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CLIENT: Force cl_bobup cvar value
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@ -126,6 +126,10 @@ noref void(float apiver, string enginename, float enginever) CSQC_Init =
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autocvar(snd_channel5volume, 1);
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autocvar(snd_channel6volume, 1);
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// FTE is overriding cl_bobup values.. so be evil
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// and force it to 0.02.
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cvar_set("cl_bobup", "0.02");
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// force nearest filtering for hud elements to avoid blur
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cvar_set("gl_texturemode2d", "gl_nearest");
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cvar_set("r_font_linear", "0");
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