
f0bbed099f
SERVER: Implement Weapon_PlayerHasWeaponWithFiretype
2024-01-08 14:03:35 -05:00
cypress
93ef51f665
SERVER: Restore weapon spread increasing over time
2024-01-08 13:48:27 -05:00
cypress
5e374479d8
SERVER: Add a Blacklist for weapons that should not play Pack-A-Punch fire sfx
2024-01-08 12:39:48 -05:00
cypress
3acd5282ea
SERVER: Misc. Trench Gun inconsistency changes
2024-01-07 20:06:31 -05:00
cypress
8d159b9ec3
SERVER/FTE: Illicitly reset viewzoom when entering Last Stand
2024-01-07 18:53:23 -05:00
cypress
7d4ccdea60
SERVER: Prohibit Melee lunging while not Standing
2024-01-07 18:48:28 -05:00
cypress
68bfc0f695
SERVER: Prevent non-AI from triggering point-and-kill sequence for Tesla-based weapons
2024-01-07 18:46:20 -05:00
cypress
2ccd55a2b5
SERVER: Prevent cancellation of weapon swap before Perk-A-Cola animation
2024-01-07 18:44:47 -05:00
cypress
35bbd002ff
SERVER: Fix Weapon_PlayViewModel Duration time inconsistencies
2024-01-07 18:38:29 -05:00
cypress
dcff9b084e
Update copyright date
2024-01-07 18:24:48 -05:00
cypress
51b4ce3819
Merge pull request #69 from nzp-team/map-compatibility
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Add support for loading select maps from NZ:P Beta
2024-01-07 18:06:39 -05:00
cypress
efbb0582cd
SERVER/STANDARD: Add crc16 builtin
2024-01-07 10:08:50 -05:00
cypress
7fb2e98281
FTE/SERVER: Minor Waypoint cleanup, allow non-solid func_door
2024-01-06 21:43:23 -05:00
cypress
4579bd7884
SERVER: Fix all undefined behaviors with shooting Tesla weapons at ents
2024-01-06 18:27:44 -05:00
cypress
5e799823af
SERVER: Use generated hash table for model path conversion
2024-01-06 17:33:52 -05:00
cypress
fedc19c05a
SERVER: Remove substring check for ambient_generic
2024-01-05 17:41:57 -05:00
Skibbo
ee5a3df658
Fixed the achievement "No Perks? No Problem"
...
Added a reset for the tracker of the achievement when you get downed, so you can earn the achievement again.
2024-01-05 00:32:35 +01:00
Skibbo
9a50966208
Fixed the achievement "No Perk? No Problem"
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The achievement should trigger at round 16 at the earliest after the description "Survive an entire Round without Perks past Round 15 or higher".
The achievement triggers at the end of round 12, regardless if you bought perks or not.
I added a line to check if it's after round 15 and removed the line "players.ach_tracker_npnp = 0;" which reset the count of drank perks, so it triggers correctly.
2024-01-04 23:46:20 +01:00
cypress
ab02936c00
Merge pull request #62 from Skibbo/main
...
Update ADS positions
2024-01-02 12:11:35 -05:00
Skibbo
61029978e9
Updated ADS positions
...
Updated most of the weapons ADS positions, so they are more accurate.
2024-01-02 17:59:24 +01:00
cypress
8f1253244f
SERVER: Fix default Quake functionality for func_door
with targetname
2024-01-02 11:58:36 -05:00
cypress
471b08afe5
SERVER: Update path conversion list for NZ:P Beta
2024-01-02 09:51:07 -05:00
cypress
280c6063b5
SERVER: Disable IsLooking() check for wall weapons in NZ:P Beta
2024-01-02 09:35:14 -05:00