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SERVER: Misc. Trench Gun inconsistency changes
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1 changed files with 6 additions and 4 deletions
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@ -456,9 +456,11 @@ void(float side) W_Reload =
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endanimfunc = W_AdvanceAnim;
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}
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else if (self.weapon == W_TRENCH || self.weapon == W_GUT) {
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if (self.weapons[0].weapon_magazine == 0) {
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self.NeedLoad = true;
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}
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// cypress -- world at war depicts the trench gun as needing to
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// pump after reload regardless of context, so i removed a reference
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// that would only do it if the mag was empty. tradeoff: now we're
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// pumping 2 shells away instead of 1 if not empty. oh well.
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self.NeedLoad = true;
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startframe = 14;
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endframe = 17;
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reloadcancelframe = 0;
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@ -514,7 +516,7 @@ void () W_LoadAmmo =
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startframe = 4;
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endframe = 14;
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reloadcancelframe = 12;
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delay = 1;
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delay = 0.9;
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endanimfunc = W_LoadAmmoDone;
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}
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else if (self.weapon == W_KAR || self.weapon == W_ARMAGEDDON || self.weapon == W_KAR_SCOPE || self.weapon == W_HEADCRACKER || self.weapon == W_SPRING || self.weapon == W_PULVERIZER)
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