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SERVER: Make Power-Up sparkle flash after pick-up
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parent
1e14191d34
commit
a51a341d4a
1 changed files with 28 additions and 6 deletions
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@ -34,8 +34,11 @@
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#define PU_CARPENTER 3
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#define PU_MAXAMMO 4
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#define PU_OFFSET_QK '0 0 13'
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#define PU_OFFSET_HL '0 0 16'
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#define PU_OFFSET_QK '0 0 12'
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#define PU_OFFSET_HL '0 0 14'
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#define PU_BBOX_MINS '-2 -2 -16'
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#define PU_BBOX_MAXS '2 2 16'
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var struct powerup_struct
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{
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@ -644,7 +647,7 @@ void() PU_Flash =
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#endif // FTE
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// Re-set the size after relink.
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setsize(self, '-8 -8 -16', '8 8 16');
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setsize(self, PU_BBOX_MINS, PU_BBOX_MAXS);
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// Too late, free the Power-Up
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if (self.hitcount >= 40) {
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@ -664,6 +667,21 @@ void() PU_PlayVO =
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PU_FreeEnt(self);
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};
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//
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// PU_SparkleShrink()
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// Called on Power-Up contact, makes the Sparkle shrink
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// until eventually disappearing.
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//
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void() PU_SparkleShrink =
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{
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self.scale -= frametime;
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if (self.scale <= 0)
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PU_FreeEnt(self);
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else
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self.nextthink = time + 0.01;
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};
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//
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// PU_Touch()
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// Run assigned functions and prep for Deletion
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@ -687,8 +705,12 @@ void() PU_Touch =
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#endif // FTE
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// Free the Power-Up sparkle, slight cleanup
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PU_FreeEnt(self.owner);
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// Prepare to shrink the Power-Up sparkle
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self.owner.think = PU_SparkleShrink;
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self.owner.nextthink = time + 0.01;
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self.owner.scale = 1;
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// slight cleaup
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setmodel(self, "");
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Light_None(self);
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self.touch = SUB_Null;
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@ -765,7 +787,7 @@ void(vector where, float type) Spawn_Powerup =
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powerup.solid = SOLID_TRIGGER;
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powerup.classname = "item_powerup";
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setsize(powerup, '-8 -8 -16', '8 8 16');
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setsize(powerup, PU_BBOX_MINS, PU_BBOX_MAXS);
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powerup.movetype = MOVETYPE_NONE;
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Light_Green(powerup);
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