Commit graph

812 commits

Author SHA1 Message Date
cypress
0abf4b18f9 SERVER/FTE: Fix Revive Initialization never advancing 2024-06-03 21:41:34 -07:00
cypress
b9cda0f079 CLIENT: Change "+sprint" bind to "impulse 23" 2024-05-24 19:10:13 -07:00
cypress
81b4aa187e CLIENT: CSQC overriding Zombie skin variances 2024-05-22 19:19:52 -07:00
cypress
3ad99583df WEB/CLIENT: Explicitly state lack of achievements 2024-05-21 20:43:11 -07:00
cypress
47137aac23 WEB/CLIENT: Use .wav for music audio "streaming"
Because OpenAL is required for streaming format support and OpenAL usage severely damages game performance on Chromium based browsers, as a temporary mitigation we will supply low-quality .wav files on our webGL distributions to add music streaming support to that platform.
2024-05-21 19:10:34 -07:00
cypress
00152d2053 SERVER: Add grace period before velocity-based sprint stop 2024-05-20 22:21:22 -07:00
cypress
86df8159a0 SERVER: Prevent Melee Lunge with large vertical difference 2024-05-20 21:59:39 -07:00
cypress
32f15342a5 CLIENT: Revamp Max Ammo! HUD animation 2024-05-19 10:35:50 -07:00
cypress
78c7f70f22 SERVER/STANDARD: Increase speed of Power-Up Sparkle Flash 2024-05-18 14:39:39 -07:00
cypress
97a69ef692 SERVER: Block sprinting within specific velocity thresholds 2024-05-18 14:20:11 -07:00
cypress
f0ced77928 SERVER: Fix Heads always gibbing without Insta-Kill 2024-05-16 20:37:01 -07:00
cypress
44e45cef95 SERVER: Resize Crawler Bounding Box in Barricade 2024-05-16 20:18:17 -07:00
cypress
090e483292 SERVER: Fix Melee registration when targeting Zombie Limb 2024-05-16 20:02:14 -07:00
cypress
7c344306c3 SERVER: Simplify Power-Up icon flash logic 2024-05-15 20:46:53 -07:00
cypress
a51a341d4a SERVER: Make Power-Up sparkle flash after pick-up 2024-05-15 20:11:52 -07:00
cypress
1e14191d34 SERVER: Adjust bounding box size for Power-Ups 2024-05-15 19:25:36 -07:00
cypress
61aaa52d0d SERVER/CLIENT: Draw Power-Ups in CSQC; add custom EF_ROTATE implementation 2024-05-15 19:17:45 -07:00
cypress
30f01b2e12 SERVER: Scale Power-Up sparkle to be more supplemental to mesh 2024-05-15 18:23:07 -07:00
cypress
be38f652a9 Merge branch 'main' of https://github.com/nzp-team/quakec 2024-05-14 19:34:58 -07:00
cypress
5e2b802635 SERVER: Fix Zombes spawning at origin when theres no active spawn target 2024-05-14 19:30:33 -07:00
cypress
6c7cad8e51 FTE/SERVER: Fix waypoint_core checking for wrong input to move waypoint 2024-05-14 18:21:10 -07:00
cypress
dcf6ab7809
SERVER: Add M2 Flamethrower to WepDef_DoesNotPlayUpgradedSound() 2024-05-13 14:11:06 -07:00
cypress
214e643062
Merge pull request #72 from nzp-team/Betty-Update
SERVER: Bouncing betty update
2024-04-20 17:30:17 -07:00
DerpedCrusader
2edc5bcafd SERVER: Bouncing betty update
Changing the frames and sound timing for the new betty model and animation
2024-04-20 16:49:39 -07:00
cypress
9bf962939e
SERVER: Report when no zombie spawn points are active 2024-04-20 15:24:29 -07:00
cypress
44ea39dbe5
SERVER: Remove legacy spawn_zombie_away implementation 2024-04-20 15:23:06 -07:00
cypress
3dffb7f245 SERVER: Make ching.wav precache global
It's used in too many places to precache on a per-entity basis reliably.
2024-04-17 19:36:32 -07:00
cypress
a6f1223b01 Merge branch 'main' of https://github.com/nzp-team/quakec 2024-04-14 22:10:19 -07:00
cypress
cb00d2ccf2 SERVER: Allow Grenade contact to inflict damage 2024-04-14 22:10:12 -07:00
cypress
d94ce26392 SERVER: Insta-Kill always gibs Zombie head 2024-04-14 22:02:06 -07:00
cypress
bc2aec1a96 SERVER: Clean up Flamethrower Logic
Streamlines Flamethrower contact code to be faster/simpler as well as do some damage so Insta-Kill activates on time.
