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SERVER: Double Tap properly impacts Automatic weapons
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1 changed files with 11 additions and 3 deletions
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@ -1062,8 +1062,16 @@ void(float side) W_Fire =
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if (self.downed == true)
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self.teslacount++;
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// Cypress -- sources suggest Double Tap decreases fire rate
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// by 33% (meaning 66%), but testing has concluded it is instead
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// a rate of 23%, or 77% of it's original rate. There could be
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// quite a few reasons for this discrepancy, framerate-tied
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// weapon firing being one of them (the same reason why in
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// World at War, the PPSh-41 is completely unaffected by
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// Double Tap), but technically this IS the correct-and
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// -reproducible factor due to whatever went wrong there.
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if (self.perks & P_DOUBLE) {
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delay *= 0.66;
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delay *= 0.77;
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}
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// Players shouldn't be allowed to move while firing and prone.
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@ -1085,10 +1093,10 @@ void(float side) W_Fire =
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if (side == S_RIGHT) {
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self.weapons[0].weapon_magazine = self.weapons[0].weapon_magazine - 1;
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self.fire_delay = getWeaponDelay(self.weapon, FIRE) + time;
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self.fire_delay = delay + time;
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} else {
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self.weapons[0].weapon_magazine_left = self.weapons[0].weapon_magazine_left - 1;
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self.fire_delay2 = getWeaponDelay(self.weapon, FIRE) + time;
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self.fire_delay2 = delay + time;
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}
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if (IsPapWeapon(self.weapon) && !WepDef_DoesNotPlayUpgradedSound(self.weapon)) {
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