SERVER/STANDARD: Increase speed of Power-Up Sparkle Flash

This commit is contained in:
cypress 2024-05-18 14:39:39 -07:00
parent 97a69ef692
commit 78c7f70f22
2 changed files with 11 additions and 2 deletions

View file

@ -674,9 +674,18 @@ void() PU_PlayVO =
//
void() PU_SparkleShrink =
{
#ifdef FTE
self.scale -= frametime;
if (self.scale <= 0)
#else
self.scale -= frametime*2.25;
#endif // FTE
if (self.scale <= 0.02)
PU_FreeEnt(self);
else
self.nextthink = time + 0.01;

View file

@ -1675,7 +1675,7 @@ void() CheckPlayer =
// predicted for our slowest possible weapon. This removes the need
// for an engine-side hack for toggle sprinting turning off when
// you're applying less pressure to the analog stick.
else if (vlen(self.velocity) <= 100)
else if (vlen(self.velocity) <= 130)
W_SprintStop();
}