2024-04-14 21:53:14 -07:00
DerpedCrusader
7b1a5ff67f CLIENT: Change password text
changing the text in the server creation process to make it unmistakable that it's optional
2024-04-09 14:03:42 -07:00
cypress
aaca254c03 SERVER: Adjust Power-Up spawning height 2024-04-07 20:27:10 -07:00
MotoLegacy
67d9815be4 SERVER: Add Spawnflag to skip Perk-A-Cola leave animation 2024-03-23 10:13:36 -07:00
MotoLegacy
71bbdd29d1 SERVER: Add Spawnflag to buy Perk-A-Cola while Prone 2024-03-23 10:08:33 -07:00
MotoLegacy
a664fd2264 SERVER: Allow perk_random to properly set angles 2024-03-17 12:17:21 -07:00
MotoLegacy
601fe15ee8 SERVER: Improve Perk-A-Cola Precache Handling (Fixes Maps with Legacy perk_random) 2024-03-17 10:29:52 -07:00
MotoLegacy
3404e9a706 SERVER: Fix perk_random entity linking 2024-03-16 11:48:40 -07:00
MotoLegacy
7e441e3ae9 SERVER: Restore default message flag for ambient_bgm 2024-02-16 17:56:31 -05:00
MotoLegacy
818ccac2c7 SERVER: Fix improper Shot Gun Penetration count 2024-02-12 14:25:55 -05:00
MotoLegacy
0e35a6e87f SERVER: Improve versatility and readability for perk_random 2024-02-12 14:12:17 -05:00
MotoLegacy
5ddd0a0474 SERVER: Increase time between second AI swing 2024-02-12 13:36:14 -05:00
tanuki-billie
329c26fa19 SERVER: Fix wunderwaffe reserve ammo 2024-02-12 00:24:16 -08:00
MotoLegacy
26b8b610f0 SERVER: Prevent multiple uses from trigger_awardpoints 2024-01-30 16:55:12 -05:00
MotoLegacy
60383b1ab0 SERVER: Use .noise for trigger_awardpoints 2024-01-30 16:23:27 -05:00
MotoLegacy
1205b94030 SERVER: Add trigger_awardpoints trigger 2024-01-30 16:19:21 -05:00
MotoLegacy
7e9490fad7 SERVER: Implement Sprint Stun when taking explosive damage 2024-01-30 16:02:07 -05:00
MotoLegacy
0f9500276b SERVER: Increase delay for Lightning after Zap-O-Matic startup 2024-01-30 15:58:18 -05:00
MotoLegacy
a77a7f7807 CLIENT: Add Mouse inversion setting to menu 2024-01-30 15:51:47 -05:00
MotoLegacy
136e92511d SERVER: Reset Scope Zoom time instantly on Aim Out 2024-01-30 15:40:01 -05:00
MotoLegacy
2ba73023d3 SERVER: Perform automatic weapon swap if weapon is empty 2024-01-30 15:36:25 -05:00
MotoLegacy
911c1fe849 CLIENT: Prevent Sniper Sway with Deadshot Daiquiri 2024-01-22 23:03:34 -05:00
MotoLegacy
8eb0eabb5d SERVER: Prevent Players in Last Stand from activating Door Triggers 2024-01-22 22:36:39 -05:00
MotoLegacy
8abb8feeef SERVER: Double Tap properly impacts Automatic weapons 2024-01-22 22:28:35 -05:00
MotoLegacy
3d233480fc SERVER: Prohibit trigger field firing in non-waypoint mode for Quake doors 2024-01-19 18:41:08 -05:00
cypress
d5e9916cef
SERVER: Allow Door trigger field spawning with wayTargets 2024-01-19 17:09:27 -05:00
MotoLegacy
8b0b4f016f CLIENT: Force Weapon Swap bind to 1/2 to mitigate FTE emscripten bug 2024-01-19 11:01:01 -05:00
MotoLegacy
96de5e4d16 SERVER: No longer report Ammo purchase for Bowie Knife 2024-01-19 10:51:58 -05:00
MotoLegacy
b9b5d2be4a SERVER: Restore Hellhound detection 2024-01-19 10:49:55 -05:00
MotoLegacy
6f5889d169 CLIENT: Calculate slack for cl_viewent2 2024-01-19 10:40:13 -05:00
MotoLegacy
b1e70d7eb5 CLIENT: Force cl_bobup cvar value 2024-01-19 10:38:16 -05:00
MotoLegacy
4741ffed2f SERVER: Fix Tesla-based weapons not awarding Score 2024-01-19 10:30:09 -05:00
MotoLegacy
5f1f9fa8fa Stupid .DS_Store files.. 2024-01-14 20:49:21 -05:00
MotoLegacy
bc46399f8c CLIENT/SERVER: Add new event for screen flashing, add delay to game start 2024-01-14 20:48:42 -05:00
MotoLegacy
4deeb465ee FTE: Considerable Protocol Optimizations 2024-01-13 21:47:02 -05:00
MotoLegacy
5a4ea035d3 FTE/CLIENT: Remove deprecated CSQC events 2024-01-13 12:57:11 -05:00
MotoLegacy
a8f1730d58 FTE/CLIENT: Streamline CSQC Particle System 2024-01-13 12:53:48 -05:00
MotoLegacy
2fc682810d CLIENT: Draw Achievements Overlay over other HUD elements 2024-01-13 10:39:11 -05:00
