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SERVER/STANDARD: Increase speed of Power-Up Sparkle Flash
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2 changed files with 11 additions and 2 deletions
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@ -674,9 +674,18 @@ void() PU_PlayVO =
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//
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void() PU_SparkleShrink =
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{
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#ifdef FTE
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self.scale -= frametime;
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if (self.scale <= 0)
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#else
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self.scale -= frametime*2.25;
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#endif // FTE
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if (self.scale <= 0.02)
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PU_FreeEnt(self);
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else
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self.nextthink = time + 0.01;
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@ -1675,7 +1675,7 @@ void() CheckPlayer =
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// predicted for our slowest possible weapon. This removes the need
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// for an engine-side hack for toggle sprinting turning off when
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// you're applying less pressure to the analog stick.
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else if (vlen(self.velocity) <= 100)
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else if (vlen(self.velocity) <= 130)
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W_SprintStop();
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}
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