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SERVER: Insta-Kill always gibs Zombie head
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parent
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commit
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2 changed files with 20 additions and 8 deletions
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@ -1126,6 +1126,25 @@ void(entity ent) Zombie_Death_Cleanup = {
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if(ent.aistatus == "0") {
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return;
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}
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// Insta-Kill should always cause the head to gib on Zombie death.
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if (ent.head && instakill_finished > time) {
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makevectors(ent.head.owner.angles);
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vector where = ent.origin + (ent.head.view_ofs_x * v_right) + (ent.head.view_ofs_y * v_forward) + (ent.head.view_ofs_z * v_up);
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spawn_gibs(where);
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ent.head.deadflag = false;
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ent.head.solid = SOLID_NOT;
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setmodel(ent.head, "");
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ent.head.frame = 0;
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#ifndef FTE
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updateLimb (ent, 0, world);
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#endif // FTE
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}
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ent.aistatus = "0";
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ent.solid = SOLID_NOT;
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ent.movetype = MOVETYPE_NONE;
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@ -649,7 +649,7 @@ void Parse_Damage () = // DO NOT TOUCH
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// now. -- cypress (5 nov 2023)
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if (Zombie_HeadCanGib(body_ent, self.weapon)) {
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makevectors(body_ent.head.owner.angles);
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vector where = body_ent.head.owner.origin + (body_ent.head.view_ofs_x * v_right) + (body_ent.head.view_ofs_y * v_forward) + (body_ent.head.view_ofs_z * v_up);
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vector where = body_ent.origin + (body_ent.head.view_ofs_x * v_right) + (body_ent.head.view_ofs_y * v_forward) + (body_ent.head.view_ofs_z * v_up);
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spawn_gibs(where);
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body_ent.head.deadflag = false;
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@ -1199,13 +1199,6 @@ void() WeaponCore_Melee =
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if (trace_ent.owner.head == trace_ent || trace_ent.owner.larm == trace_ent || trace_ent.owner.rarm == trace_ent)
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trace_ent = trace_ent.owner;
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// Additionally, if the Zombie has a head and Insta-Kill is active,
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// remove its head.
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if (trace_ent.head) {
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spawn_gibs(trace_ent.head.origin);
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setmodel(trace_ent.head, "");
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}
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// Play a flesh-y impact sound, spawn blood.
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sound (self, CHAN_WEAPON, "sounds/weapons/knife/knife_hitbod.wav", 1, ATTN_NORM);
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SpawnBlood(trace_source + (v_forward * 20), trace_source + (v_forward * 20), 50);
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