SERVER: Prevent multiple uses from trigger_awardpoints

This commit is contained in:
MotoLegacy 2024-01-30 16:55:12 -05:00
parent 60383b1ab0
commit 26b8b610f0

View file

@ -374,7 +374,7 @@ void() trigger_setfire =
void() trigger_awardpoints_touch =
{
if (other.classname != "player" || other.downed)
if (other.classname != "player" || other.downed || !self.health)
return;
if (other.stance != PLAYER_STANCE_STAND && (self.spawnflags & SPAWNFLAG_TRIGGERSCORE_REQUIRESTAND))
@ -388,12 +388,15 @@ void() trigger_awardpoints_touch =
if (self.noise != "")
sound(self, 0, self.noise, 1, 1);
self.health = 0;
}
void() trigger_awardpoints =
{
InitTrigger ();
self.touch = trigger_awardpoints_touch;
self.health = 1;
if (self.noise != "")
precache_sound(self.noise);