MotoLegacy
28a51dbb96 CLIENT: Fix Controls menu registration for Weapon Switching 2024-01-12 17:08:59 -05:00
MotoLegacy
da4bd373b0 CLIENT/SERVER: Rewrite CSQC View Model drawing, simplify protocol 2024-01-12 14:40:38 -05:00
MotoLegacy
a41eeb23c6 FTE: Report menu status to other clients and draw on HUD 2024-01-11 10:40:10 -05:00
MotoLegacy
238e9d995d FTE: Update extensions 2024-01-10 16:33:06 -05:00
MotoLegacy
5b4af6caeb SERVER: Considerably reduce and modulate Melee functionality 2024-01-10 15:27:22 -05:00
cypress
35f15d1d3c SERVER: Fix ADS Toggle overriding scopetime 2024-01-09 17:55:02 -05:00
cypress
671ee73a19 SERVER: Major Weapon Logic Revamp 2024-01-09 17:45:23 -05:00
cypress
81d7d9464a SERVER: Use for ambient_generic 2024-01-08 14:08:56 -05:00
cypress
75cc18669f SERVER: Allow to check conversion paths 2024-01-08 14:06:29 -05:00
cypress
f0bbed099f SERVER: Implement Weapon_PlayerHasWeaponWithFiretype 2024-01-08 14:03:35 -05:00
cypress
93ef51f665 SERVER: Restore weapon spread increasing over time 2024-01-08 13:48:27 -05:00
cypress
5e374479d8 SERVER: Add a Blacklist for weapons that should not play Pack-A-Punch fire sfx 2024-01-08 12:39:48 -05:00
cypress
3acd5282ea SERVER: Misc. Trench Gun inconsistency changes 2024-01-07 20:06:31 -05:00
cypress
8d159b9ec3 SERVER/FTE: Illicitly reset viewzoom when entering Last Stand 2024-01-07 18:53:23 -05:00
cypress
7d4ccdea60 SERVER: Prohibit Melee lunging while not Standing 2024-01-07 18:48:28 -05:00
cypress
68bfc0f695 SERVER: Prevent non-AI from triggering point-and-kill sequence for Tesla-based weapons 2024-01-07 18:46:20 -05:00
cypress
2ccd55a2b5 SERVER: Prevent cancellation of weapon swap before Perk-A-Cola animation 2024-01-07 18:44:47 -05:00
cypress
35bbd002ff SERVER: Fix Weapon_PlayViewModel Duration time inconsistencies 2024-01-07 18:38:29 -05:00
cypress
dcff9b084e Update copyright date 2024-01-07 18:24:48 -05:00
cypress
51b4ce3819
Merge pull request #69 from nzp-team/map-compatibility
Add support for loading select maps from NZ:P Beta
2024-01-07 18:06:39 -05:00
cypress
efbb0582cd SERVER/STANDARD: Add crc16 builtin 2024-01-07 10:08:50 -05:00
cypress
7fb2e98281 FTE/SERVER: Minor Waypoint cleanup, allow non-solid func_door 2024-01-06 21:43:23 -05:00
cypress
4579bd7884 SERVER: Fix all undefined behaviors with shooting Tesla weapons at ents 2024-01-06 18:27:44 -05:00
cypress
5e799823af SERVER: Use generated hash table for model path conversion 2024-01-06 17:33:52 -05:00
cypress
fedc19c05a
SERVER: Remove substring check for ambient_generic 2024-01-05 17:41:57 -05:00
Skibbo
ee5a3df658
Fixed the achievement "No Perks? No Problem"
Added a reset for the tracker of the achievement when you get downed, so you can earn the achievement again.
2024-01-05 00:32:35 +01:00
Skibbo
9a50966208
Fixed the achievement "No Perk? No Problem"
The achievement should trigger at round 16 at the earliest after the description "Survive an entire Round without Perks past Round 15 or higher".

The achievement triggers at the end of round 12, regardless if you bought perks or not.

I added a line to check if it's after round 15 and removed the line "players.ach_tracker_npnp = 0;" which reset the count of drank perks, so it triggers correctly.
2024-01-04 23:46:20 +01:00
cypress
ab02936c00
Merge pull request #62 from Skibbo/main
Update ADS positions
2024-01-02 12:11:35 -05:00
Skibbo
61029978e9
Updated ADS positions
Updated most of the weapons ADS positions, so they are more accurate.
2024-01-02 17:59:24 +01:00
cypress
8f1253244f
SERVER: Fix default Quake functionality for func_door with targetname 2024-01-02 11:58:36 -05:00
cypress
471b08afe5 SERVER: Update path conversion list for NZ:P Beta 2024-01-02 09:51:07 -05:00
cypress
280c6063b5 SERVER: Disable IsLooking() check for wall weapons in NZ:P Beta 2024-01-02 09:35:14 -05:00